@adminI can not understand why we do not have dedicated jobs in this game. How a Naval Officer who sails a 1st rate can become a shipwright at the same time and construct 1st rates himself and go sail around in it while hauling in a trader ship and constructing another one. Yeah that is how messed up it is.
Why not make it like this
Each account will start with 1 slot for a career. You can purchase more (cost should be around $5 per career slot). Each account can have 6 career slots (if you want more get another account). Introduce maximum per account structure limit. ex. you can have 6 Shipwrights, but only 25 structures. Get it? (Want more, get another account).
Careers
We could have a Trader and Shipwright careers. These would be restricted from sailing warships, but have ability to sail unique trader ships.
We could have Buccaneer career that would allow raids (small local wars).
Cutthroat career would allow refits from pvp captured ships.
Only Naval Officer career would allow you to sail 1st rates (and Frigates).
Privateer career would allow you to cap and return ships for money as well as unique frigates for skirmishers in port battles.
It would be much more interesting and would also boost game sales. However, this all would require a top notch economy, admiralty and trading company mechanics. Without it I am afraid it will not work properly.
Why was this ignored? This would triple account sales and keep people busy. If Devs reading this, there is still time...
How to pull it off
Add careers to NA
Add reset tokens and let players create fresh toons with their new career.
Save player valuables and ships and let them recover them when career is set up
In this case a solo players will most likely roll Naval Officer so they can sail 1st rates, 2 account holders, will have a Trader/Shipwright and Naval Officer/Privateer or Cut/Buccaneer
3 account holders make their life easier they have NO, Priv, and Shipwright.
Do you get my ideas here?
How would we get these ships for each career?
NPC loot (books, scraps, pages), sold on the market to all who needs it. Buy, read, learn , hop on your Shipwright toon and craft, then list it on the market for Naval Officers, Traders, Privateers, Cuts, Bucs...
This is the content that will bring players back to NA. You can also expect $30 + $40 for extra account for every 3rd old or new player. Plus long term income. On top of that you introduce Captain club with bonuses and member content. To have all this work you need content(ships, trinkets, flags, titles etc) for each shelf and you are good to go.