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Everything posted by Destraex
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I often wonder whether trader escort missions should be a thing. Because a lot of traders get ambushed while AFK. To make things a little fairer for the trader I was thinking that traders should be able to issue escort missions linked to the trader mission. They could pop up in nation as a message across the screen like when wrecked fleets are announced. You could even join the trader anytime during the journey and link to him\her on the sea. Of course the reward would get smaller and be awarded for the distance travelled with the trader. I guess a TOW button could allow the escort to link in with the traders fleet for travel until they leave\release.
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Newbie looking for Aussie clan
Destraex replied to Aussiemate's topic in Guilds, Clans and Trading companies
I don't know if their is a definitive clan for Australians anymore. Used to be AUS iirc. The Brits seem to use the antiquated Team speak program. -
Is there a way to hold the rudder at whatever angle you want. Currently most people use full or centre rudder for all but slight adjustments. I was wondering if there is a way to lock the rudder at say 10 degrees for a very shallow turn? P.S. I may have suggested this years ago. But just thought of this again after doing some recent battles.
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Naval Action Launch information - June 2019
Destraex replied to admin's topic in News Announcements & Important discussions
Great news. So looking forward to this! However their will still be periodic world map port wipes right? But not XP wipes? P.S. It would be really great to get a PR campaign going with paid youtubers and advertisements hyping the game to get the community back for release and anybody new in the bag. -
Work in progress - UItimate Admiral: Age of Sail
Destraex replied to sterner's topic in General discussions
Happy to do some testing. I am excited about the modern and age of sail games coming. Good times. -
Work in progress - UItimate Admiral: Age of Sail
Destraex replied to sterner's topic in General discussions
So even though we will not be controlling the yards, will the game have the crew quality and captain quality managing this aspect as well as all other minor detail. So that we have maximum dimensions to differentiate the navies and fighting styles? -
Ultimate Admiral: Dreadnoughts enters testing phase
Destraex replied to Nick Thomadis's topic in General Discussions
I mean as in two games being developed at once are separate or the same teams? -
Ultimate Admiral: Dreadnoughts enters testing phase
Destraex replied to Nick Thomadis's topic in General Discussions
Is this game related to ultimate general age of sail game? -
Work in progress - UItimate Admiral: Age of Sail
Destraex replied to sterner's topic in General discussions
Single player only has me concerned. As does it being so simple like total war naval battles, which were kinda passé. But I love the idea of landings. Will land battles be included? I cannot imagine this will be as good as naval action in terms of immersion? Unless we are building the ships to a complicated plan etc. what of the age of steam game from the same team? -
Since STEAM went to AU dollars a day or so ago. I can no longer see pricing in steam for naval action or it's modules. Steam did mention their would be a delay for some titles. This delay would happen when AU pricing was not yet available. Just thought I would let you guys know that given the sales you might be missing out at the moment due to some customers not being able to purchase the title.
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Ultimate Admiral: Dreadnoughts enters testing phase
Destraex replied to Nick Thomadis's topic in General Discussions
Definitely interested. Have been following the other post with great interest. Thx. Destraex. -
I don't mind as long as their is a cool down between being able to apply the same paint again. Otherwise particular paint schemes - especially ones that should be rare - will be very common.
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Will we perhaps be able to hoist signal flags like the famous trafalgar message in this pack?
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Which version? The 16hr one? You know a sequel is coming right?
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Development plans for the H2 2018
Destraex replied to admin's topic in News Announcements & Important discussions
Excellent stuff. Very glad that we are getting closer to release... I am hoping to spend a lot of time on this game when that release happens and wipes are off the table It's all looking very good from what I see. I login after each patch to check out what is going on. I own the two DLC ships ... Looking forward to trying them. -
In ww1 iirc warships launched aircraft as spotters. Seaplane carriers also operated to launch strikes at land targets such as zeppelin bases. Which brings me to zeppelins which may have sometimes used as spotters at sea iirc???? It also brings me to ww1 and before using flags and radio sets that were very unreliable and caused constant confusion. Will command and control be simulated? My opinion is that you could however fairly safely do up to the end of ww1 without aircraft. But ww2 would seem a little silly without aircraft. Especially since a significant part of a warships armament in late ww2 was Devoted to AA. This of course presents a problem. Because most games either do aircraft and not ships well or ships and not aircraft well. Why? Because aircraft carriers and land based airfields are really strategic assets that cover massive distances and therefore are really tricky to include because this distance challenge requires a whole new game module. Separate from the B.B. lines firing at each other. It means that aircraft would be launched from a strategy map and may even find the enemy during a shore support engagement or even a ship to ship engagement. World of warships of course does them poorly because they are launching aircraft from battleship main fun range. Missing the whole point of aircraft carriers. Although carriers did get caught in the open a few times as up in norway by German cruisers or as with that escort carrier in the pacific. Also bringing in Ww2 means bringing in submarines at least on the strategic map. Ww2 Atlantic is not as bad but ww2 pacific means turning the whole game into a carrier strategy game. Once both sides have carriers the game changes completely or risks looking silly like world of tanks... operating tanks in a vacuum like dodgem cars.
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Looking good. Very exciting. I just posted these updates in a wargaming group I post in. Because it seems this one may be closing on the business end of things.
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Le Requin Testing and Feedback
Destraex replied to admin's topic in News Announcements & Important discussions
Damn. Would have liked to test this one but did not get in. In time. Very nice looking ship. Very curious about how this sails. Must be completely and utterly different to the square riggers. Does it allow either square or triangular rigs to be deployed? Like the one in patick o'briens series. -
DeRuyter... I am getting older (over 40 now) and do prefer combat mission to steel division. However I play steel division a fair bit because the interface is better, the zooming and range tools are great and easy to use. But primarily because I can play with all of my friends (up to 10 per side). Combat Mission will no doubt never achieve this. It will remain a lonely game where 1 v 1 over email is the most common form of play. As for mare nostrum. I have played it and get really excited about ancient galley games. But found trireme commander to be more my style. Mare Nostrum did a number of things I did not like. It did not show boarding actions and had no real system to show them. Boarding actions were EXTREMELY important in the ancient era and mare nostrum was a simple dice roll vs marine strength factor. Also boarding happened from many sides and the game did not allow that iirc. Add to that the raking mechanic is random with no player control and mare nostrum becomes an exersize in futility. Add to this that the graphics do not really add much atmosphere to the game at all. They could be a lot more enjoyable to look at. Half the point of naval warfare games is to look at the beautiful ships. But what can you expect from such a niche. I think the problem with mare nostrum was that it basically follow a tabletop set of rules to the letter. Where a game like battletech did this and I could not stop playing it right through until the end of the story.
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Thanks Nick. I loved ultimate general but because of it's scope and that their was not enough detail for me. I did not play it much When Ultimate General Civil War came out I grabbed it in alpha and played it a fair bit due to the persistent elements. But I wanted a multiplayer element. Overall though the terrain and the fact their were really no micro elements kind of limited the longevity of the game. Don't get me wrong. They were great games but I think they needed better terrain, the terrain felt like a flat map on a dining table and a lot more for the human to do when it came to formations (depth of line etc) and tactics. But the civil war was fairly limited in that regard anyways. Ideally what you wanted WAS Steel Division (one of my favourite RTS games) in your era. Which means 10 player multiplayer with decks and as much action and historical authenticity as possible. Steel Division though, still falls down by way of being more about real time micro at the expense of other units you cannot look at and control on the other side of the field as they die. A very common RTS problem. WEGO such as in the combat mission games fixes this problem if you want a really huge scope. But when it comes to ship games, the problem of time becomes the opposite... i.e. you have more time than you need and can relax. I am looking forward to that in your new game. Another great realistic RTS I am looking forward too is close combat 3D bloody first.