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Everything posted by Dostojetski
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This is quite troublesome. Market is broken, there is no point in trading when you can do trade mission with 0 risk. Combat is bugged, the chain shots, I had a bug where I was unable to shoot or aim or use the spyglass. Port perks, albeit they are great but they are way OP atm... and you are launching in 30 days? Oh boy... Im pretty sure its just to justify more DLCs. But congrats devs.. if you call this game ready to launch https://photos.app.goo.gl/DAsr46oMdsQfEn2F7
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I would like to request sales graphs.. The flags DLC is the only DLC that is in the spirit of truly supporting development, it offers no cheat nor perk to gameplay. I would like to see how well the flags DLC has fared against all the other DLCs. Before all this DLC crap I hoped to see a monthly subscription to support this game.. now it isnt even worth the spit to spat on. UPDATE One last thing Developers, please hire someone who is an expert on game theory or sustainable development. I mean, you cant be so stupid that you don't see how the DLC boats are hurting your game. You have created a game which is essentially a diamond in the rough. Like EVE Online in its early days, you have something unique and there are no other games like it right now. But if you want this game to last, you need to stop giving instant gratification options to people.. are you truly so stupid and blind that you do not realize; if you let people hit the endgame instantly, they wont stick around for long. Yes, in your greedy little minds this will get you a lot of green quickly but that wont last. I guess you are aware of this and you are now doubling down to make max profit. You saw how many players you had starting off and that was before anyone even knew this game existed(the casuals). You can still have those players and thousands more but in order to get them.. you need to show that you are willing to go for the long haul instead of instant gratification(yes, it goes both ways). Right now you are only showing people that you have absolutely no intentions to keep this game developing after launch :C EVE Online has been going for 19 years, you had a shot at that.
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Honestly.. stop trying to spin bullcrap about DLC ships not being op and appeal to what the devs want to hear.. If the OP DLC ships cant hold out on their own against port perked crafted vessels, people wont buy them as much and shazam.. they will allow port bonuses to DLC ships. These kinds of DLC are a form of paid cheats(you get around certain game mechanics such as hauling and crafting and they also dont require you to be so good at sailing either since they are boosted) as was stated in original post. Casual and bad players wanna feel good about themselves and they will cough up the cash for these instant gratification boats. I bet my left testicle the devs will make sure the DLC boats will have the upper hand cos thats the only reason people buy them. Give it a few weeks, possibly months and your precious cheaty DLC boats will get perked up. Or then the port perks will get nerfed to hell, at which point you will achieve the same outcome; Crafted boats are super expensive with crappy port bonuses and take an eternity and a half to craft with rare woods... and DLC ships can flex with their daddies credit cards. If the devs wanted honest support, they would provide a go fund me link. But they went all in on this DLC crap and thats a rabbit hole you dont climb out of(though it does get them a lot more money if you have ever read up on game theory).. imagine how pissed off the instant gratification weeabos would be if you suddenly took their toys away from them or nerfed them? Devs chose to do DLC route so now the only way they can get people to support the development of the game is to offer the players cheaty boats. UPDATE I'm already looking forward to when they announce loot boxes 😂
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Yet another map: Naval Action map
Dostojetski replied to Felix Victor's topic in Maps - Development forum
Where do you get the ship blueprint materials from? I beg you to share you sources- 1,326 replies
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We had the same situation at Saint Louis... Brit joined, shot at us, looted all our kills and left. LAERT111 I believe his name was
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Development plans update: 1 half of 2019
Dostojetski replied to admin's topic in News Announcements & Important discussions
OR! Have it so that AI attacks other faction players only close n towns owned by the faction... So pirate AI attacks players the closer the players are to pirate owned towns. -
Development plans update: 1 half of 2019
Dostojetski replied to admin's topic in News Announcements & Important discussions
Instead of OW trouble, we need more reasons to go in to Battle overview... like a you could make a fishing instance where you go harpoon whales or dolphins or belldiving for treasure.. both actions would force you to stop your ship for a full minute or more. The instance would stay open for a looong time, 5-10 minutes? But anyone jumping in would be spawned in far away. Or a repair instance where you could get close to shore, trigger the action and your ship would be stopped for a few minutes to get fully repaired off of scavenging the island(the repair action could also be offered in OW, stuck for a few minutes in OW would be a risky action. Could also do give more craft to us this way... different quality bells for diving and fishing gear... both of which would wear down after a few uses to make economy to it. !!These items should be in your ships cargohold, not in any mod slot!! If these kind of instances offer high payout to the players initiating it, it also offers more pvp opportunities. Like with AI hunting, you shouldnt be able to trigger these events too close to populated areas(capitals or even county capitals) or rarely get anything valuable from it. On War server these should be safe from AI attacks as players are a threat enough.. on the Peace server you should put in a random chance of AI attack in those instances. ..Just a random fart as Im having my morning coffee. -
Economy update 2. Improved trading
Dostojetski replied to admin's topic in News Announcements & Important discussions
Whoa who whoa... what year is this? Is this my childhood when games were actually made with detail and quality... oh wait! Nope.. They will remove the trade tool and leave us high and dry. As all games today, they leave half the work to us, the free employees. -
Technical issues on PVP server
Dostojetski replied to Ink's topic in News Announcements & Important discussions
Trying to log back in, got this login screen And now stuck loading forever, cant log back in after multiple tries -
Trading update patch - coming soon.
Dostojetski replied to admin's topic in News Announcements & Important discussions
Would have linked the older post where the threat was stated by devs but cant find it... seems to have disappeared, Hmmmmmmmm? But yeah, meant it more as a joke anyway. -
Development plans update: 1 half of 2019
Dostojetski replied to admin's topic in News Announcements & Important discussions
Maybe make a war status... like one week GB vs France, where their AI ships will be aggressive against all players(except their own faction players ofc) in their faction areas. Overall AI aggression does seem like a pain in the butt. -
Trading update patch - coming soon.
Dostojetski replied to admin's topic in News Announcements & Important discussions
Trade tool is getting removed and economy/trade missions wont happen until full release(as the devs threatened?) Trade tool will be supplemented by third party so... I guess all we need is windowed fullscreen so its more convenient to alt tab