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PVP / battle based missions


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At the moment, the mission system is mainly aimed at solo play, or at the maximum with a small group of friends. There's already many topics about the (lack of) variety in those missions and I assume this is already on the dev's radar. What I'd like to propose is a set of missions that is aimed at other in-game goals, with a main aim to give more incentive for people to join PVP battles, port battles and other activities aimed at fighting nations, instead of just AI pirates in missions.

 

Now, I know World of Tanks is a bad example for a lot of things and their mission system has some major flaws. But sóme of the missions actually achieve what they were designed for; give an incentive for people to crawl out from behind cover and do the role their tank was actually made for. 

I'd like to see missions that reward for you for taking part in port battles, seeking out PVP players of opposing nations, etc. Some of these missions would be a "one time thing", and not be repeatable. Those would be aimed at helping new players find their way toward such targets. For example: 

 

- Sink or capture a player's ship of any opposing nation or pirate

- Participate in the defense of a port by joining a port battle

- Participate in the assault on a port of any opposing nation

 

Of course you'd get gold and XP from the battle itself, but on top you'd get some additional for completing the mission.

Other missions could be repeatable and depend on your rank for their yield in XP and gold and how difficult they are. For example:

 

- Successfully defend a port during a port battle

- Successfully defend a port during a port battle, while losing no more than x ships on your side

- Sink or capture a player's ship of any opposing nation or pirate, the ship must be a 6th rate or higher (would depend on your rank of course)
 
There are also types of missions that I'd NOT like implemented, because they will create bad player behavior. These kind of missions we see a lot in World of Tanks and they make people behave stupidly.
Some BAD examples: (ie: please do NOT implement missions like this!!)
- Sink an enemy ship by ramming (you'd see tons of people yolo-ramming in battles, losing you the match for their own mission gain)
- Sink x ships during a port battle (you'd see people holding their fire only to try to kill-steal)
 
 
 

 

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Another interesting idea would be mandatory PvP action to get a promotion.

Eg: You'd need 5000 XP out of which at least 1000 XP has to be from PvP to get a promotion to Lieutenant Commander.


if it is optional and does not give you stuff you can't get in an other way : +1

 

Why? People should be encouraged to PvP.

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Fine ideas but doesn't really add anything that one can't do at the moment.

 

Gather buddies and sail out harassing enemy nation player traffic.

 

AI will never be a challenge and pvp combat yields good xp and gold and other goodies like upgrades, etc, which you can't have while battling AI.

 

Missions are secondary if enemy sails are spotted on the horizon.

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Fine ideas but doesn't really add anything that one can't do at the moment.

 

Indeed, it wouldn't add much new (although it could if it were combined with new features of course). It's meant to give people more incentives to take up stuff they might otherwise be reluctant to. To stay with the World of Tanks example; once they implemented the missions, suddenly there were a lot of scouts (light tanks) again, because people had a (better) reason to play them. So that is a great effect the missions had. Sadly they also implemented silly missions (kill 3 SPG's as a light tank in one battle) that made some of the scouts play like absolute idiots, but that can be prevented by carefully considering the mission objectives.

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