Damage system, ship designer, combat mechanics, combat itself, lots of stuff needs a priority pass before we get any expansion. No sense getting more when the core's not right
In my opinion, every expansion plan for the campaign should be thrown out for now, and the entire dev team should focus fully on polishing the gameplay and the current system
Completely random thing i also saw, why is the difference between Marks of guns so huge anyway? A Mark 3 330mm has its accuracy set at 57%/20%/6.1% while a Mark 4 305mm has its accuracy set at 100%/37%/12%. That's a huge difference only for a single Marks between them isn't it?
Well that's why i said ackowledged. For all i know both the things i've talked about were taken into account, are being looked at and in the process of being fixed, but if they are i have not a clue about it
Main problem here is they've mostly been focusing on late age naval warfare (even though the game is called Dreadnought) but have put the campaign start at one of the least interesting and least fun period to have it be set in, namely 1890. Another thing i told them would be that simply having it start in at least 1895 or 1900 would help a lot as its much more enjoyable once you have more options from these ages such as rangefinders, double guns in turrets for some ship classes and more shell choices.
Two years is nothing to scoff at in term of videogame development, but i get your point. Its just a lot of things make it through and its quite frustrating. Ever since day one of the test i've been bringing up the huge problem of AI just running away and making battles incredibly long but i don't think that ever got ackowledged.
Honestly this game has been in a "closed alpha" (read just a really high price and not available on steam) for an incredibly long time with no much integrated from feedbacks of the community, so i think not releasing until now for example would have just sank the whole thing with how long they took without revenue
I don't think we can ever be unified, but there's a lot of comments that keep popping out no matter what you think, so those should be the things the devs focus on. However, we don't have any idea if they do or not
Problem is we don't know whats taken into account or what isn't. Would help if devs would have a small list of feedback they've taken and are working on but in the meantime we just sort of keep banging our heads against a wall hopping the guy on the other side opens the door asking what the heck is happening