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Sea Archer

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Everything posted by Sea Archer

  1. I don't like the automatic crew killing with penetrating shots. Even when some historical battles ended after a few broadsides, others lasted for hours. If you want to have more killed crew it should be made more historical correct (which is difficult, I know). I would propose it the following way: - The chance to kill crew must depend on the location that is hit. If you hit the hull at the gun deck the chance is much higher than hitting below. - The chance to kill crew shall be lower when the velocity of the penetrating ball higher (there are less splinters, even if this sounds strange. Fast penetrating balls shoot clear holes, while the slow one break though the walls). This means that double charged guns (which are not historical correct) will have less crew killed than regular ones, while double shots have a higher killing rate due to their lower speed. - If many crew members in a certain area of the gun deck are killed, hits in that area shall have a very low or none effect, since nobody is there. So crew density shall matter. But you can kill crew that easily with balls, what is grape good for? Is it still needed? Historical, grape could do a lot of damage to the rigging, this might be implemented. What I would like to see is the possibility to load for close range loading ball and canister to reduce crew and damage the ship at the same time.
  2. I think I wrote this sometime earlier. i would like to see that flags shall be bought with gold, silver and copper coins, depending on the size of the towns. The price shall differ, depending on the number of town a nation already have. Let's say if all nations have an equal number of town, the price per flag shall be 1000 coins, if the number rises above that, it gets more expensive, if the number is lower the price drops. This gives some advantage to the smaller nations, while the bigger ones can afford higher costs.
  3. The anchor cables shall not be tied to the anchor at sea. That is not historically correct. The hawses where closed during sailing, so that no water comes in those places. For the new ships you create, please put some hammocks in the hammock netting.
  4. I would like to have the faction specific list with historical shipnames. Everyone can choose from it, an when ten people want to call their ship Victory, so be it. I guess there is some journal available for all nation, where all their names for navy ships are noted. For traders a similar list should be available. All in all these will be thousands of names. This will keep the game somehow historical, but gives a certain individuality. Beside the Name the ship's class must be shown (Bellona-, Victory-class, etc) Real indivual names are too difficult to control.
  5. When it comes to name the ships, there should be a list of names from the same or similar class of the ship crafted. If you let the players choose completely their own names, you will have the nastiest names you can imagine. This list should be unique for each faction. If it is 100 names per class it would be really individual sailing. I really like the idea of adding the ships history to the information field. For the trim to be added i would like to have maneuverability. I would like to have the best sailing point indiviually defined for every ship. The players will have to find out themselfs, where it is best. Of course the kind of rigging has some influence, but why should all ships of one kind have exactly the same properties? After all they are hand crafted.
  6. I would like to see the waves running with the wind and height should depend on the strength of the wind. when a certain level of wind is reached, the waves should move the bow or stern sidewards, so that the original course is lost. the player would have to correct the course permanently until the storm is over. That would give some kind of realism, mayby together with some slight saildamage for raising too much canvas.
  7. i would like to see damaged/destroyed gun muzzels removed from the ships side during battle. by the way, the gun ports in open world should be closed. no ship was sailing with guns run out permanently. another point for the damage section, that on a heavily ship, at least when the shots hit often the same section, the wall between two or more gun ports shall be shot away. this will naturally result in the uselessness of the affected guns.
  8. I would like to introduce further ranks for admirals, for Britain it would be rearadmiral of the blue/white/red and admiral of the blue/white/red, which should really difficult to reach (for admiral's rank at least 1000000 XP per level. Now, only high ranked players should be able to buy a flag fot port battles. for example: shallow water port: any rear admiral deep water ports: any admiral regional capitals: only highest admirals rank as it is no great cost for experienced players to buy the flag for 100000 gold, i suggest to change the payment in copper, silver and gold coins, wich must be crafted. as a base value i suggest to have a price of 1000 copper coins for shallow water ports 1000 silver coins for deep water ports 1000 gold coins for regional capitals. as i mentioned it shall be a base value. we still need some modifier to protect smaller nations an slow down the expension of the larger ones. therefore i suggest to use the 1000 coins for having excactly equal shares on the map (if we have 4 nations and one ownes a quarter of the specific harbours it's 1000). if now one nations conquers some territory the price shall rise propotional to the owned ports, or if ports are lost, it shall decrease proportionally. you can even think about an exponential rise or drop, which could even be fairer. the advantage is, that the flag must be crafted and is really expensive. this will at least slow the big nations down in their expension, while small nation can conquer lost territory back at a reasonable price. and when not everyone can buy flags, but the highest ranks, the number of port battles should be further reduced, so the economy may be a little more stable.
  9. I really like the idea that the crew is limited at sea and could only be replaced in ports. That makes it more difficult to for players to stay days in front of enemy town far away from their own and fight everyone coming out with a full crew. I would also like to add crew as a resource in towns. When the manpower is limited, the players would have to spread over the whole map to man their ships, this would decrease the concentration around the capitals and crewing a first rate would be limiting factor, not the building. This would result in more small ships (frigate class) sailing around and capturing AI 3rds would not give the big benefits of having directly a fully crewed ship to fight. Then maybe it could be a possibility to press men from friendly traders. This added to the experience and learning of your crew should result in thinking twice about bloody battles. The more I think about it, the more I like the idea
  10. I have experienced the delay in gunfire sometimes. But somehow the hits counted as if the guns fired correctly. So I got hits shown in the top line before the ball has left the cannon. After a minute or two all was ok again. This is really a problem, especially when you try the range for a distant enemy.
  11. I would like to have the hammock nets filled with hammocks, and it would be great if the cities would show some light at night.
  12. Yesterday I wanted to sell two ships, but it is not possible. Game says I have to remove all cannons and modules, I did that except for the permanent ones, but it still not possible to sell them, neither by contract nor directly to the computer. Am I doing something wrong or is it a bug?
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