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Everything posted by FrostZone
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SLRN welcomes all players new and old a like. We are a very friendly group, with some experienced players.
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The SLRN offers: Training A fun play enviroment Our own TS server Established Crafting system Experienced players Come join on of the most established Naval Action Clans today!
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Neptune-Class Second Rate Ship of the Line
FrostZone replied to SirSamuelHood's topic in Ships of the line
The seems like a very good idea to me. -
Selection of Outposts, the buttons are too large and I have to move my chat window every time I select my last outpost. Could we scale it better so that we do not have too? Mouse over texts, windows are too large. The window draws all the way down the bottom of the screen when all I need to know is my weight of the item I have selected. Same thing for mouse over items in the shop. In crafting when I click on an item to build it why can't I see how many of each item I have in my inventory on the same screen so you don't need to keep going back and forth to the warehouse? These are just a few simple suggestions that would make the UI much more efficient and give the user a much better experience. It wouldn't even take a UI re-design just some changes.
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This must be a mistake, say it isn't so!
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The SLRN is looking for new members. We provide training, education, and our crafters are more then happy build ships to all who contribute and are active in our community.
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If you mean you ran away the entire time while shooting at my sales, then I guess so? It takes all kinds I suppose. BTW Pagan Pete those are still MY waters.
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Very simple, you can still post an application with PENDING SPONSORSHIP, and/or join us on team speak and sail with us for a while where you will pick up a sponsor.
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Sea Lords Royal Navy God Save the KING Admiralty House - LONDON ************ [sLRN] ************* Welcome to Sea Lords Royal Navy [sLRN] and thank you for your interest in joining our illustrious group. We are a rapidly growing band of like minded individuals of varying experience and expertise, who like to indulge in a little light role playing in a friendly, disciplined and co-operative environment and blowing the enemy to to hell and back! A lack of experience is no barrier to joining as we are happy to assist you to become one of the finest Captains on the Great and Narrow seas. Please also note our code of conduct which may be found here..Code of Conduct STEP 1: Create an Application http://forum.sealordsvf.org/index.php?/forum/93-slrn-sea-lords-royal-navy-officer-recruitment/ IMPORTANT : Fill out all the information. Failure on any of these elements or missing entries will not allow us to continue your application. TEAMSPEAK is mandatory! Contact a member of the SLRN Fleet in-game [hail SLRN in Brit chat] you will be given our TS details. We only accept British Captains with a minimal rank of 1st Lieutenant and above. However this doesn't mean you cannot sail with us until you reach said rank. Your sponsor must post in your application post before we can proceed with your application. The Sponsor must be a Full Member (SLRN rank: Master & Commander or above). Without a sponsor you cannot join us! Character or In Game Name Age Range (20's, 30's, etc): General Geographic Location (UK, USA, etc): Normal playing times (Local Time): Example 12:00 GMT Are you interested in crafting? Naval Action Rank: Do you have a working mic and willing to talk? (Y/N) Gaming Experience (to assess likely ability and potential training requirements): Reason for application to the Sea Lords Royal Navy: SLRN member sponsor's name: All Captains may be called to pvp to defend our king and country! STEP 2: Sail with us! Once your application has been approved you will be assigned to the fleet for additional training. You will be required to sail with us over a short period of time [min 1 week]. Failure of being active and contributing to the SLRN Fleet will postpone your promotion and may cause your recruitment to be canceled.
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Currently there is no way to take a PVE mission in Bermuda to deescalate hostility. Danes are attacking exclusively AI fleets in the area because they instantly close and are able to raise the hostility level doing only that with impunity, unless we PVP them. We (GB) have no way to prevent a port battle in Bermuda through PVE. All of the fleets spawned there are GB, and the missions are bugged and not working.
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Credit System for NA Veterans
FrostZone replied to Jean Ribault's topic in Current Feature Improvement Suggestions
While I understand the concept fully I believe that such a drastic effect would cause the already limited player base to drop extremely dangerously low perhaps even kill the game completely. Most players I know agree that if a total wipe where to occur and you simply lost all the time and effort put in then you might as well go just find a new game. Even a soft wipe as you suggest were you convert XP to points to redeem really achieves nothing other then a continued grind fest and is somewhat self defeating. If you want to start a new character then you are free to make a new one under a new nation. It is much better to maybe add a new XP level to allow captains to gain more crew to man larger fleet ships or even forts in port. Of course this is just my opinion. -
Steam is an excellent way to advertise and bring new players to the game to get the server pop up.
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Sound like a good idea to me.
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[SORRY] Stars and Skulls- PVP 1 EU- Pirates
FrostZone replied to DukeNasty's topic in Caribbean server guild recruitment
My apologizes as I do not wish to offend your delicate sensibilities. I was trying to pay your clan a complement as my preferred enemy of choice. 'Consistency is the last refuge of the unimaginative.'.. Oscar Wilde -
[SORRY] Stars and Skulls- PVP 1 EU- Pirates
FrostZone replied to DukeNasty's topic in Caribbean server guild recruitment
I must admit that I prefer sinking SORRY ships more then any others. I do enjoy a good fight. “The greatest pleasure in life is doing what people say you cannot do.” - Walter Bagehot -
Wood Thickness and Characteristics Guide
FrostZone replied to Ned Loe's topic in Guides - development forum
I am vary glad to see this guide. Good work! -
I would like to see the cannon ports close when you disable a cannon deck. Also it would be nice to have all of the ports closed in open world, just my suggestion.
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