I would agree with Brigand. Pay for vanity items such as customized appearance in the form of custom sails, ship colours, flags, etc but not pay to win or for convenience. That being said, I have seen discussions regarding a player based economy which would lead me to believe that players will be able to produce and sell any commodities in the game...eventually. I would also think that transferring money and items between players isn't unrealistic. However I would rather see ships have an astronomical value which would be realistic for the time rather than having a ship sunk and just toddling down to the local merchant to buy a new man of war....There needs to be consequence to death rather than, so I have been told, the WOW model where you don't lose much from dying. In Eve if you have all the stuff you had collected over the last 2 years of playing jammed into a ship and said ship was destroyed all your stuff was gone as well.
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