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Showing results for tags 'zone'.
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I started a battle in the patrol zone vs an elite ai + fleet, and it was not a patrol zone battle when I entered. All of the AIs fleet was in the battle and there was no boundary circle. I submitted a bug report. The ship I was in sunk, because there were a bunch of elite ai that should not have been there, and I would like it back. I have a video of the battle if needed, but I would rather not upload it at the moment, hopefully the information in the bug report is sufficient.
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Is it possible to increase the size of the patrol zone? Many times I've discovered and tracked NPCs too close to the edge of the zone and ran out of space to engage it for the combat medal rewards offered inside. Increasing the size will at least give more time to catchup, tag and engage the AI ships.
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No, this thread is not about complaining about the RoE of the patrol zones. Instead, I had the following idea: Let players ingame vote for the next patrol zone area (the following day) and the ship rate allowed. E.g. Vote for a patrol zone, for example hispanola channel. Then vote for the allowed ship rate (1st - 7th rates) Benefit: more variety Con: dev time
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I have a suggestion for how we deal with long voyages and local areas of operation (PVP/PVE opportunities) As it would be quite impossible to utilise real time for sailing around the world, we obviously need a workaround that is both usable and believable. Obviously I can't do this in just a couple of sentences so bear with me pls I propose that we have a system based on 18th and 19th century trade routes and Port/harbour locations. I propose that your ship is in 1 of 5 states/situations. In Harbour - You are docked and going about your business in the town. In Harbour approach