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It's been bothering me, that the Torpedo Boat Destroyer is still classified as a TB ingame but the "Large Torpedo Boat" variations are classed as DD's. Unless i'm missing something, it would seem more intuitive to swap these Hulls around as TBD's are typically conisidered some of the first destroyers. The easiest way to do this would probably be to just swap around the names. On a related note, is there any particular reason for the hard 600t tonnage and 1908 year cutoff for TB's? The tonnage limit essentially renders 199t of the Torpedo Boat Destroyers 600 to 800 tonne displacement range inacessible. It seems to me like it wouldn't be too difficult to make some of the techs, which increase DD displacement, also further increase TB displacement. As for the Year cutoff, again unless im misunderstanding something, im fairly sure many nations continued to make torpedo boats right through world war I and into world war II, although by that time they were beginning to rival some older DD's in displacement. Why not give nations, that kept the Torpedo boat Classification, some TB Hulls that allow the recreation of some of the later classes of Ships that are too small to easily be made with existing DD Hulls?
Ships and lack of customization.
sRuLe posted a topic in General DiscussionsI saw a loads of vids of this game, following The History Guy channel on YT. And came to such ideas: 1. Hull form customization. In game you got bolted on casemate deck and just can't do a flush-deck ship. Which is wrong for such classes like - BB, CA/CL, DD's. Also casemate placement ad adding more casemates decks and even casemate forming would be nice to have. 2. Superstructures customization. In game you got pre-builds, where you just can't effectively use space what was crucial in real life. I hope later in Beta that would change and we got option of building superstructure by our self an chose masts on it. Atm in game "yamato-tower" is top and actually I can't change british, american, german, french or either designs. 3. Machinery/Propulsion placing. It's another "stone" that hits a ship customization due misplacement of turrets for some designs. Btw there is an machinery that's forgotten, and I talking about Steam Turbine-Electric Gear/Propulsion. That actually save weight and make more rapid acceleration like Geared Steam Turbines. 4. Turrets Customization. We all know that French have "quads" of 380mm guns, and not just these. I suggest that all turrets must be customized, and stats be calculated during turret design(spread, weight, turning speed, accuracy, loading speed/ROF) 5. Torpedo Tubes Customization, and torpedo ammunition customization. ATM we got three types of torpedo propulsion instead of four. We can't chose warhead weight, fuel amount and etc., to get best bang-per-buck of torpedo. That actually makes TB/DD performance poor in game. 6. Armor placement and design scheme customization. ATM we just level armors by types, thickness but not by where and how it's placed. Which gives not a relevant protection(overprotection) and does not save weight, and some way doesn't protect well. Literally you can't go "all or nothing" scheme. 7 Would UA-D be an MMO Strategy/Sim? It's more the question. I hope yes, and we got finally the Game where you can build your Fleet/Squadron, cooperate with players against other players.