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Bart Smith

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Everything posted by Bart Smith

  1. Mirones what ship is on second screenshot? To stay on topic: I hope port battle will be "something big" a huge task to complete. So i vote for few different encounters - as many players will be happy to join. Mortars if reworked should be very usefull against forts with long range...I not sure about defenders possibility of chose time slot. If defenders can why attackers cant attack at any time then? Many ideas depending of how many players will be active in RvR to be honest...And again quite a bit worry about too much realism which drove off effectively away from game. Need good balance. And arguments - we dont need "noobs" is wrong - we need all players to make big player base and devs need them too to make some money.
  2. You never satisfy all - so devs have to well balnce this feature and we are here to tests and share what we like or dislike . And i know - its VERY hard task for them...
  3. About realistic sailing towards port before battle...what a mess could be this when rest nations pvp players will camp port and sunk/grief and frustrate future participants of port battle? Well if i have to sail few hours toward port and get ganked nearby what fun will be that? Invitations - on early game stages system from ranks could work well. Priority for high ranked Admirals and Commodores but later when more poeple level up? Not sure here - fully random invites would be not fair. So far im up for few encounters and summary results form them gave final score who win port battle. That allow most players who interested in RvR participate. Lets say huge ships battles will give more points at the summary - economically correct - lost/sank more expensive ships = more influence for score. That could lure more players to RvR instead few same "core" pvp/rvr faces like was in PotBS. I like idea how shallow waters ports battles will bring ship size cap - more fun and variety fighting in small ships plus all those "realism" lovers love it:) As well in future - Not sure but if guild can control port, members of that guild should get priority when invites out. Forts etc - not sure how will be determine how strong forts could be and what damage they can deal to attackers. Again maybe should be connected to goveror feature or economy (more taxes = more money in port to upgrade) Port Vulnerability - not get how this could work. You saying : "The time slot is determined by the defending nation" - so in theory US players will set up time frame for them convenient making impossible for EU players... Grinding - i like idea no NPC fleeting/grinding near port - so boring at the end... Questions: how exactly we can make port battle will take place? By pvp? ...any ideas? How long port battles will last - 2 hrs? Map will be reset after certain time/nation win?
  4. Two of my mates have same issue today they are newcomers to OW...They get teleported after battle near MT to Puerto Rico and South Cuba...seems like random choice...i told them report next time by F11
  5. Ruszac swoje leniwe tylki szczury ladowe! Otwarty swiat dostepny i czeka na smialkow! Gramy narazie jako piraci i zapraszamy na TS!
  6. Hi all:P Got two another beers to try: Northen Lights - Orkneys Pale Ale 4 % - straw coloured beer with hint of citrus fruits, apricot and hop aromas. Baltika 7 - Russian lager 5,5 % brewed in St Petersburg
  7. I found my location finally but still teleporting after battle over 1000 nautical miles means something was bugged...
  8. Quite simple. Dont have few hours spare time to sail back to my homeport where i keep my ships and mods for them...not complaining just saying;-) This is quite huge bug dont you think?
  9. Well it happend to me today twice...from Yucatan to Scarborough and from South Cuba to Port of Spain...game unplayable for me because of this. Reported both by F11...still nothing...
  10. Seems like we get few major bugs after last patch... Edit: exit next battle near south Cuba and get spawned near Puerta De Espana - not even mapped on community map so i dont know where to sail from there...FIX IT. Send another report - game is unplayable for me atm...
  11. Got 2 new beers to test: Dragonhead - is a legendary stout: dark, intense and fully-flavoured it is our tribute to the Vikings and their cultural legacy in Orkney. On the nose, this black stout has a smooth roasted malt aroma giving bitter chocolate, dark roasted coffee and smoky notes balanced by hints of spicy Goldings Hops. On the palate, the dark roasted malts combine to give a rich, rounded palate of chocolate, toast and nut, with a satisfying spicy hop finish: Atlanitc - Pale Ale - golden pale ale with blend of citrus notes, juicy tropical fruits with touch of candy floss and hop zest: And here is famous Plymouth Gin - will try it some day ...
  12. Well some new ports show up after last patch...so we need update soon
  13. Or this one: http://www.mmscanadianhq.com/wp-content/uploads/2010/08/digital-compass.png
  14. System ekonomii juz sie boi nawet jezeli wciaz jest w fazie projektowania:-) Mario nadchodzi. Witamy
  15. I found this: https://www.pinterest.com/emiliepauline/historical-clothing-for-men/ Enjoy it!
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