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Captain2Strong

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Posts posted by Captain2Strong

  1. 8 minutes ago, Liq said:

    Worst thing you can do is either crossing at 90° so that your opponent can mastrake you, strike multiple mast hits in one broadside and possibly even get a mast or two

    or they can shoot hull through the front if the cannon is powerful enough and the ship is fragile enough
    this way they can do a lot of hull damage and get a chance of destroying a mast too!

  2. 5 minutes ago, Liq said:

    yeah, no.

    If you're missing your foremast, say goodbye to sailing close hauled / turning upwind / let alone tacking

    If you're missing your main mast, you'll be as quick as a turtle, waiting to get raked or hugged to death

    maybe in some very unlucky case!
    captain 2strong has seen a lot worse things!

    5 minutes ago, Liq said:

    Mizzen mast is not as crucial but then again it rarely gets focussed.


    if you say so then it might be a good idea to make them shoot at the mizzen mast!

  3. 11 minutes ago, Never said:

    But if someone is very good at demasting, your mast will come down eventually :D

    or if your middle hull bar gets a bit too low

    23 minutes ago, AeRoTR said:

    when you feel like they are gonna go down, hit repairs, only solution for a short time.


    but if you do it at more than 90% sails you can end up wasting the opportunity to repair hull in terrible condition!

    • Like 1
  4. 52 minutes ago, raff said:

    o7 everyone,

    it often happen to me to be demasted in the very first minutes of the battle. Apart from using mast upgrades, can you suggest me a tactic when i see my enemy is aiming at my masts? Can i restore mast hp BEFORE they go down? 

     

    you can angle it in a way that will make most of the balls hit one mast so you lose only 1(or 0) instead of all 3 for example - avoid sailing directly at the ship, sail a little behind it or at the direction where it's sailing at (make sure not to overdo it, because if you do your hull might get damaged too much and in some cases it might be worth more than the mast!)

    a ship with 2 masts is still pretty manueverable and can win a battle, and masts are not the most important if you're running out of hull hp!

    or you can repair it every 10 minutes if you can afford rig repairs

    • Like 1
  5. one more thing I'd like to say about it : the initial owner of the indiaman on the picture was an ally from the same nation as me, so the ship was captured by the enemy and then it surrendered

    maybe this is the cause of the bug? it's not like I have any idea about it

    29 minutes ago, OkiDokki said:

    in this battle u looted all usefull things from other ship 😄 except 1-2k doubs for killing indiaman


    I demand my 3K dubs back! make sure it's not going to be less than 4K of course!
    I am still waiting for my 5K dubs!

     

     

    • Like 1
  6. a player surrendered to me because of inability to defend the ship
    I decided to loot the ship, but when I sailed next to it the option to do this did no appear :

    666768672_cantlootcapturedandorsurrenderedships(Xbuttondoesnotwork).thumb.png.e1af4e1a4c2de930a542c56e3325c3b2.png

    I tried out rotating the camera and looking at the ship from a few different directions, but the option to loot did not appear regardless.

    It might also happen when the ship lost all crew due to explosion/boarding if Im not wrong because I remember a similiar situation but don't remember the cause of this one, but the ship on the picture surrendered to me and I just couldn't get access to loot or control the ship.

    I demand access to my loot!!!

    • Like 1
  7. 5 hours ago, Despe said:

    Trading is boring for me, but necessary, i need money :D

    HELLO CAPTAINS!

    Trading sistem is complicated in this game, it is not much profitable and so many risk on seas, so why not put a cargo insurance that covers a percent of your cargo value if you are sunk?

    Despe loves you.

    you sound like someone who is looking for a ban...
    and if you want a ban, so be it!

    or you could also suffer, or just pick another game/hobby/anything else to spend time on

    • Like 1
  8. 43 minutes ago, Tortue Agile said:

    Are we member of the community even if we don't always agree with the direction the game is taking?

    yes,
    the person who answered to your topic first made quite an accurate post about that

    and this is what I think

  9. 14 hours ago, Raekur said:

    Within about 2 weeks of Russia getting established in the gulf there were daily raids from Belize to Truxillo which hindered many from moving supplies to ship building ports. Add to this the losses of ships who were attempting to defend the area (initially 6th rates facing off against trincomolee's and later wasa's) it more than doubled the slow progression of britain being able to defend the area. That trend has been ongoing to even today with 3 raiders who parked themselves between utilia and trux. The main thing that I think worked to stop the amount of raids is that the raiders have moved on to other areas and that truxillo now has defensive emplacements

    from my own experience I was playing since the wipe around truxillo area and I've only been attacked from time to time, most of the time I was free to move around and I managed to move a lot of resources and craft a lot of ships regardless

    and when some enemy was in sight it was not necessarilly a russian, there were various players looking there for pvp, just like in some other areas around the map

    from time to time I also decide to move some wood from santo tomas or omoa to truxillo and usually I do not meet anyone

    and well 6th rate is mostly going to mean little to nothing, and trincos are not as expensive, they do not require doubloons and are quite spammable, so Im not surprised someone lost somewhere because they used a bad ship, it's normal

    3 raiders also mean very little, 2 or 3 players could attempt to fight them and win, or you could use like 4 or 5 if you want it to be easy

    groups of 3 players are so little that they probably lurk around in various parts of the map every day(although it's sometimes hard to notice 1 person when looking for pvp in some areas), and eventually they either win or lose in some battle, that's not a significant force at all

    • Like 1
  10. 1 hour ago, Raekur said:

    I really cant see how lowering the BR is going to have any positive impact

    smaller groups will be able to fill port battles for some ports, giving them more possibilities for PVP with reasonable chances to win
    bigger groups will have an alternative when they want to have a smaller battle or when some of their members are inactive

    the BR doesn't have to be lower for all ports, the more important ones cas stay with very high BR
    but it doesn't mean that every single port has to have high BR, which takes away the motivation to fight over them for smaller groups
     

    1 hour ago, Raekur said:

    Lowering the BR just means fewer 1st rates enter the battle not that the rate of the ship sent will change. The other thing is that the BR of the port currently means very little considering the size of some escort fleets sent with the port battle fleet.

    maybe they could do it, but does it mean this is what would happen every single time?
     

    1 hour ago, Raekur said:

    Russia got such a huge jump in establishing an economy that a war of attrition mean absolutely nothing to them now

    maybe, but if a smaller group manages to capture a port it means something for the smaller group

    1 hour ago, Raekur said:

    Russia losing 3 or 4 1st rates has less impact on their ability to field a fleet than Britain losing 1 1st rate.


    and yet GB and VP managed to win some battles - maybe they don't have a clear advantage, but the force of GB and VP still means something - they can manage to win some of the port battles - what if they allied and tried to take vera cruz together? they could manage to win, because they already managed to win some port battles - or does russia always have 100 screeners prepared?

    1 hour ago, Raekur said:

    These NPC raiding missions is just going to make things worse for the very same reason. Smaller nations can not field enough ships/screeners/canoes to stop over 13,000 BR of ships approaching a port


    I can't disagree with that, and I think that it has a negative impact on all of the nations - now... how force devs to delete that bullshit...??? ...

    1 hour ago, Raekur said:

    Focusing on the mechanics of a port battle at this point is pointless due the the resources available to the larger nations, lowering the BR only helps them as they will need to commit fewer ships to achieve the same outcome.


    they can have 100 replacement ships when I only have 5, but does it mean they will always win if they can't condense that power of 100 ships into 1 ship? no, sometimes I can manage to win regardless of their ability to replace power, because it's still going to be docked in port, useless for the duration of the fight and for as long as they do not decide to use it

    1 hour ago, Raekur said:

    As to factions/clans/players moving to russia, what did you expect? How many months of getting raided every single day


    oh was it really like that? - I'd like to ask for an example if you don't mind...

    the target was not always the same... and a lot of people had breaks from the game, there was some number of days with no PBs or lower player activity

    1 hour ago, Raekur said:

    Stop barking at the players to fix this issue. They moved to russia because it is easier to rebuild there than any other nation currently.


    I agree, this is a normal feature and a player can pick to play for any nation they want - and devs ignore a lot of the issues they could try to fix by taking some simple steps, but they don't

    1 hour ago, Raekur said:

    Until the gulf becomes a focused hunting ground 24x7 nothing will change


    some time ago some players tried to encourage other ones to do something similiar to that - but not many seemed to care about this, so let's just play the game how we want to play it

    1 hour ago, Raekur said:

    If it takes russia only 3 hours to generate/gather the resources to replace a group of lost 1st rates and it takes spain a week to do the same, spain is going to get crushed and it will not matter the skill levels because eventually spain will not be able to produce enough to cover the losses.


    only if Russia was stubborn enough - and are they going to be stubborn every single time? I don't think so - more than half of the map is still in other hands
    they might eventually give up after a few loses - and having replacement does not have to make them try again - how can we predict that?

    some time ago, Spain was the major dominating nation, some time ago GB was the major dominating nation - and now they are not - someone has to be the dominating one, but it doesn't mean they are always going to stay there forever

    1 hour ago, Raekur said:

    At this point, there is very little that can be done to change what is


    but we can still try and see how it goes!

    • Like 3
  11. On 11/5/2019 at 1:07 PM, Celtiberofrog said:

    Hi all,

    Would it not be the time for "veteran clans" to settle in different Factions ?

    Everybody can witness that any Faction that includes several active "veteran clans", is enjoying larger RvR possibilities.

    Within our small +/-400 players tank, I guess the RvR health depends on players before the Dev's.

    So, if we imagine that any Faction could include an active "veteran clan", then the RvR might look something more lively & thrilling.

     

    Message to large Faction:

    Would you sacrifice your playerbase for the health of other Factions & therefore for more balanced RvR potential ?

    Would you consider recommending some of your clans to settle in other Factions ?

    Don't you think that experienced players & clans could have a greater influence to improve RvR content ? 

     

    Message to experienced players & clans:

    Would you sacrifice your fun & wealth to settle in a small Faction (like HAVOC did) for the sake of war server health ?

     

    Thx for possible comments

    the game is not supposed to be responsibility, the game is supposed to be fun
    and it's just dumb to pay the costs stated above by other people just to please some retard, I'm not here to please some retard, I'm here to play and have fun

    it makes no sense to sacrifice anything for some random retards, if they want something, they should either get good (the people who have something in the game also had nothing at some point, but somehow they didn't cry and have a great problem about other people playing the game how its supposed to be played) or demand some reasonable change from devs, such as changing the BR for PBs or lowering the cost of shipcrafting, because it's a lot easier for devs (if they don't do anything about it - noone is going to do it) to make this kind of change than it is for a player to switch nation just because some retard said so

    it makes more sense to pick some other game/activity/hobby which is going to be fun, rather than sacrifice anything for a retard who's going to be gone anyway, just because some "asshole"(asshole - normal player who is just playing PVP game by doing PVP) sank his trashy, cheap, rattvisan/herc (which was clearly worth an attempt to run away 🤨), or some other worthless ship

    btw the word is "responsibility", not "responsability", learn to write
     

    On 11/8/2019 at 11:14 PM, Bryan Von Gyldenloeve said:

    Well Guess I lose more than I win. That dosen’t mean I can’t mainly spend my time on PvP. Or you can only do PvP if you win most of the time?


    can't disagree with those words

    losing is a normal and key aspect of a PVP game and it doesn't mean you can't get better - sometimes I also lose, but it doesn't mean I didn't learn some tricks which are often going to work against the dumb / the ones with advantage / the ones with disadvantage / other people

    but apparently some people prefer when unknown experienced players come and lead them by the hand instead of approaching an experienced group themselves - the first thing is noone's responsibility and the second thing is easy to do

    and even if I destroyed all of the buildings and moved to another nation what would be the result? - the same what we have now, except I would have wasted some things - and this is why there is no motivation to listen to this dumb idea

    On 11/8/2019 at 10:13 PM, Mascarino said:

    keep telling that to yourself if that makes you better.


    the port bonus is not everything and it has it's cost, just like the ship type, the firepower, and other statistics - and getting more power for paying a higher price makes sense
    it's not necessary for the game to be played and it's actually just another thing which takes time and makes people grind - but say that to devs and see the result 🙄

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