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Red Dragon 13

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Everything posted by Red Dragon 13

  1. Devs, the only thing that needs change is Pirate Mechanics. Please see what Sir Texas Sir said.
  2. Admin said: "European and North American (current nations or further Nations) powers will agree to not give away ports to other nations. Nations will close eyes on the privateering activities in the Caribbean region allowing free combat in the region. Nations will start taxing all activities in the caribbean (stamp tax) on all purchases, mining or forestry and player to player trade Nations will grant charters (allow to create) for new type of chartered companies: war corporations or clans that will be allowed to establish control over regions in the Caribbean. current guilds and clans will remain the same new chartered war company will be able to be created by players for the purpose of region control and taxation." If I understood correctly, since you only mentioned European and North American (...Nations), Pirates are not included in these definitions and therefore would not be able to establish control over regions in the Caribbean. Please Admin, is this the correct interpretation?
  3. I try to connect and get the message restart steam for update. Done it many times, still cannot access.
  4. It s not the frenchies gonna tell others who they have to fight against...
  5. Labor hours could be proportional to the number of buildings you run and/or miles sailed
  6. You can try the Brits. They are very far away and also fighting the pirates.
  7. Fully agree. Plus: Members 0 0 posts Posted 2 hours ago (edited) · Hidden 1) Pirates are not a nation, they are just pirates. No ports, no territories, just dens, maybe secret or uncharted islands with facilities for storage and repairs, raids, reputation, grand scale larceny, looting and ship destruction. Maybe I forget something, feel free to add. 2) Pirates did (and still do) not sail big ships. Mostly snows, schloops, the occasional man of war. They did not gather in big clans or groups capable of facing large scale naval forces, not to speak of taking ports for long. 3) Only sails in sight at the beginning of action (namely, tagging) can enter battles. Edited 2 hours ago by Red Dragon 13 Edit Red Dragon 13 Landsmen Members 0 0 posts Posted 1 hour ago (edited) · Hidden Will some moderator please take a look at my post. After more than 1 hour, it is still hidden. Edited 1 hour ago by Red Dragon 13 Edit
  8. 1) Pirates are not a nation, they are just pirates. No ports, no territories, just dens, maybe secret or uncharted islands with facilities for storage and repairs, raids, reputation, grand scale larceny, looting and ship destruction. Maybe I forget something, feel free to add. 2) Pirates did (and still do) not sail big ships. Mostly snows, schloops, the occasional man of war. They did not gather in big clans or groups capable of facing large scale naval forces, not to speak of taking ports for long. 3) Only sails in sight at the beginning of action (namely, tagging) can enter battles.
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