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Daguse

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Everything posted by Daguse

  1. "Forged papers, allowing cowards to hop to the most populated nation seance 2017!" "Forged papers, why learn to play when you can just convert to the nation that has a 3rd of the ports!" "Forged papers, everyone's doing it!" "Piss off your nation/clan? Forged papers!"
  2. So with the exception of clan owning a port, RVR is going back to what we had a year ago.... hmmm
  3. Adding PB diversity is one of the best things that can be done. I may have to start playing again.
  4. The forums auto replace the first bomb with hello kitty. No clue why they chose that
  5. Personally, I think it's all valid, however, I don't believe execution will be as easy. If players are not aware that a noob is being attacked, they won't reinforce the battle, the noob dies. If players are aware and rush to the noobs aid, it can take them a good 5-10 minutes to the battle and if they are running, another 5-10 for them to get shots on the enemy. In that 10-20 minutes, the noob will be dead. "Reinforcement Missions" IE noob got tagged inside the reinforcement zones, need to have a way for players to know where they are, sailing around for 10 minutes trying to find a white X against a blueish white sky, its hello kittying annoying and means the noob dies. However, I believe there are a few options. AI reinforcements primarily focus on de-masting/de-sailing enemy ships. Most AI does not follow the game meta and is then easy to deal with. If they are constantly picking away at your sails, you'll have a hard time dealing with that player trying to make a run for it. AI supports the defending fleet at a higher BR, as you said 1.25-1.5, till players are able to join and support the noob. Reinforcement Missions could have a big red X for them. Players would know it's a player in need of help.
  6. I have to say I'm impressed with the turn around time on this... I expected it to be a few months before we got to this point. GJ guys!
  7. I could see it being only rank 3, as long as there are guides in game to show you how to play. @Jeheilhas some good ones, just toss them in. As for the seal clubbing issue, I hate to say it but you are probably right. I'm sure some lowlife will get a kick out of owning noobs. Maybe set us a pvp as no lose of ships or hold. Just respawn in own when done. In short they get a "safe place" and to learn pvp.
  8. What about a noob instance, in short you start a noob and till you are level 4 or 5 you are in a small map with every other nations noob. You can't pvp with anything other then the top level players (4 or 5). Once you hit the cap you get an option to join the rest of us in the real world. No seal clubbing no other shit. You could add video guides on how to play.
  9. From a pvp prospect, even if he sinks, give him ship experience, give him some coin for his work, give him a mark or 2. Maybe add partial insurance for anything 5 rate and below. From a pve prospect, increase the loot received for attacking a AI ship close to the same level ship he has. Give him more loot for hard earned kills. Give him more coin and crafting xp for completing a trade mission. Give him epic evens that him and his fellow captain level friend can do for good level appropriate loot, guide them to these missions. Set mission loot based on distance from port, the further you go out the better the loot. The trend is loot. Make them want something, that next book, that next level of unlocks and then dangle that just out of reach.
  10. That goes into the risk rewards, pvp players that lose a battle should get something for it. At the same time it's a balance of pve and pvp. Create content that the pve player wants and is willing to risk their ship to get. That will attract pvpers on both sides. You already said it would be a focus at some point. Maybe it's time to move it up the list?
  11. The pve ships are only around capitals, how is that moving the game to pure pve? You can still pvp away from the capitals.
  12. @Hodo, I hate to say it but there is no point. Those games are released, na is in early access. We are here... We should be here to test and help make the game better for all. However many players seem to think early access and paying their 40$ means they get access to tell the developers how they want the game to be made. They don't care if the game is a success or fun, they care more about winning the PBs or the PvP fight.
  13. I think that's the idea, however last time I looked at the api there is a lot of stuff that can be removed.
  14. @adminSo what about RVR? RVR is dieing off, fewer and fewer PBs are scheduled. Several suggestions have been made and most are for a flag like system with smaller 10-15 man PBs to drive hostility. If not this then what are the plans to bring back rvr?
  15. I've had the same issue, I wonder if it's a GUP update issue.
  16. Use the Pacific, already on the map and isolated. However I believe I read somewhere that they can't. Maybe with unity 5. That being said I'm all for a isolated noob zone, add in a tutorial and I'm sure we'll see an increase in players. Hell the tutorial does have to be anything more then a few videos (look at the LiF mmo one), I know @Jeheil has some good ones. Teach the noobs how to sail, how to shoot, how to manage crew, get them a trade ship (boarding tutorial anyone?), Allow them to talk to the community and find a clan, profit!
  17. Don't split hairs man, just admit his idea was good and need some tweaking. Not sure why everyone is always right or wrong on these topics, some ideas are good and just need some minor adjustments. Again, I'm not sure if I follow everything you are saying, but I'll give it a try. If WC A pulls a flag on a port owned by WC X, at the same time WC B does the same thing for another port owned by WC X and WC C pulls the 3rd flag on WC X, how do they defend all 3? At this time nations can't do it, so how would we assume WCs could. The worst part is there is a chance that they would all be good flags and the WCs would attack with a full 25 man fleet. So WC X is defending 3 ports against 75 players.
  18. YES PLEASE!!!!!!!!!!! will also add some additional tactics to the game, when do you risk your sails for speed?
  19. Not sure I follow, but if there is no cool down, WCs will group up to attack a port. I get 3 WC to attack a port one right after another, the defends don't stand a chance. That or I just stick an alt in a WC and pull false flags and hope you don't get what flag is the correct one.
  20. Wow you jumped off a deep end there. But hey I would be ok with most of that, personally, I think there should be 3 faction that stands its own with only 1 picking a nation. Similar to how POBS did it. You would have your Navy, they can go all the way up to SOL. Any ship they capped they could not keep only got coin or admiralty points. They would gain XP, but to move to the next rank they would have to complete some sort of Admiralty order, IE "take x number of trade ships", "kill x number of players", "take a port". Set it up so if you want to be in a War Company, you'll want to be in the navy. You would have your Civilian caption, they couldn't buy permits from the admiralty story but they keep what they cap. They would be your primary traders. You could even set it up that they are not tied to a nation but can get a letter of marques to sail under a nation's flag, provided they had the positive rep. You would then have the Pirates, they would have the hidden island as their own ports, they would not be able to sail anything above a 4-5th rate (rank capped, they just don't have the men to sail the bigger ships), they would not be able to form war companies. However, they can TP to any free port they have an outpost at, they keep anything 7st-4th rate they cap and anything above they get a coin amount. They get a bonus to raids, increase the number of goods taken, and boarding bonus. They would be the primary OW pvps. This gives everyone their spot... you want to do a ton of RVR, go navy, you want to trade and be a bit more PVE, go Civilian, want to PVP, go pirate. You would be able to switch from one to another as long as you have the rep. IE a pirate could be a British naval captain as long as he had rep with the Brit navy.... may be hard to do and take some time. A naval officer could go pirate but would lose a shit ton of rep and be kill on sight for both sides till he's able to grind up both reps.
  21. He would still be a target, you sink him, he goes back to port and has to get a ship sail back to the port and plant the flag. However, that doesn't just end the PB with one gank fleet.
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