Jump to content
Game-Labs Forum

T_the_ferret

Members2
  • Posts

    182
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by T_the_ferret

  1. Concerning visibility i'd to at the very least have a ship that fires at you be more visibile, because this is just ridiculous tbh
  2. Yeah i know but generally using your tonnage to the fullest means you'll use enough components to not make much of a difference anyway
  3. I've honestly never noted much of a difference as maxing out your hull tonnage generally puts you in the same range of visibility no matter the type of build you're going for
  4. I mean let's be honest at least target signature as a stat addition really doesn't matter much in it anyway
  5. Nop, you gotta have a new design and build it from scrap if you want to change anything at all, including propellant or other such things. Changing current designs is not a feature yet
  6. Yeah... i really doubt it will be done in 12 months tbh. I'd be happy to have the features they announced in double that time
  7. Believe me, that doesn't work either. I say that from experience. If they'd actually answer stuff consistently i wouldn't even be on this forum in the first place
  8. Well that's the thing, i'd like to know what that special thing is... but i don't think we'll get an answer anytime soon
  9. For people asking, yeah they said if you pre-ordered the key will be sent to you by email. No idea when those email will go out but they said they're forced to do it per batch with 1 batch a week for 4 total, so i imagine from next week on until mid-January
  10. @Nick ThomadisSo? Are you focusing on the campaign first over core problems?
  11. Sounds about right tbh considering the utter lack of care
  12. I read from steam that you guys think every single feature and planned content will be integrated into the game in 12 months?
  13. I'm not, i'm simply asking if you're focusing on a core problem (the AI) first over a content problem (the campaign)
  14. Priority on the campaign? Does that include the battle AI at least?
  15. And then they did because the AI literally turns their ships like tanks
  16. That tactic is about as effective as the AI DD's bumrushing you
  17. I dunno about the historical side but i just find it really boring that no matter what happens AI just goes for torp spam because its "the most efficient" and i haven't seen any example of this "national historical AI" tbh
  18. I do play on historical on yeah, wanted to see if it made any difference from custom battle and honestly in my opinion it doesn't. I see about the same amount of torpedo spam for both nations with UK regularly fielding torps on heavy cruisers or BBs as well
  19. You telling me both Britain and Germany historically slapped a shitton of torpedoes on every ship class? Because i got that even in campaign
  20. Balanced AI ship composition with the nation AI the devs described where some nations are torpedo-heavy while others are gun-heavy, and some nations put torpedoes on every class while other reserve them for DDs and CLs
  21. Here every nation seems to do so regardless, i've had massive torpedo spam from both Britain and Germany in campaigns, and from Italy or China in custom
  22. Yup, it keeps happening. Probably because the AI realizes torpedoes are way better currently than going gun-heavy
  23. Lots of stuff needs to be redone right now...
×
×
  • Create New...