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Red Dragon 13

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Everything posted by Red Dragon 13

  1. Thanks for looking into it. I can´t wait to log in tonight and see everything is back to normal
  2. happened several times since my posts. F11 them.
  3. I run the test by Steam, report Number NAS-797401
  4. I am located in Argentina and playing Global server i have been disconnected many many times in the open world since last Friday. Ping goes up to 4000 and then disconnects me. My network is doing absolutely fine, I do not use any VPN, my family members use the internet with no problems at all. Thanks for looking into this.
  5. Server merge or not, I do not care as long as I keep and can access all my dear possessions including everything: outposts, buildings, ships, mods, books, goodies, gold, xp, rank etc. NEVER GRINDING AGAIN!!!
  6. US - took a port from the RED clan of GB up at the Florida panhandle. It was said to be a good battle, ultimately the US coming out ahead. Indeed it was a good battle. Congrats MARS, BCR, NCC, USNA and WATCH!
  7. Admin, please do not forget: 2. Allow port owners reduce the BR limit (for money) in the ports they own - creating smaller port battles giving some space to small clans/nations Yes - allow clans to decide on the total size of the port battle 245 245 No - full freedom should remain in game (let small clans die out) 52 52
  8. I know those 2 players do belong to RED (and probably acted on their own due to old ties with former VCO members). I insist the clan as such is not helping or working for the pirates. As for MARS and RED clans, looking at the map in Global, I think both clans are heading for either some confrontation or arrangement.
  9. To the guys in VSCO with all my respect: Anne Wildcat has a point. If your main interest is RvR and PBs, why go rat?
  10. Admin is quite silent lately, maybe we are having news soon...
  11. I like most of what Slamz says here, only I think that a free outpost in every freetown could be excessive, why not think of choosing let´s say, 5 of them?
  12. Forthcoming patch final discussion. By admin, Monday at 06:20 PM in Developer news and announcements Dear Admin, Dear Devs, do you have an estimated time for closing this final discussion? and an ETA for the forthcoming patch? Thanks for the good work.
  13. All in all It looks quiet good including your addition in page 15, if you devs could make Pirates VERY HARD, WITH UNCONQUERABLE HAVENS IN CENTRAL SHALLOW WATERS AND LEVEL 1 SHIPYARDS ONLY. NO PORT CONQUEST ALLOWED EXCEPT FOR SHALLOW WATERS PORTS. If they capture bigger ships they can enter Free and Neutral towns (unless prohibited by owner clan).
  14. I tried to enter testbed last Saturday but could not do it because of some problem with libraries and C++, too complicated, man. Plus the waste of time switching between testbed and game proper.
  15. No what Pirates need is proper mechanic so they aren't just another half nation bastard like they are now. Honestly Swedes and Danes should go as they had really every little presence int eh area at this time. But you know Devs are not planning such a move. This is next best to it within the current proposal.
  16. Admin, Devs, at almost 40 pages of comments, imho it is time to start arriving at conclusions, even provisional ones, and state which direction the game will be taking next. Thanks for the great ideas and proposals, but it looks like it is time to really move on.
  17. Quite true. Besides, when you look at the game now, most French act as Pirates, and Pirates are a powerful nation acting as such.
  18. Admin, could you say something/elaborate about special Pirate Mechanics? Is it an issue for you? Are there hardware/software limits to establish one? Thanks a lot for the hard work, I think the game is going in the right direction in general.
  19. Maybe you are right. On the other hand, historically, even pirates went hiding at certain times, traveling as far as Madagascar to settle there and raiding the coast of Africa. Interesting point anyway.
  20. I agree completely, except regarding the Gulf of Mexico, if we think expanding the player base
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