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Everything posted by gamerfromspace
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So I ordered a 3D printer and started thinking about the things I could print and what I realised that this game would be an amazing tool for creating and printing your own ships. So for example after you finish building a ship, you could export it to an STL or OBJ file so it can be opened in a CAD software, modified if it needs to for individual printers or if someone would want to make a stand for the vessle and then sent to the printer. Space engineers did this and it seems to be looking really cool so it would be really fun idf this game had this too, especially as 3D printers are more and more accessible.
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Long list of issues (Please read)
gamerfromspace replied to Nick Thomadis's topic in General Discussions
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So, are we gonna get any physical features, like hulls, guns, and towers?
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Feature speculation and list of confirmed features
gamerfromspace replied to gamerfromspace's topic in General Discussions
Same here, I wonna make the proper french battleships -
Quad Main Gun and Secondary Gun Turrets please!!
gamerfromspace replied to The ArduousMoth's topic in General Discussions
Check the replies to this post, you will be pleasantly surprised -
"Long list of issues". OK, I'm confused.
gamerfromspace replied to Steeltrap's topic in General Discussions
I feel next update is nearby so im guessing they want to wait till the next update where the new updates were released -
Feature speculation and list of confirmed features
gamerfromspace replied to gamerfromspace's topic in General Discussions
Thing is they played a significant role in later periods of naval warfare, so it would be unhistoric if they werent there. However even just to have float plane catapults or land based aircraft would be a significant addition in the right direction -
Feature speculation and list of confirmed features
gamerfromspace replied to gamerfromspace's topic in General Discussions
I doubt airstrikes are planned for anytime soon, maybe a post release feature or im hopping for an aircraft carrier DLC -
Feature speculation and list of confirmed features
gamerfromspace replied to gamerfromspace's topic in General Discussions
This refers to building rest of the fleet in custom battles not just a single ship however id expect more national hulls and turrets as the game gets developed further -
Feature speculation and list of confirmed features
gamerfromspace replied to gamerfromspace's topic in General Discussions
Also thanks for the input, I added your suggestions to the list -
Feature speculation and list of confirmed features
gamerfromspace replied to gamerfromspace's topic in General Discussions
Where did you get the image from? -
Feature speculation and list of confirmed features
gamerfromspace replied to gamerfromspace's topic in General Discussions
Yeah that's what i meant, its the features i expect to be added but haven't been officially mentioned -
Firstly this is unofficial however i wanted to make a list of confirmed features i read from forum replies from devs, so i made a big list of them, in addition to things that are considered and speculated features, the speculation is coming from my own expectations and also if i made any mistakes, missed anything or have your own suggestions, feedback is welcome. What I think is work in progress/is planned: Confirmed: -Ability to make more than 1 ship in custom battles -Barbette armour control -Barbette placement improvement -Campaign -Casemate Optimisations (such as casemate shields) -Coasts -Coastal guns -Crew mechanics -Hull widening -More control of citadel size -More flexible tower placement -More realistic Engine component combinations -Nations will have unique shipyard bonuses -Quad turrets -Realistic Weather effects -Rework of secondaries fire control -Radio Communications -Ship Saving -Visual Optimisations Considered: -Casemate physical locations show up after a casemate gun is placed -Designer components lock when using auto design Speculation: -Camo -Different AI difficulties -More towers -More academy missions -Some sort of command map What you think so far? This thread will be updated overtime with suggestions and future comments from the devs Ps. Lot of the campaign features are mentioned here: https://www.dreadnoughts.ultimateadmiral.com/the-playing-modes
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How about barrettes were generative, so you could change the height to anything you want within reason
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by tied to technology, do you mean tied to individual nation's technology, or just generally, also i largo number of players do want more gun turrets specific to nations, to make their ships more authentic. For us players when the super structure and weapons are the same for multiple nations just ruins the immersion that we want from the game, I have made a forum post about turret suggestions
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I feel even a simpler float plate mechanism than i mentioned would still be good, just a catapult that lets you launch a spotter that will help to identify ship and increase accuracy for the given ship, then that would need to add some simple AA guns, personally i don't think that would be too complex to do but I'm not a game dev. However id love aircraft carriers in the future, even if its a paid DLC
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Ultimate Admiral: Dreadnoughts - Steam Release Plan Update
gamerfromspace replied to Ink's topic in General Discussions
my guess is that the nations are america and japan since they have the most ship parts and they both operated in same theatre. So now my question is, are we expecting more ship components for japan and USA for the near future? -
Tactical map is a must