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GAR_Arapharzon

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Everything posted by GAR_Arapharzon

  1. But I THINK it was somewhere under the folder "resources" that you had to copy the files. Not sure though.
  2. I'll try: 1. Find the correct folder. For me that's USER/application support/steam/steamapps/common/ultimate general civil war 2. Right-Click on ultimate general civil war, open folder contents. 3. Then I just copypasted the mod files everywhere, overwriting as I went along. I'm not sure where you HAVE to paste them.
  3. Got it working, thanks! Haven't tested it that much yet, but looks great! Esp like the surrender part, that was obviously flawed in vanilla.
  4. Generals, Just for fun, I thought I'd make a war diary - semi role play - and present it here. Any comments, thoughts and ideas are very much encouraged. You will forgive my many spelling errors and grammatical mistakes, english is not my first language. I will play as CSA (no yanks on the sacred soil of the South!) and it will be on MG level. I have played several campaigns on BG, and find I'm ready to step up to the next level. I've already played som battles and will give a short background to where I am and how the battles played out. I will not try to recreate history. Armies might have the wrong name, generals will be at a different theatre of war etc etc. This is, after alla, MY history. We begin right after the Battle of Shiloh. President Davies sits in his office with the battle report from Albert Sidney Johnston (who survives the battle!) and contemplates what to do next to insure the survival of his fledgling nation... _____________________________ Richmond, VA, April 9, 1862 General R. E. Lee, Sir: I take the liberty to inform You of the news from the great Battle fought at the banks of the Tennessee River, fought over two days. Gen'l A. S. Johnston has informed me that the troops under the command of general Grant were taken by surprise by the suddeness of the attack made by our army. Great casualites were inflicted on the Federals and they were pushed back to their ramparts at Pittsburgh Landing before nightfall. Due to great fatigue and shortage of ammuniton the attack could not be pressed that night, general Johnston informs me. After being heavily reinforced during the next day, our army took defensive positions which the Federals attacked, suffering great losses. I am told we held our ground when the 2nd day of battle was concluded. Some politicians & newspaper men claim that had it not been for general Johnston being overly prudent we would have driven the enemy to the river. Such folly! The enemy outnumbered us more than two to one and were positioned in a good defensive position. The decision not attack was wise & we by the gallant actions of our soldiers we dealt the enemy a severe blow. Now to the matter at hand. I have decided that for the benefit of our nation we must appoint a General to lead all confederate armies in a join effort to drive the Invaders from our soil and see to it that our Confederacy receives international recognition. I can not think of more abler general than you Sir, and I must insist you accept this offer of command. The particulars of your plan I need not know but I will require You to regularly inform the Government of your plans in large. General A S Johnston has been sent to Virginia, leading our armies here where the threat is most dire. I trust you will make use of his outstanding abilities as a commander of troops in the Field. I enclose his battle report from aformentioned battle. Respectfully yours Jefferson Davies
  5. I found the right folder, but how do I know the mod is installed? Thanks for the help!
  6. What I would like to see: I think that you as a player should be the one deciding on promotions. If you want to keep a great regimental leader a colonel or BG, so be it. OR, you can promote your artillery captain to corps command, with disastrous results. Skill does not equal rank. You can promote anyone you like, but the SKILL of that general should be outside your control. Skill is gained by the officers after fighting battles and should increase after time. Someone could be very skilled as a leader of an artilley bat, but be terrible as a division commander of infantry.
  7. I didn't even find the right folder lol. Perhaps I have to activate something to show hidden folders. Macs are great until you want to mod something
  8. Sounds like a great mod! Is it possible to get the mod working with the mac steam version of the game?
  9. Cool screenshots and pictures! I've just started my first game on MG and it's quite the challenge compared to BG. I had to restart at Antietam, since I had too few troops to fight the enemy in an effective way. You have high casualties in some battles, yes, but you should also be able to inflict heavier casualties on your opponents. Just for comparsion I attached my battle report from 1st Mannassas. Looking at your tac-map from Antietam, I've a question: do you place your troops in the open above the Church as indicated? You should ALWAYS try to place your troops in the woods with an open field of fire in front of you.
  10. This is a very interesting idea. TC 2nd Manassas is a game I have played with great delight.
  11. Ultimate General: Civil War 2. Where you actually control your country on strategic level and fight battle on a tactical level based on your strategic decisions., although a lot of the strategy would of course need to be simulated. This is not Victoria, after all, but rather Total War: The American Civil War (though with AI of a different kind entirely). But all strategic stuff that has a direct impact on your armies should be controlled by the player. Where and when do you send your materiel, best generals and men? Do you, as the south, choose to protect coastal cities with infantry or do you concentrate all your forces for an all out attack on the yankee invader? Etc.
  12. First of all, thanks for a marvelous game. I do hope it is not the last game covering the civil war epoc we get from UG. That said, there is always room for improvement, and here is one thing that has been bothering me: It would be very nice to differentiate skill and grade among the officers of the army. The one surely does not equate the other. Promotion could be earned by showing skill and a good mind for war, but could just as well be a earned through having friends in the right places. Political allegiance or enemies in the wrong places could make or break a military career during the Civil War. (McClellan didn't want Grant to be in the army due to his record of sippin' too much, much of congress didn't like McClellan since he was a democrat, Hood got promoted to army command because Davis liked him, Bragg was kept as an army commander for much the same reason, Meade was almost pushed into resigning after Gettysburg because of Lincoln was irritated at a report indicating the CSA in fact was a foregin nation, etc. etc.) Point is, just because someone showed ability, that didn't mean the officer got promoted. There might not be a vacant place to fill, there might be other aspects to regard. If we look at this from an in-game perspective: the player controls the army and it's organisation on a tactical and semi-strategic level. I can create brigades and organise them into divsions and corps. It would make perfect sense that I also want to control who is promoted and when, without regarding the officer's competence. If I want to make an unskilled favourite captain of the artillery into a lt. general with command of and infantry corps, that should be possible. No matter said captains skill as a corps commander. And on the other hand, maybe I don't want to promote that fantastic divison/brigade commander to higher command, since he is invaluable in that position. And naturally, with every promotion (esp those where levels of command have been skipped, i e brigade >>>> corps promotion) there should be a marked drop in skill for that commander. This was shown many times during the war to be the case. Ewell and AP Hill were skilled division commander's, but were less impressive (though competent) as corps commanders. Cheers,
  13. Do not attack Oak ridge from the west, initially. It's a good defensive position with that large open field in front. Advance to Seminary Ridge as soon as possible. Hold off the union reinforcements. Wait for your own reinforcements, and then attack Oak from the south and west. Push those people north and bag'em. Then turn south and attack cemetery.
  14. I'd say the 24 pd howitzer, by far. My artillery is almost only 24 pd howitzer and napoleons.
  15. Background: I'm a long time war gamer and have a general interest in the American Civil War. I've played more hours of Sid Meier's Gettysburg than I'd like to admit . After playing countless hours playing different DarthMods for the Total War game I was totally thrilled to test UGG. Virgin impressions: The map i beautiful, more detail is not needed. The general geography has a good feel to it, although it's a bit tough to get a sense of topography. The M-button is very helpful. That brigades are the lowest indepent unit is fine for the game, regiment might be a bit to much of micro management in some larger battles. I do miss the division commanders though, they should be present, commanding their troops. First game Side: Union AI: Determined AI boost: No. From the beginning, I was impressed by the AI. It used its numerical advantage to force my cavalry backwards. The CSA had taken Oak Hill and Seminary ridge by the time my reinforcements came up. With Cutler and Meredith, I was able to dislodge Archer and Davis, and with the help from additional brigades I took firm control over Seminary and Oak. The CSA counterattacked, and I was again impressed. The attack was on made on my right flank, with good coordination. The AI was good at placing and using artillery. I was successful in repulsing the attack, using the terrain and my artillery with good effect. I note here that terrain is absolutely key to hold a position. As it should be. For the next scenario, I fell back to the Seminary - Cemetry - Culp's line. The enemy attacked me vigorously and coordinated, but here I begin not note something lacking in the AI. The attacks almost always came headlong. This might be fine, if you are numerically superior and/or attacking a less than impressive position. But I had good ground, with plenty troops and artillery support. They did try to attack the VP south of Seminary Ridge, but I got there first and held the position. My feeling here was that the AI focused too much on the VPs and not enough on the ground and the troops. The logical choice would be to flank me to the south of Seminary. The CSA holds an almost equally impressive position, with plenty of artillery. I would not willingly attack them, giving them the opportunity to move tropps to the south, forcing me either to fall back to Cemetery or stretch my lines . The attacks on Culp's are also headlong up the hill. Again I stress that the attacks in themselves are good coordinated. As an option, the rebs could shift flank and mass troops against Culp's, trying to overwhelm me. Again, this might force me to fall back my troops at Seminary to Cemetery, giving them the vacant position and thus having a better position for the next phase of battle. As it was now, the CSA continously (in all the remaining scenarios) kept attack my positions from the front. They were massacred, and by the end of the entire battle, the CSA had lost over 30 000 men to my 15 000. After battle thoughts (AAT) It is true, one might add, that the Union actually had a lot working for them in the Battle of Gettsburg. Good ground, Buford deciding to fight for the ground. The rebs hade little knowledge of the enemy whereabouts and sported two untested corps commanders. (Untested as Corps commanders, not as commanders in general, of course.) But even in the real battle, the CSA did better than this and suffered casualties comparable to the Union's. They did try to flank both the left and right flank of the Union positions. And the option to maneuver was always there. All in all though, I think this is a wonderful game. Fast paced, without losing depth. The morale and condition system is good. I'd like to see possible surrenders and the building of breast works though. The AI is fine in most aspects, but could be more adaptive when it comes to seeing the larger picture.
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