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MDHansen

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Everything posted by MDHansen

  1. 1.19 -Updated for UAD 1.5.10 R and DIP 1.12.11 -Fixed typos and missing texts in english.lng
  2. holy shit! right clicking on the stacked fleets cycle them! how long has this been a thing!?
  3. Good one! I am also dissapearing in to Manor Lords tomorrow. Have fun and get some much needed rest 👍
  4. gah. didnt catch that. is it serious? a decimal error in the gdp calculations?
  5. So I am able to change font sizes. I do fear that font type needs a .dll input, as a mod through MelonLoader. Since you'd have to add a new font to the game (ive seen it in other Unity based games). Doable, definately doable
  6. Nice. Good to see more modders on the scene
  7. haven't had a look at the font yet, but it is definately on my sheet of to-dos
  8. Hello I am making this thread to spread my knowledge and findings regards the UI ingame. I will keep updating this as I find more information and ways to play with the UI AS ALWAYS, MAKE BACKUP OF THE FILES YOU ARE EDITING 1. Get UABEA and understand how it works. 2. Open the resources.assets file located in "steamapps\common\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts_Data" 3. Press F8 (scene hierarchy) 4. Instructions for individual areas follows below FYI; You can find the asset in the resource file by right clicking the component in the right hand column and choose "Visit Asset". It will then jump to the correct object in Assets Info. Edit the object(s) and you can then extract them out, so you can add them back in after a game update. Skips the process of doing it all over again every patch. -------------------------------------------- First off is the annoying damage floatups. This has been a thorn in my side, along with the bad resolution/scaling ingame. @brothermunro has somehow disabled some of the floatups ingame, through means only known to the Man himself (no, not Munro, he doesn't know how he did it). 1. Scroll all the way down and find "FloatUpCont" 2. In the right hand column look for "Canvas Base", right click it and choose "Edit Asset" 3. Find "1 UInt8 m_Enabled = 1", and change it to = 0 4. Hit ok and ok to the message popping up. 5. Close the Scene Hierarchy window and save the file -------------------------------------------- Remove individual sounds (aka remove the annoying effects in the shipbuilder, ui click sounds, end turn, etc etc) 1. Find music_world_peace. About 1/7 down the page 2. Everything below(with no expanding triangle) is sounds/effects (music_world_peace -> con_generate_ship) 3. Right click+Edit Asset "MonoBehaviour Base (soundpack)" in the right column, counts for all 4. Find "0 float volumeMin = " "0 float volumeMax = " and change to = 0 (or something to your choosing between 0 and 1) -------------------------------------------- Box and Font Size campaign map popup messages (typcal "confirm" and "information" messages) 1. Find MessageBox (all the way down) TBC
  9. yup i have the sprites fropm earlier. but it stopped there. and I misunderstood, and thought it was the texture2d files that was important. ill have a go later
  10. Thank you so much for this @NathanKell. Ill have a look after work today, see if I understand and able to do this 🫣
  11. the big problem is that we can't, per date, change "home" provinces. They are hardcoded.
  12. YES!!! IVE DONE IT!!!!!!!! @o Barão ive fakkin done it!! I dont have the nation flag on the country, but home population, crew, nation window to the right, all works! so. technically ive done it. but i replaced china. i shouldve opened with that. but its a workaround for now. ill dig deeper. Hopefully NathanKell can enlighten us more my point really was that it is the flags that needed to be done correctly for our nation-mod to work
  13. convert open with visual studio code, sublime, notepad++ etc. (vsc/sublime loads and reads the file much much quicker) edit what you need save reconvert ingame
  14. sadly, this is the one thing I can not figure out 😑 some time ago, I dug through the complete resources.asset file and found the major nations flags (you can actually just search for them), but I am not capable of adding a new in to the file. Have you got your nation running fine? do you have proper "home" territories? I see you have the same issue as me. I believe this is because afaik, the devs have to add more proper home territories, and so far, only the major nations have them. I also think that the flag not showing up on the campaign map, is linked to not having home territories.
  15. 1.10 -Removed obsolete Submarine Tech Group -Moved "Armour Quality" and "Armour Forging" to same group as Hull Strength and Hull Construction -Updated .lng file to the latest changes --This should not cause any issues with an ongoing savegame--
  16. division ships following leader is playing much nicer now 👍
  17. No. We can only use one resource file. I use his and copy my changes over
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