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i64man

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Posts posted by i64man

  1. @adishee I can see the logic behind the ammo with relation to Artillery, but sometimes, it is just frustrating, when you get your troops to their initial points and with the arty behind them set up and while you wait for your other units to assume their positions, if that initial set of units comes in contact or an enemy unit gets in contact of our artillery, before you know it, boom.... you are out of ammo and the battle has not commence yet.

    I wish you the best of luck with the mod. Keep working on it and work out the bugs that you find, as I will be back. Have a nice weekend.

  2. @adishee as mentioned yesterday, I played the 2BR again in order to test the scaling theory for Crampston Gap. I made a screenshot that shows that my 3rd corps assigned to the mission. It calls for 11 bdes, and that is what I had. The first thing you should see is the forces line at top of the screen, is 2/3rds red. I waited for the rest of my units and line them up and move fwd, there is a solid line of at least 10 bdes plus 2 or 3 scrimisher units. Not visible are the arty batteries and the unit guarding the victory point. 

    And now, my 2nd corps commander, which all along was a AI character, this corps banished. Sorry but I will wait until the mod is more polished/completed before trying it again. I am really sorry, as I like the unit size. Also, you might want to check the artillery battery ammunition calculation, as no sooner they fire 3 or 4 shots, the batteries are asking for ammo. I have max out the supply to 45K, and during the battle, I was running out of supply mainly by suppling ammo to the cannons. I think that needs to be looked at.

     

    20200403060222_1.jpg

    20200403060948_1.jpg

  3. @adishee .... good morning. Like the phrase says, "Houston we have a problem".... As I mentioned to you yesterday, the major battles are not an issue, the in between battles, however they are. Bellow are 4x screenshots, the 2 battle results and the 2 subsequence camp screens. These battles are the 2 battles before Antietam. Currently I have 3 corps with 7x divisions each, a total of 22 brigades per corps. On my first corps, I have replaced my character after Gaines Mills battle, so my first corps was an AI created character and my character is a 2star general on the first division. Most of the units on my first corps are 2 stars.

    I like what you have done to an excellent game and an even better mod, but although I believe on missions to be a challenge, the small battles are getting more difficult and it seems like there are more units available to the small battles than the large battles. I have played the vanilla game as well as the game with the rebalance mod, both for the union and the confederates, and I never seen this.

    I sincerily hope you can address the game issue.

    Cramptoms Gap results 1st corps.jpg

    Army Camp after Cramptons Gap.jpg

    South Mountain results 2nd corps.jpg

    Army Camp after South Mountain.jpg

  4. On the Thoroughfare gap, what I have done is starting on the right side of the flag, is put 2 bde abreast and 1 battery behind; then 1 more bde on the right flank to counter any move by the AI. on the left side of the flag, take 1 bde to cover the trail approach to the victory point, then I bring 3 more bde to the edge of the trees with 2 batteries and 1 more to cover any manuevers on the left flank... then is wait til the enemy come at me

  5. @adishee Hi good morning. First of all, I did as you suggested, replaced my 1st Corp character with another general and replay Malven Hill, not problem. Now, remember that I am playing as the Union. The battle is the Kettle Run. Have you played the Kettle Run? I am to deploy 9 brigades, so since this is not a major battle, i used my 2nd corps to get them some experience.... surprise! It was a route, the AI had at least double the amount of Bde's. There were at least 4 or 5, plus artillery at the victory point, plus another 6 or 7 Bde's and Arty on top of the hill. I replay the mission with my 1st corps, all 9 units 7 Inf 2 Arty with 2/stars and were able only to draw.

    Now, I wanted to check the Confederation side and the 1st mission, capture the fort is suicide. Have you play it?

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