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The good ole days


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3 hours ago, Zorg the Merciless said:

I'd love to see some form of return to the (very) old open world days - ship combat on the open seas and those storms that we used to fight in. Those were really good fun.

In any naval war there are always some things that you cannot control, no amount of perks, books, or upgrades will help you if the wind and sea are not with you, it is one of the greatest challenges of naval warfare in the age of sail. 

Now if there was a form dynamic campaign where what you, as a Captain do actually affects 'the war' and your eligibility to command the next rate of warship, then, it is relatively easy for those who wish to progress  onto big ships to do so, but you do have to work at it,  those who are content to sail in small ships may choose to do so, even as an Admiral, or if you prefer trading, then, that too should be possible, sufficient trade goods/ war supplies permitting.  It also provides motivation to go out and sink or protect traders, after all, no clan or nation can fight an aggressive war without supplies or traders, and if you are smart you'll have a trader with reps about somewhere close, it saves  a long sail back to port  and extends your time at sea hunting, which is what you want to do, and, a trader contracted to an individual, or clan, can still trade, and, sell reps, then deliver those at sea just by using some of his spare hold capacity. 

Such campaign arcs appear to work well in games like Sturmovik, or Star Trek Online (where getting ganked, even by AI, is a way of life!) No Admiralty ever said "Midshipman Smith, take this nice, new, shiny L'Ocean out, go have fun!" he got whatever prize his Captain deemed fit and worked his way up from there, and then, one day, the Admiralty, and God (in that order by Admiralty decree), may, in their infinite wisdom, just give him that nice, new, shiny L'Ocean. On the way you will have discovered how to sail lateen rig, Schooner rig and square rigged ships, what guns to fit out for what job you want to do, the vices and virtues of your ships, and, those of the enemy, after that it depends on how good your opponent is and the whims of Neptune and Mars!  

Most of this can be implemented by what is already in game, one just has to think about how best to use what is there, and create what is not within the framework of the game. It is not a magic cure, there is not one of those, it has advantages and disadvantages, and may even be open to exploitation, but, is not one mans exploit another mans ingenuity?

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6 minutes ago, Slim McSauce said:

Just straight up take legends and put it on a 3rd server. I'm sure there's something to be saved doing this.

It is on hold, Legends is. So let's respect GL and believe they come up with it at a later date.

Two different games, same historical setting :), similar tactical combat simulation.

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Oh I thought they dropped the project, well in that case nevermind. 
People need NA:L to remind them what true ship combat in NA is, less wood/mod effect and 1 repair made fantastic battles in that game.
When there were other people to play with. Not that I dislike mods or woods, their effect is just too extreme on combat.

Edited by Slim McSauce
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