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Add Reals to Traders


Reals on Trader Ships  

31 members have voted

  1. 1. Should trader ships carry reals in their holds?

    • Yes, traders should have reals on board to be looted
      25
    • No, traders should just carry goods
      6


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I'm quite back and forth on this as in IRL there would be multiple chests holding the captain's dbls and reals and papers. But they also had banks and I kind of liken NA moneys being in banks like in the other pirate type games, POTBS and Uncharted Waters. I do like that dbls are in holds when you cap a ship that just capped another...maybe I would vote a yes if reals were awarded along with dbls when we cap enemy captains. But as it is now, most likely not.

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28 minutes ago, van der Decken said:

I'm quite back and forth on this as in IRL there would be multiple chests holding the captain's dbls and reals and papers. But they also had banks and I kind of liken NA moneys being in banks like in the other pirate type games, POTBS and Uncharted Waters. I do like that dbls are in holds when you cap a ship that just capped another...maybe I would vote a yes if reals were awarded along with dbls when we cap enemy captains. But as it is now, most likely not.

Absolutely, I'm not saying that reals should replace dubs in trader holds. I think adding them or even just the chance of them being there would be a nice addition. Not even a guarantee, just random chance of some reals. 

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At least for the US, during the Quasi-War with France, warships were used to transport hard currency.  The Captain transporting it would get a bounty, and at least one cash-strapped Captain basically ignored operational goals in favor of lining his pockets.  (It didn't work.)

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We should have to carry Reals or Doubloons that we need to buy resources, goods, ships, repairs, or hire crew etc.  The magic wallet doesn't promote gameplay on the PvP server.

Likewise some traders will have the same.  Some trade ships (NPCs & players) would not have much on board in the way of coin.  On a return trip a trader filled with valuable cargo might have very few Reals or Doubloons.  I don't need coin on the last leg of a trade run back to my home port, but I should be carrying hundreds of thousands on the trip out.  Or I could fill the hold on the trip out with stuff to sell and carry enough coin to supplement my profit from selling at the outer port, in order to fill the hold for the return trip.  

This mechanic would also make player to player trade more interesting.   Building alliances could result in more barter and thus reduce the risk of carrying high volumes of wealth on board.

It should also be easy to dump Reals or Doubloons, to deny raiders.  Likewise we should be allowed trade between nations to accomodate ransoms or bribes.

So much potential in this game to develop player interaction, but there seems to be a singular linear focus on forcing players towards multiple  competitive fights with minimal waiting inbetween battles.

Edited by Macjimm
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I agree with the idea that players should not be able to use a magical wallet with no limit, that follows them around everywhere.

It is an excellent idea to include money as an item, and it would further serve to add content when clans have to move their money around. 

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Just now, Rune said:

would pvpers lose all of there reals everytime they got killed as well then ?

if reals and dbls should be on the ship what about combat medals

I see no reason to bring your currency with you when PVPing.

Just leave it at your outpost warehouse.

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1 minute ago, Isaac Le Maire said:

I see no reason to bring your currency with you when PVPing.

Just leave it at your outpost warehouse.

you need to buy food and water for your crew and be able to repair your ship as well as paying your crew

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2 minutes ago, Rune said:

you need to buy food and water for your crew and be able to repair your ship as well as paying your crew

It becomes a matter of bringing only what's necessary. Bringing repairs to the battle is quite easy.
If someone is foolish enough to put their entire savings on a pvp ship, they deserve to lose their entire savings when they are inevitably sunk.
There'd be effectively no reason for someone not to leave excess currency at their outpost.
Luckily we don't have to simulate crew upkeep beyond replacing the casualties. 😋

Edited by Isaac Le Maire
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2 minutes ago, Isaac Le Maire said:

It becomes a matter of bringing only what's necessary. Bringing repairs to the battle is quite easy.
If someone is foolish enough to put their entire savings on a pvp ship, they deserve to lose their entire savings when they are inevitably sunk.
There'd be effectively no reason for someone not to leave excess currency at their outpost.
Luckily we don't have to simulate crew upkeep beyond replacing the casualties. 😋

and why would i bring reals on my trade runs then ? what i have in my cargo will pay for what if bring back anyway.

with me this would not be a problem i have 4 trading alts and all reals on my main, but for the ppl without alts losing ships, invested gold and any chance of rebuilding there wealth seem a bit much 

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Just now, Rune said:

and why would i bring reals on my trade runs then ? what i have in my cargo will pay for what if bring back anyway.

Why would you want to bring reals when you have a full cargo hold? The cargo is still loot in itself.

I cannot see a downside to physical currency.

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Just now, Isaac Le Maire said:

Why would you want to bring reals when you have a full cargo hold? The cargo is still loot in itself.

I cannot see a downside to physical currency.

i have combat ships at la mona but would i need to transport reals there to buy repairs and new ships when i lose a ship ? what if you get chased in to neutral port after being in hard fight and my crew in below the minimum crew to sail that ship, i cant repair it or get more crew so i would be locked in that port until i can get friend to bring me some reals to get out    

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2 minutes ago, Rune said:

i have combat ships at la mona but would i need to transport reals there to buy repairs and new ships when i lose a ship ? what if you get chased in to neutral port after being in hard fight and my crew in below the minimum crew to sail that ship, i cant repair it or get more crew so i would be locked in that port until i can get friend to bring me some reals to get out    

An excellent argument for bringing enough reals to repair and recrew, which further ensures that ships are carrying physical currency at most times.
In your own words, 

30 minutes ago, Rune said:

you need to buy food and water for your crew and be able to repair your ship as well as paying your crew

Furthermore, if you have your combat ships at La Mona, you would need to either import your repairs to La Mona, or move an amount of money there to afford repairs locally.
In the same breath as you clearly do not want to lose any reals to other players, you forget about your ability to also interdict players carrying money.

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so this is where i see the big problem i have 8 outposts as i think most of us have by now, i have 1 at the clan home, 2 for trading and rest for rvr or pvp. i would need massive amount of reals to operate out of all of them at the same time. i think 1 currency should be safe because players need a way to get back if they lose everything   

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3 minutes ago, Rune said:

so this is where i see the big problem i have 8 outposts as i think most of us have by now, i have 1 at the clan home, 2 for trading and rest for rvr or pvp. i would need massive amount of reals to operate out of all of them at the same time. i think 1 currency should be safe because players need a way to get back if they lose everything   

Losing all of our pixels in this game is something that happens. You are in a clan, your clan would bail you out. It would not be the first time I have lost everything in Naval Action and had to start over financially.

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also indiaman fleets with escort ships (could be reinforcement zone ships even) would bring big risk big rewards into the picture

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2 minutes ago, Isaac Le Maire said:

Losing all of our pixels in this game is something that happens. You are in a clan, your clan would bail you out. It would not be the first time I have lost everything in Naval Action and had to start over financially.

yea im sure my clan could help me out if that happened but would every clan in this game do that ? your asking for something that would course new player to leave and old players to give up as well as adding a new time sink to the game,  

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6 minutes ago, Rune said:

yea im sure my clan could help me out if that happened but would every clan in this game do that ? your asking for something that would course new player to leave and old players to give up as well as adding a new time sink to the game,  

New players aren't leaving because of money, new players are leaving because they are attacked constantly and have no protection. From my point of view, this is something that should have been in the game since the beginning. If the issue is "new players", the obvious solutions will be to:

  • Get them protected zones in the way that Eve Online does it. 

  • Encourage them to stay by putting the help channel on their box instead of global.

  • Curb toxicity in chats.

  • Make the tutorial easier.

If the issue is "old players" giving up, then there's nothing to be done because there are no old players left already.

160 players peak at US timezones, 500 players at EU peak.
Down from the thousands and thousands that got this game when it first came out on steam.

The only reason that you have supplied for not wanting this, other than the ones I have argued against, is the inconvenience of it, to which I can only reply "that's rough" due to the inconvenience of the game in general.

Edited by Isaac Le Maire
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8 minutes ago, Isaac Le Maire said:

New players aren't leaving because of money, new players are leaving because they are attacked constantly and have no protection. From my point of view, this is something that should have been in the game since the beginning. If the issue is "new players", the obvious solutions will be to:

  • Get them protected zones in the way that Eve Online does it. they can stay in the safe zones

  • Encourage them to stay by putting the help channel on their box instead of global. clans can help new players

  • Curb toxicity in chats. just dont read it

  • Make the tutorial easier. honestly i have never done it so dont know how hard it is maybe your right

If the issue is "old players" giving up, then there's nothing to be done because there are no old players left already. im am a old player so there are some left

160 players peak at US timezones, 500 players at EU peak.
Down from the thousands and thousands that got this game when it first came out on steam.

The only reason that you have supplied for not wanting this, other than the ones I have argued against, is the inconvenience of it, to which I can only reply "that's rough" due to the inconvenience of the game in general. true i would not like to have to use more time then im and using already because this is game not my work and if i need to move reals around as well as ships and repairs that would mean i would have to use more time sailing  

how would this make the game better for everyone ?

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On 3/8/2019 at 1:27 AM, Rune said:

what if you get chased in to neutral port after being in hard fight and my crew in below the minimum crew to sail that ship, i cant repair it or get more crew so i would be locked in that port until i can get friend to bring me some reals to get out

Could happen now, with an empty magic wallet also.  So plan ahead.  Be ready.  Or you may have to sell your ship to the port and use a basic cutter to get home.

On 3/8/2019 at 1:01 AM, Rune said:

you need to buy food and water for your crew and be able to repair your ship as well as paying your crew

Interesting additions - food, water, wages.  I doubt the Devs would add them.   Repairs are already a serious logistics concern that adds to the game.

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