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Captain2Strong

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Posts posted by Captain2Strong

  1. 3 hours ago, Gregory Rainsborough said:

    Rio de la Hacha Port Battle

    PB Commanders

    VP: Gregory Rainsborough

    RU: NorthViking / Anolytic

    20191030215858_1.jpg

    Battle began with a wind going from East to West like picture below. The fort and towers have been constructed for this port. 324324.png

    Russians joined to the North of the port and I opted to have the fleet join near the docks.

    This was because the Russian port battle fleet were afraid of a fair fight and Russian screeners attempted to block our favourable entry into the port battle. I didn't want to take the risk that someone might get tagged outside so joined where I knew everyone would be safe. Smaller ships joined West and North to contest the two circles or C and B.

    324324.png

    Russians kept their Wasas all together and split them off to secure C while our small ships captured B and then contested C. A was captured by Dutch main fleet.

    324324.png

    After capturing B we moved our forces to group with those south of C and they then joined together and pushed the Russian forces outside of the circle. The Dutch main fleet hugged the coast to secure the wind, Russian forces began a tack just after they lost the wind allowing three of their ships to be boarded, Anolytic perished to boarding early with Shigeru jumped into his ship as it had more health. Farseer was unfortunately focused having been rammed downwind by a couple of Ruskies. Nethros was unfortunately last second attacked and also died in a boarding to a Russian player. I had to pull out towards tower 1 but the battle started to shift NW.

    324324.png

    The main Russian fleet was in disarray. Haci was killed then NorthViking was killed followed by Durruti and DShiro. Unfortunately before this happened Shigeru was boarded by 3 of them and died (again). Atimk died just before Agend who was the last to perish. Thank you for turning off survival so we could kill him.

    C was taken by 4 Russian Wasas. Dutch Christian and 3 Wasas waited to group up in a cannon range from the circle. They did not engage, before grouping up, as single strategic point was not giving any points to  Russian anyway at that point. When Russians noticed that Dutch Wasas are grouping up, they split off one of their Christians from the main battle group, to break up the formation and join the battle at C creating a firepower advantage. At that point, 3rd rate ships were ordered to engage without any delay anymore. It resulted with one Wasa beeing taken out by Dutch, but also it costed them the one sailed by Pluto. With Russian Christian already joined the circle, Russians had an advantage, so Dutch ships had to split, which dragged the Russians away from the circle. With the small engagements created by that, Dutch fleet lost a Wasa commanded by Atimk. The Russian Wasa who sunk Atimk was also taking water, with Christian shooting it at deadly distance, but the end of battle made him run away as well.

    Unfortunately the Russians left the battle because we had generated points too quickly from the two circles and their remaining 1st rates on the verge of death were able to leave.

    The battle lasted only half an hour.

    Unfortunately a salt buildup on the keyboards of the Russian players prevented any of them from saying 'gg'.

    In anticipation for the Russian propaganda machine rolling out shortly after this post, I've got a head start.

    Uwl4OXk.jpg

    GB is still in charge of a lot of ports!!!

  2. On 10/23/2019 at 7:45 PM, Never said:

    Chill out sir, you nobody mentioned removing it from the game as loot. 

    I do PVE  very often and I would welcome this DLC

    it should be included in the base price, attacking someone is a basic activity in this game
    and we should just be able to do that without a weird unnecessary requirement of getting some item, the rune is unnecessary

  3. 3 hours ago, Gregory Rainsborough said:

    Russians decided to adopt the MONX tactic and sat beneath the fort in the hopes of baiting us to come to the forts and die en masse

    so is the tactic "hey, come and sink yourself so I can win" these days?

  4. 7 hours ago, rediii said:

    Didn't GB just fight some chinese scrubs yet?

    Im just seeing the usual overconfidence which lasts exactly until they lost 2 big battles. While denying the first battle was lost due to skill or something ("the wind hello kittyed us") they will understand slowly at the 2nd battle.

    sometimes my posts are a bit ironic and Im joking about something being so great, but of course it's good that GB was trying to do something instead of staying passive, isn't it?
    it's indeed one of the top nations for now

    • Like 1


  5.  

    Quote

    sorry but, if i  read this correctly then you mean if a group of players play the game as they want its good for them because they stay, but others quit because they are noobs? the game population is clearly in decline and you dont have to be a rocket scientist to see that, just check steamdb.

    well apparently some individuals seems to cry about russia being too strong and killing the game by playing or something like that, but picking a nation and playing is just how the game is supposed to be played
    and if some people organised themselves and became strong so be it, it's not like the losing ones couldn't do that if they wanted to - it's a valid playstyle, why should the ones who are losing against that be favorised? Russia spent a lot of time to build it's power, and it's not like this one is the most powerful since the beggining of the game. Some people cry about russia killing the game by playing but both groups are players and if the stronger one doesn't play the game is going to have a decline as well, which is exactly what I've been talking about in the previous post, this is not rocket science as we can see

     

     

    1 hour ago, Wyy said:

    People quit the game because its become stale  and not much is happening

    and this is one more reason to let players play and do RVR/PVP if they want to

     

     

    1 hour ago, Wyy said:

    it takes to much effort to do stuff as have been pointed out several times (insert hostility mission), with then the risk of most likely not getting to do it unless as we saw today the whole server decides to multiflip the biggest nation.

    that's true. I've made a few posts with suggestions to reduce grind a few weeks ago(this would encourage people to risk things and provide content by doing PVP in cheaper ships, making the game more alive), but as we all can see, the devs didn't do anything about it so far

     

     

    1 hour ago, Wyy said:

    You can easily describe common sense, there is a reason its called common sense because the average person would do the same thing 10/10 times because it would be the right thing to do.

     

    Example 1: 2 people go to the store and get their goods. Person 1 pays for the goods because its common sense, Person 2 just walks out and get arrested.

    Example 2: You sit in front of a fireplace, is it common sense to put your hands into the fire? ofc not because it would obviously hurt.

    You can carry on all day about common sense, jump infront of a train, dip the bread toaster in the bathtub etc.

    I actually wanted to know what he meant by that, not you

    ... and he just replied with:

     

    2 hours ago, Mascarino said:

    talking to you is like talking to a wall, don't deserve the effort.

    without taking any more effort to make reasonable arguments..... perhaps his words apply more to himself? I will consider that as a give-up

  6. 48 minutes ago, Mascarino said:

    Yes, I can. Common sense, if they had some common sense they would act differently as they do now and not blaming game mechanics that permit them act like they do. And my common sense dictates if the game is becoming boring and no fun, it's time to play something else. 

    you're free to play something else instead of naval action, but I think that those people are playing for themselves, and not for youself, and if they are playing it then it's probably fun and interesting for them

    and if the goal is for the game to have more players, then the fact they are playing indeed makes it have more players (more alive, not dead, you got it?)

    of course it might cause you to quit if you are a noob who just got defeated by them
    (it's not fun to lose, but it's just the nature of every PVP game, silly man, otherwise it's not PVP, and if you do not like that aspect, you do not have to force yourself into being under it's influence[you do not have to play a game with certain unchangable aspects if you do not like those])
    but if they did not attack you, they would be gone, so it's always -1 group of players regardless of the case, which defeats the argument, because in both cases someone is going to be gone, and you can't tell which case is going to make more people quit, because you did not count anything or provide any evidence which allows to count the population loss - so which option really makes the game more dead? - can you reply to this with an evidence???

    also define common sense - for them common sense could be something else than what it is for you, such as playing for themselves (when you decide to play a game, is your main goal to entertain yourself or some other player???🤔🤨)

    so... I'm still waiting for that argument which denies mine(because you did not do it and yet you said that you did it...)! (I tried really hard to draw a conclussion from your post, but it's just too shallow for me, perhaps you can help me do it? but this time I would like something clear, not vague)

    as for game mechanics, some mechanics are good, and some other ones are bad, I don't know what exact examples you had in mind, but what I was talking about was purely interactions between players and their impact on population, rather than game mechanics and things which are more related to those mechanics

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