Jump to content
Game-Labs Forum

Play Game with no clicks at all


Recommended Posts

I played today against the lowest AI level (confed) as union and took part in 4 scenarios. I did not click anything just watched for fun,I got a major victory overall.

 

Perhaps even the most conservative confed level should eventually try something. In the last scenario picketts troops arrive, line up and just wait. The scenario ends with my union victory and an overall gettysberg victory.

 

I'll some other AI types and sides to see how far i can go and win.

 

Rich

 

P.S. Did anyone try to win by just double clicking on the corps comanders, i.e. no individual unit controls. I used to do that in SMG back 10 years ago.

  • Like 1
Link to comment
Share on other sites

I played last night as Union again and set Confed AI to next level up.

 

No clicks at all.

 

This time only a minor victory at the very end of the 3 x scenarios but in the defense of the Oak Hill Baxter got routed, lost the VP. Then got routed again and this time moved back through the confed line and up onto the VP spot to hang in their right to the end. The Confed AI did not seem to realize they lost it after gaining it.

Link to comment
Share on other sites

I have done this as well early on with as expected mixed results on different settings but have not tried it lately

but also love to watch it play out.

I also find it useful for a general stability check of the AI.

Try all the levels and post some observations as you do and if there are any anomolies you find.

Link to comment
Share on other sites

Tried in as Union with Dynamic Confeds.

 

The last scenario of protecting the right flank bought Stuarts Cavalry in for the first time.

Great stuff to see them charging across the field.

 

HOWEVER

 

They kept on charging up a hill (can't remember the name) and getting routed by union brigade at top and chargin again and getting routed. Must have tried it 10 times or more. Eventually got very low of men and half moved off the map/half on and just sat their for most of rest of scenario unitl one last brigade of Cavalry came into play and then they move again a little but did not attack. What a shame as it was on Dynamic I guess.

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

Tried this again last night with latest patch.

 

Even as cautious in the first a.m. scenario i see Davies going for the VP at oak hill (or is it ridge) whereas before he did not so thats a nice change.

 

I still won as union with no clicks at all.

 

In the p.m. I won a epic victory with no clicks after selecting the 3rd scenario option to defend the south ridge. Game then ended at end of day 1 and no more battle for me.

 

I guess the cautious AI was so scared of my no click strategy it did not want to play anymore.

  • Like 1
Link to comment
Share on other sites

Thanks Nick.

 

I tried a custom battle today. Chose to be union and set confeds as Dynamic (top right) - should kick my no kick add I think and pickett will win the day.

Chose Historical Picketts charge

No clicks at all.

 

I still won by doing nothing at all but with AI at max level. bah! Very disapointing.

 

As i watch it i can see what it does wrong. I'm not sure how to tell you though so you can improve the AI.

 

Its almost like the AI thinks its unit morale is more important than the actual game does. i.e. its just too cautious as it's unit morale seems to be the main factor to the AI in what it does. Once a unit is beaten back the AI seems to ignore it and leave it just sitting there with low moral. Perhaps in theory realistic but not what a human player does and so the AI loses. If a human attacks again with a low morale unit the unit does okay and contributes to the battle.

 

The AI seems to keep fiddling with it's battle line. You can see it with your own forces with no clicks. Watch how your own brigades move about to make room. The AI does that a lot and wastes it's own time to little effect.

 

Perhaps tune the AI to be closer to the games current impact of items like morale.

 

Rich

Link to comment
Share on other sites

Rich thanks I what you say can be a reason but I want to remind that your units are also not dump and they fight for them selves without your input. So in maps that you defend and have sufficient forces they can do on their own well. Still it is an issue looked upon.

Link to comment
Share on other sites

Agreed, I love it how my units work out what to do on their own within reason. A great feature for the game.

 

I like it how units the enter map with a specific location in mind don't just stop at the first site of the enemy but fight the battle on the way to their target , then reform and carry on. Great stuff.

  • Like 2
Link to comment
Share on other sites

0.86 patch was applied so i tried my no click test

 

I played union with confeds as cautious - DRAW (yeah! last time Union won so AI is getting better) - Davies goes for the VP and gets it but the AI puts his troops in front of his guns and blocks them and sends his troops forward one at a time where they get routed. I'll try on a different AI but the description of cuatious was "sits back and blasts you with guns" - well that did not happen as he blocked himself. Interestingly right at end of battle he moved some guns up.

 

I played confeds with union as cautious - MINOR LOSS - no surprise as nothing much happened. I sat where i was (no clicks remember) and so did union. I'll try on a higher level tonight and see if union moves at all when confeds do not press (due to no clicks)

Link to comment
Share on other sites

I played union with confeds as determined - Minor Loss (Hmm... not as good as before the patch -  last time Union won by more so AI is getting worse in determined I think) - Davies goes for the VP but gives up half way there and the AI puts his troops back to fight the scirmish line then seems a little confused over what to do. Then sends his troops forward one at a time where they get routed just like on cautious..This time his ARTY seems a little better but he still did not seem very co-ordinated and lost troops brigade by brigade in lost causes. He could have flanked the ridge a couple of times but did not do so.

 

Perhaps i'll try balanced now.

Link to comment
Share on other sites

You really, really need to run the games more than once if you actually want to say the AI is getting worse. There is random number generation in this game, and as such a single result is fairly uninteresting, it's overall trends we care about. You can't just say the AI is now worse because a RNG happened to play against it this one time.

Link to comment
Share on other sites

Elvin - good point. I'l try it again when i have a chance. so far in the opening scenario with no clicks it looks pretty close to the same each time . Anyway, I agree with your point that i should get a more statistically accurate sample size.

Link to comment
Share on other sites

You really, really need to run the games more than once if you actually want to say the AI is getting worse. There is random number generation in this game, and as such a single result is fairly uninteresting, it's overall trends we care about. You can't just say the AI is now worse because a RNG happened to play against it this one time.

 

That is correct, there are many random factors during each battle.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...