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Neptune

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About Neptune

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    Junior Lieutenant
  • Birthday 06/14/1988

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    Male
  • Location
    N.Y

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  1. Trying to solve revenge fleet problem

    Some people just won't admit that they are PVE players and that is why they need revenge fleets. Revenge fleets are unrealistic and never happened in the age of sail. "we need them for gameplay purposes", yeah ok. PVE players need them.
  2. Trying to solve revenge fleet problem

    Just pointing out that this system is way worse than the exit to BR screen. And no they won't because they are set on satisfying the PVE crowd.
  3. Trying to solve revenge fleet problem

    Exit To Friendly Port BR screen is way less exploitable. Read this to get an idea. Now Pros and Cons of teleport to freindly port. Not suggesting to bring this back, just comparing. You decide which has less ways to abuse and is better for the game. Exit To Freindy Port Pros No more unrealistic escaping more than once, when you escape you escape Repeat tagging is removed, you do not need to worry about having 5 hours to go out and look for 1 good PvP Revenge fleet can no longer sit on your battle location by teleporting from the other side of the map Revenge fleet can't surround you on open world anymore Revenge fleet can no longer abuse speeds by tagging multiple times to make slower ships faster Gives players a necessity of life mechanic to play this game so they can log off after a long fight Players who try to create PvP and stir up enemy to make them come attack them in their waters will not be punished by having no way to escape Teleport from free port and teleport to capital on OW removed, If you want to sail back to your own waters you will need to get out of the free port near enemy capital Exit To Freindly Port Cons Teleporting to exit freindly port is unrealistic but if you escape you escape, this simulates it. We also have teleport to national outposts so that is unrealistic too if you are making that argument. Players can gank and teleport away but they would of escaped anyway by the time revenge fleets got there. Any revenge fleet would of found out about such a battle days later. Now if you attack enemy in their waters you know they will be coming to your doorstep to cause havoc for attacking them, possibly making them angry enough to take a region. This is how it should be. Revenge ganks removed I think we should of tested exit to freindly port with more people online and removing teleporting when tagging AI. You can't teleport to free port anymore and capital teleports were also removed. This changes a lot, but I know that ship has sailed, But this is just a comparison per say.
  4. Trying to solve revenge fleet problem

    Well I must say it is quite unfortunate we are going to be keeping these realistic "home defense fleets" or whatever you may call them. The mechanics support toxic behavior giving opponent no way to log off to return to real life. Can't say we didn't try. I will move on now, the mechanics in this game support trolling each other until you run out of real life time, I have never in my life seen a game do this.
  5. naval no action

    Well it's split us into 2 categories you are right. One side thinks that teleporting half the map and revenge ganking is realistic, they would rather have easy revenge with the current system then going to enemy water to attack traders/warships or attacking a region to get revenge.. So many abuses with it, far more than exit to freindly port. One side thinks that once you escape you escape. Which is how it was back then, Captains didn't need to escape twice. If exit to freindly port is a compromise to get around it but still simulates how ships would escape before a revenge fleet found out then so be it. I just think we need a middle ground, this system is so bad right now.
  6. naval no action

    So I've done this list, if anything to add please do. Now Pros and Cons of teleport to freindly port. Not suggesting to bring this back, just comparing. You decide which has less ways to abuse and is better for the game. Exit To Freindy Port Pros No more unrealistic escaping more than once, when you escape you escape Repeat tagging is removed, you do not need to worry about having 5 hours to go out and look for 1 good PvP Revenge fleet can no longer sit on your battle location by teleporting from the other side of the map Revenge fleet can't surround you on open world anymore Revenge fleet can no longer abuse speeds by tagging multiple times to make slower ships faster Gives players a necessity of life mechanic to play this game so they can log off after a long fight Players who try to create PvP and stir up enemy to make them come attack them in their waters will not be punished by having no way to escape Teleport from free port and teleport to capital on OW removed, If you want to sail back to your own waters you will need to get out of the free port near enemy capital Exit To Freindly Port Cons Teleporting to exit freindly port is unrealistic but if you escape you escape, this simulates it. We also have teleport to national outposts so that is unrealistic too if you are making that argument. Players can gank and teleport away but they would of escaped anyway by the time revenge fleets got there. Any revenge fleet would of found out about such a battle days later. Now if you attack enemy in their waters you know they will be coming to your doorstep to cause havoc for attacking them, possibly making them angry enough to take a region. This is how it should be. Revenge ganks removed I think we should of tested exit to freindly port with more people online and removing teleporting when tagging AI. You can't teleport to free port anymore and capital teleports were also removed. This changes a lot, but I know that ship has sailed, But this is just a comparison per say.
  7. naval no action

    A List of pros and cons for revenge fleets. How about someone makes a list of pros, feel free to add to cons. Revenge Fleet Cons Unrealistic Teleport from the otherside of the map Sail to your battle location without being seen Camp your battle location without being seen Surround your whole location without being seen Can keep you tied up for hours without having any real way to log off the game Abuse speed by retagging so heavy ships are faster than light ones Makes you escape more than 1 time, could be 5+ times Punish players for PvP Revenge Fleet Pros Gives defender easy revenge Do not need to worry about finding the enemy Open world speed time compression gives you an advantage Open world being a seperate instance gives you an advantage of invisibility so you can surround enemy without being seen and coordinate an attack You can make your ships faster by retagging so slower ones can catch up to enemy speed ships Please tell me how defenders don't have everything handed to them on a silver platter? Will most likely add to this.
  8. naval no action

    So I guess we should go play EVE since this is what the game is trying to be? I thought this was Naval Action not EVE.
  9. naval no action

    He's from SORRY, what do you expect? Probably hasn't done solo pvp once.
  10. naval no action

    NA should always be more than just a large clan based game. The game is at it's best when it welcomes all sizes of clans and solo players. I always laugh when big clan members act like they are so awesome and they are the centre of the universe... Like they are the only reason NA exists. pls come on, stop being so full of yourselves. There is a lot of solo players, just because all you do is PB and large group PvP doesn't mean they don't exist.
  11. naval no action

    I Was talking about 5th rate frigates in general. I use only speed surprise and renomee. lol xd But it is kind of lame that speed upgrades such as copper plating are only available from RNG PvE on a PVP server. And well it doesn't matter if you are in a fast speed ship anyway if revenge fleet knows what they are doing, easy to counter. <3 mk
  12. naval no action

    Why leave your capital green zone when you can just revenge gank everyone who comes to your waters, take their ships and have no problems getting it back to port. Profit mate, think ahead! That's what smart players do.
  13. naval no action

    Good luck getting that captured ship with guns back to port. You can't escape a revenge fleet without a ship in your fleet. Everything you make from PvP is gone right after the battle unless you are a PVE revenge fleet.
  14. naval no action

    Not everyone likes to hunt traders, they like to hunt warships. Frigates are usually the most common ships used in PvP, once you get there just try replacing one of those as easily when you aren't hunting traders. Try losing a frigate after every battle to a revenge gank that is impossible to escape. It adds up in a hurry.
  15. naval no action

    You lose a ship in PvP and you need gold to replace it what are you going to do? PvP pays poorly compared to trading and PVE. So what are you going to do in reality? Are you going to go back out and potentially lose another ship, make nothing off of it or are you going to play the safe game and do PVE missions? hmm? Yeah that's what I thought. PvP needs to be self sustaining, shouldn't need to rely on PVE or trading to keep doing PVP on PVP servers.
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