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VirtuallyIdiotic

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Posts posted by VirtuallyIdiotic

  1. 43 minutes ago, Sovereign said:

    @admin @Ink

    Could you please elaborate on what will and will not be wiped on final release? Last time you mentioned rank xp will be wiped but books will be save. What about ship knowledge and unlocks from admiralty like blueprints or flags? I would appreciate some more detailed information on this, so I can evaluate whether or not I want to put in more time testing prior to release. Thank you.

    I would like to know as well a bit more detail and if anything has changed. But let us first get past the initial release of this upcoming update, then ask what is upon the horizon. 

  2. Problem is you will never be satisfied unless we go far back which is never going to happen. Even if we go back to the system we had before clan missions all it is a cake with different frosting. Playing as US we had to rely on alts to get things. That should never be the case in this game. Before that as Poland. Lost it all because of PvE players not motivated to fight for what they had. Farther back then that, Dutch. Nothing. Everything was far away on Western and Northern parts of the map. Had to work with what he had which wasn't much. At least now the Dutch have rare goods close to them and even a permanent copper port. Before, copper was that wet dream with that one actress you know was never going to happen. Cannot be upset with the pieces laid before. All you can do is take what you have and try to build upon that to improve it. Especially now that the Early Access is coming to an end. What needs to happen is better distribution or increased rarity or possibly both or the rare resources. 

     

     

  3. 15 hours ago, --Privateer-- said:

    Lets see how you're doing after the wipe when we no longer have ships left over from better times. And even if your small group is able to put in the hours per day necessary to claim the rare woods, many people can't. This is very obvious from the empty or nearly empty ports, it's even rare to find anything above a oak/fir 5th rate in la Tortue these days, how is that not a problem?

    I have thought of that and been working with that. I have avoided using any of the teak, white oak, and live oak. Even beforehand when in the US I had to pay for everything when it came to crafting or having a ship crafted from the clan I was apart of. La Tortue ship market has always been horrible and when something good does show up it is gone very fast. Our small group is going to grow as well. Already have confirmation of players from other nations and people that left the game waiting for full release. 

    What I do want to see and hope for is at full release to see the is the ports where they are located, change.

  4. 9 hours ago, AeRoTR said:

    I wish it automaticaly popped up whenever there is new change, when once read, it will not pop but stays in important announcements tab. 

    @admin I think it needs to be like above. 

    Or at least some sort of animation like a glow or flashing when the announcement first appears.

  5. @admin @Ink you guys did not have to do this but I have noticed that you guys have been making these announcements more often when a major wipe or change is coming. Wanted to say thank you because not everyone that plays comes to these forums to see the updates and gets to see every post in the development threads. So again, thank you. Continue the good work.

    zxnUwDR.png

    • Like 5
  6. 56 minutes ago, Serk said:

    The problem I see, is how DLC ships allow to completly ignore this rarity. 20 or so Teak-Wo or LO-WO Rattsivan (or worst, 3rd rates) in a PB vs oak oak aggies that still cost 2,7k dubs? 

    Yes, but that would be the same in any direction you go. The Rattsivan is an okay 4th rate. I like it but when it comes to port battles I will still take an Aggie or something larger over it. 

  7. 55 minutes ago, Socialism said:

    I know for a fact that there are too many GB clans to get all of them on the friends list.  Now imagine a population closer to what this server was designed for.  It might not be as simple as "asking" to get on the clan list.  We had problems of this nature while in the US with everyone wanting to be in their own clan and occasionally run into it with pirates.  Russia was kinda nice a year ago with like 4 clans..made it easy

    You can still always ask one of the clans on the list to get the wood for you in exchange of the doubloons and possibly something else if need be. Had a few clans in Sweden and outside Sweden offer agreements like that.

  8. 15 minutes ago, toblerone said:

    Incentive is irrelevant, mate, when you just do not have the numbers to face organized clans of populated nations. I have the feeling that this patch will make life easier for players belonging to nations that are already strong and more difficult for the others.

    And I did not even touch the problem of night flips in the new system …. 

    Going to call nonsense from experience attacking/defending against nations like GB with less than 10 players and a mix bag of woods and upgrades. Accepting defeat before the battle is fought will get you no where. 

  9. 19 minutes ago, Routan said:

    You actually have answered you own op. 

    In your opinion ppl care to much if meta wood. To remove that, they solution is not to make it cheaper for a few players. No make it 10 x more expensive. Then ppl know to see a meta build would be more rate than seing a flying pig. Problem solved, because then nobody will care abouth the meta wood, but all will sail in cheap wood ship.

    I can get behind this. Rather than continue to feed into the meta, create a situation where because of their rarity and excessive yet reasonable  cost will be used less.

  10. 15 minutes ago, Koveras said:

    There are some of us that remember a fully playerdriven economy where all forests could be farmed anywhere and back then there were more PBs, more PvP, more trading and more players. The solo player is dead, the numbers on the charts doesn't lie, what remains is the question: What is needed for this game to be something we can readily accept as fun, engaging and something we can recommend to others?

    I'd like to discuss that, rather than reiterating on ideas already proven to be unfunctional.

    Create a thread about it. It is off topic here. Frankly, tired of reading excuses from people who are stuck in the past and unwilling to change with the game. Small clans and solo players are not dead. Make whatever correlation with numbers and jump to conclusions all you want. I have friends that still solo and successfully so. I am even part of a small clan with usually less than 10 active members a day. We are doing quite well for ourselves. Points I would make but you can't teach a mutt a new trick when they only see doom. Game is not going back to what it was. That is a fact. Change with the game and solve problems. Don't cry about things getting hard. 

    • Like 1
  11. 20 minutes ago, Routan said:

    If you think wood is not so important, why then your op? If you think is has little value in making a ship competetive, why at all do you want to change it?

     

    34 minutes ago, Velhelm Von Marrius said:

    I agree people think too heavily on the wood meta. I have come across players with talent or the right combination of upgrades and have done very well against meta ships. It is the opportunity of getting the rare wood I am concerned with.

     

  12. 35 minutes ago, Serk said:

    All this talk about rare woods assume oak-oak ships can’t compete vs ships made of rare woods. 

    Maybe this is what should be looked at. After all, oak was the primary shipbuilding woods for warship of the era. 

    I agree people think too heavily on the wood meta. I have come across players with talent or the right combination of upgrades and have done very well against meta ships. It is the opportunity of getting the rare wood I am concerned with.

  13. On 4/17/2019 at 8:22 AM, Tom Farseer said:

    the rank is not the problem. the knowledge books are. ranking up again is easy compared to getting all those again.

    The knowledge slots are not as bad as they were in the past. Been watching a few clan mates unlock their Oceans and Santis and I am kind of jealous at how quickly they are progressing through what I recall to be a horrendous grind. 

    • Like 1
  14. I honestly had a lot more written here but it is pointless to continue on the subject you seem to be fixated on. It is getting off topic. The main focus of this thread is not RvR or the struggles of small nations or clans. Even in the old system with very few ports holding value, and alts hold more power over players that play with one account only. That should not be the case. It was almost becoming a DLC. Small nations wills struggle period. Even when I was Poland there was a major lack of the rare woods in the old system. They were the smallest nation. Now however they have access to much more. The USA we had to have people with multiple alts to get the rare woods like White Oak and Live Oak, which should not have to be the case or norm. They were a nation with a population but not the access to get the woods.

    By reducing the amount of what is available in the clan missions and reducing the cost slightly those missions would be depleted at a much faster rate having them randomly spawn elsewhere at a more frequent rate. Then with having the ability for people in all nations to visibly see where these resources are located without having to have an alt then these nations and clans can find a source of the woods more easily.

    If a small clan or any clan to be exact refuses to work with the port owners then that is on them. This is not some single player game. This is a MMO where you have to work with others if you want to get anywhere. Even then, there are even more ways to get the rare goods you desire. 

    Naval Action will not return back to the old system. Those days are over with a deadline set and the developers have made clear signs they are not making any major rollbacks to the changed mechanics. This game will continue to change for the better, especially after many of the suggestions @Anolytic have made recently. Do I like all of his suggestions? No, but I am not going to act like the game is ruined or going for everyone because of it because he does bring up points that although may affect some negatively, will overall push the game forward in a more positive manner rather. 

  15. 9 minutes ago, Routan said:

    Sweden? Really. They still live on there past, lets see what happens when map is wiped. But Sweden in still one of the stronger Nations.

    They do not live in their past. They understand their situation and that is a huge reason why you see the number of ports they control reduced. But, yes Sweden I would say is one of the stronger nations. That is not our fault that we stay active. 

    10 minutes ago, Routan said:

    Before this system all players could get access to all. All it took was a bit gold, and yes maybe an alt. Now you will have to be in a Big nation and hope to be on a friend list. But it is a system that fit a war server, all to the strong. 

    You definitely needed an alt which was the big issue. You do not have to be in a big nation. Even Poland has rare woods in their ports and Danmark has a source of Copper Ingots. Yet they are very small nations/nations with currently low activity. I am even looking down a list of ports and I can see a few that would be easy marks with low resistance and have low BR so these said small clans could have made a move for them. You have to be proactive to get things though in this game. Just being upset that you cant use an alt or purchase them at over inflated prices because of poor player economic skills does not mean they are less accessible. I was in the US at one point when we had a few Teak ports and I struggled to purchase them because of the inflated prices people were placing their bids for. 

    23 minutes ago, Routan said:

    In know wipe. Only because of wipe we no longer have any RvR.

    I can think of a few conflicts that occurred post wipe that were on a more larger scale. They don't last long anymore though and that is not a problem. Actually nice when they don't since RvR becomes very dull being a repetitive task. But yes, the wipe as well does not help either. 

     

  16. 45 minutes ago, Zorg the Merciless said:

    I'd like to see an option to purchase additional ship tows. I certainly appreciate the current free daily one and that has been a great help in avoiding unproductive game time. I would like to see this as a permit available from the Admiralty for a substantial cost in doubloons or marks. I'd suggest something like 10000 dubs, 1 Victory mark or 5 Combat Medals. 

    I would support something like this if the price for purchasing a tow was set at a high yet reasonable price to where both a hardcore and casual player would actually have to take time to consider purchasing rather than just purchasing and easily being able to recover from the cost in just a few minutes and hours. 

  17. 26 minutes ago, no one said:

    Interesting that first you mentioned that is good because it's going to end with the monopoly just to add in the end that is good to give the monopoly to a few players playing in the big clans. Continue adding this handicap features to the solo players or players in small clans and the game is going to die. It is almost dead anyway.

    So you liked the way before where once again it was an even more significant monopoly where in most cases a few people in the controlling nation had access to a steady source while others had to use alts to out bid, find them in chests, hope they can salvage off sunk ships, etc?

    The solo player is not dead. Only people that live outside their means and refuse to adapt. Small clans are not struggling or dying out. Yes, things have become harder for them since the introduction of port ownership and management, but not dying or struggling to survive. I consider HRE obviously a large clan with over 100 players. Give or take alts. Yet I consider clans like CABAL and PURG3 to be small with not even 40 members, once again taking alts into consideration. Even clans like VCO and ORCA I would consider small, only based upon the frequency of the names appearing in combat news and who is chatting in global. Yet the four clans are functioning very well and are competitive. The reason why the clans I listed are able to function is they can work with one another and other parts of their respective nation. Heck, even the clan I help run is small by all accounts. Definitely not ranging to the member counts of any of the previously listed clans. Yet, we are not struggling simply for the fact that we are able to work with others within and without our nation. Only thing as of this moment we see ourselves struggling with coming soon is the increase of BR for port battles. Even that we are currently working to adapt and overcome. 

  18. Just now, Koveras said:

    No you can't, clan missions are only available for members of the owning clan or clans that are on their friends list, effectively cutting off SOME casual players from getting access to fine woods and rare ressources.

    Corrected. I would not consider myself hardcore at all. I would fall into the casual group if anything and so would majority of the clan I am apart of. We have access to all the woods. I also know other casual players in other nation in the same situation I am in. They adapted and overcame the issues presented. 

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