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Puppet

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Everything posted by Puppet

  1. You need to take some diplomacy classes if your end goal is actually peace. The snarky comments, threats, accusations,and what not isn't the greatest way to conduct talks. You think if Obama went to Vladimir and said, "Listen you've been killing our trainees and it has to stop or we will come over and kill you." and then Biden puts up a Reddit post showing ten US fighters annihilating a Russian destroyer for laughs that Vladimir wouldn't return the threats and snarky comment and then go kill some more trainees? Let's not mention if you then put bounties on top Russian leaders head. Then you show up at the UN claiming all you've tried to do is broker peace. Actions speak louder than words. You speak of peace but you color your posts and the actions ingame and on places like reddit tell everyone you'd like war but want to play the victim. There is no doubt they are returning it in kind but if you and the Spanish had approached this differently I'm sure a much more favorable outcome would have been had.
  2. I wonder if the Spanish realize what they are doing in this thread will just increase hostilities?
  3. +1 in favor of clan tags showing in open world. If you saw some ship in open seas back then you'd probably know which nation, fleet, and prob task force she belonged to or whatever organizational structure that nation had.
  4. Excalibur, USMC, Somali Coast Guard, and Sons of Liberty are in discussions on PVP 2 in the United States Nation about forming a coalition. Look for those fleets if you are interested in activity and pew.
  5. This is the kind of thread I'm talking about in the open world thread I made. Admins please either do something about this. You've added this to stop people from griefing each other but as you can clearly see by all these tribunal threads what you've really done is allowed the griefers to have a better method of Grief. Normally we would be able to just kill griefers and be done with them. You are protecting griefers with these rules.
  6. We will still be active over one EU server once we hit max level. We will be able to deploy to both servers when all is said and done. Thanks for sharing your TS3 with us and we look forward to still working with TF, TDA, and BSP.
  7. Now you are making things up. I have answered all of your other concerns which I even listed out for you a couple posts back. Victory in battle, database, flag, ports, ect. So if you did state this concern I did not see it. Please stop saying I'm just ignoring objectives as I'm clearly not as I've listed responses to every concern so far. The only one not actually solved is the database time and resource which I've stated the Admins will need to tell us yes it will take to much or not not a big issue to do. As for this particular concern. Let me make sure I understand you. You have a Vicon server 1. You log on after maint and onto server 2 and sell it for 1 gold. You then log off server 2 and back on server 1 where the vic is still at. You then do stuff with it. So you'd just have to treat all sales as officially taking place at the end of the day aka maintenence period. After maint the ship would be gone. Now the only real issue I see is selling same ship on multiple servers. Maybe there is a simple check to verify if that happens and deletes all but one entry in the tables or maybe that is the first real issue with mirroring PVP server. Each ship has a unique identifier which simple check could be run against for duplicates. Again we would have to see what the admins say about their database architecture and the time and resources such a task would take may or may not be worth it but only they can provide that information.
  8. I'll restate this again one more time as I've said it atleast three times. XP, gold, and ships mirrored. Ports and everything else does not mirror. Including flags and materials. A victory on one server won't mean anything on another except the gold, XP, and ship you were in or captured. During maintaince the XP and gold would be mirrored then it would mirror any ship not piloted within 24 hours. It's three tables with a check on one table for use. They are already doing one of said table. I've stated this previously several times in this thread.
  9. I love when people want to base their objectives off things they don't know. I'm not directing that towards you alone Olav but everyone. One person days it take to long just gold and XP maybe. All three are just tables. The only people who would be able to add to this discussion point are database experts, the devs, or people who've ran similar database setups and sense they don't out out that information you'd be hard pressed to find anyone with a similar setup. So let's let the devs say how hard and time consuming it will be instead of assuming we know better.
  10. We both have little to zero actual knowledge on databases so to get into a discussion is pointless and waist of time that could be better spent clearing up other concerns we can discuss. Or better yet coming up with a better alternative to the concerns I brought forth.
  11. I've answered all of your valid quetions/objections. You admitted yourself you don't know anything about database. Your one objective remaining is the time for a database merger on a larger scale than they already doing. Until a admin says it will take to long your talking from assumption based only on what other people who could or could not have a clue what their actually talking about. Just to count. Ports. Flags. Moving ships around blockaid. So that's three off top of my head I've addressed with solutions that have been raised so to say I've ignored all objectives is clearly false. Edit. Also speaking of solutions. I have yet to hear anything from you solution wise that's better.
  12. Again I've already said ports aren't mirrored.onky ships which are locked for 24 hour soon as you get in it, gold, and XP. It's not ideal but it's better than any other option that's been introduced and def. Than oh well your screwed if you can't get into the server your stuff or friends are on.
  13. Like I said in my post you quoted ships are locked for 24 hours so the blockade is still successful. They already merge because of XP.
  14. Flags don't mirror. Mirroring happens once every 24 hours. Next. Plus lock a ship to a server for 24 hours. If you get in it that ship is locked.
  15. Excalibur is really taking off. Taking out Connies and other ships with just six of us in small ships working together. If you are looking for a mature PVP Centric 25+ crowd this is the clan for you.
  16. No they can't. I said do not mirror ports. I also said only XP gold and ships. So your blockaid thing isn't valid either. If a group of 25 vets want to go over and spend a day capturing 25 Connie that will be easy for them. The point is the little guys and the smaller groups who are getting screwed by the server situation currently. Plus it would actually have the opposite effect because it would make the PVP community one. If Brits are getting slaughtered on US 2 you don't think the big Brit Clans from EU 1 wouldn't login and do port battles there for the challenge and the fights?
  17. Right now you mirror XP across all servers and only XP. That's great but you should really mirror everything across the PVP servers as well. Let me restate I do not want everything mirrored to and from the pve servers. Mirror everything only on the PVP servers. That way groups can pick whichever server suits them for that day in terms of activity and space but they aren't getting screwed. I've had to play on other servers besides my main and I feel like I'm waisting alot of my time. Spend time capturing that Pirate Frigate on PvP1 EU last night only to have it locked and have to login to PvP1 US where I only have a yacht. Other times a majority of my clan is on PVP1 EU and a couple late guys get on and find questions so they have to jump on different server by themselves. Let's not even talk about the imbalances that are starting to show on some of the US servers. Also only talking ships, gold, and XP. Not talking ports.
  18. Just make it so trade unlocks a merchant XP line that will allow a captain to pilot bigger trade vessels the further up he goes. Have normal combat XP also fill the merchant line that way you can have both of nest world's. Plus it's probably easier to rise in the trader shipping than military when it commands to commanding larger ships.
  19. I doubt it. All the action will happen on PVP 1. Until they mirror everything on the PVP servers I don't see PVP 2 getting much action except for people leveling their combat XP. Goodluck though.
  20. I disagree on both points. You can bring 24 repair kits and use them out of combat to fully repair your ship. This should provide plenty of repair to not have to go back to port for several real life days. Also the devs have the map right. Don't add true position on the map and don't add markers on the hud. This isn't wow which holds you by the hand and gives you a yellow brick road to follow.
  21. The devs have it right. Don't add markers and don't track true position on the map.
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