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Captains and their skills


CapnAvont1015

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If this was a single player, single ship game then yes this could probably work - but it's not...

This is a multi-scale game: single ship, small squadron and large fleet based actions.  Having a fleet comprised of Adm Jellicoe with Beatty as well as Flag Officer Seymour on each individual ship might be a bit much.

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11 hours ago, slayer6 said:

If this was a single player, single ship game then yes this could probably work - but it's not...

This is a multi-scale game: single ship, small squadron and large fleet based actions.  Having a fleet comprised of Adm Jellicoe with Beatty as well as Flag Officer Seymour on each individual ship might be a bit much.

We can boil it down to smaller traits and natural skills or whatever and maybe some fun RPG elements (Don't always add anything, but can be used for Role play reasons).

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14 hours ago, slayer6 said:

If this was a single player, single ship game then yes this could probably work - but it's not...

This is a multi-scale game: single ship, small squadron and large fleet based actions.  Having a fleet comprised of Adm Jellicoe with Beatty as well as Flag Officer Seymour on each individual ship might be a bit much.

Don’t forget campaign management skills e.g. cheaper ships, faster construction, faster crew training, faster wounded turnaround, more supplies...

Edited by Skeksis
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I'm not a fan of the fact that captain can magically boost a ships capabilities (rate of fire, flooding). Besides most of these aren't necessary because we will have crew training in the campaign. Which already does most of those things if you invest in them.

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A Captain could surely boost moral of the crew.  Longevity would allow the crew to progress in training and experience, thus resulting in a better fighting vessel.  I would love a CREW for the ships.  So as the campaign progresses so does the crew and the experience.

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