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Rebel Witch

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Everything posted by Rebel Witch

  1. Im sure of it and it happened again a day ago. st pavel in my flag captain mission. with my no upgrades, oak oak bellona its just too much to handle. st pavel should come at commodore missions not flag captain could be a bug, i f11'd it
  2. For new players and vets alike it may be a bit confusing at first glance which ports exactly are unconquerable on the MAP. I would like to propose those ports that cannot be fought over be made solid red or blue or brown or whatever your nations color is. That way it is more clear on the map.
  3. I have to agree that what the devs just did by making some ports unconquerable for each nation AND making a zone around those ports semi safe with the reinforcements. its perfect i hope they just keep it that way so we can move on to improving other parts of the game!!
  4. i like almost all of these suggestions and some of them i would think are easy to implement that would make players VERY HAPPY such as adding paint or letting players name their ships even if only they can see the name, it helps identify ships in yoru dock if you have multiples of the same type. great suggestions!!!! heres to the future of NA
  5. Good point, the last thing we want to see happen to naval action is to become like POTBS that will kill this game.
  6. The population is low because the devs keep waffling back and forth trying to figure out and learn how to set up a successful MMO open world naval combat game. the devs are learning but they are very far to go. I keep telling them since they seem so confused and unsure how to make a variety of players happy in an open world mmo, look to EVE Online as an EXAMPLE. I fully support the game having more options for moving ships you dont want to sail manually or having fast travel zones that can also be magnets for pvp. but keeping the integrity of the size and scale of the map (ow manual sailing) is key to ensure the game stays big and vast.
  7. superb ideas!! and you are spot on, spot on about using missions to teach new players the game and flexibility to choose the difficulty like we had last year was key.
  8. Interesting concept, one thing is for sure the movement and momentum for one server blending pve and pvp attributes is growing, which i fully support. i like my idea better but yours is yet another call to devs to rethink how they are doing the servers.
  9. exactly, a great compromise. this gives players OPTIONS!! which is key to making MORE players happy because every player is different, and it also keeps people from abusing it for more gain.
  10. So in a previous thread i am critical of the current game mechanic regarding missions. I was mainly talking about combat orders but since i did not specify people thought i was also talking about fleet combat orders too. So instead of being critical of the current format, let me give suggestions for a fix or to make mission options better for players. Combat orders- one or two enemy ai ship missions are great for players to either challenge their skill and boat or to test their ships and tactics. Instead of labeling the missions as midshipmen , ensign, admiral etc etc which can be confusing for new players on "what do these labels really mean" with regard to difficulty. Just make the labels simple and to the point for example. Combat Orders 7th rate= will have 7th rate boat 6th rate= will have nothing higher than 6th rate boat 5th rate= will have nothing higher than 5th rate boat etc etc you get the picture i hope. This way the player knows okay, a 3rd rate combat mission will have either a 3rd rate boat or maybe 2 4th rate boats, thats easy to remember and easy to communicate to others. I bet if i said to you right now "Lets do a post captain combat mission" no looking, off the top of your head what rate boats can you expect to see? Most players wont know and agree its kind of confusing. Fleet Combat Orders Same as the above but with multiple ships of the same rate or less. One of the problems with some of the current missions is that you choose what you think is the correct tier for your ship but you get one or two teir ships higher than expected. And of course my suggestion is that we do not place player restrictions on which type of mission they can take for their boat. So if someone wants to bring a victory into a 6th rate mission let them. they are not going to get nearly as much xp and marks as they would with a 1st rate mission anyways so its their choice how they spend their time. Okay if some people are afraid of other players farming lower rate fleet missions then my suggestion stands for the combat orders and if the devs want to place some rate restrictions on fleet combat orders to avoid farming of some kind then i guess thats reasonable. anways thats my suggestions for missions.
  11. the forum thread is about missions part of the game not about ow content.
  12. yeah because paying for paint will help you win the game...are you on the right thread man?
  13. The idea that players would use missions to take advantage for their own gain went right out the window the day the Devs realized and changed mission rewards from just 2 combat marks to 10 and gold rewards from 25,000gold to 100,000 gold reward for the very same mission. The devs realized that forcing players to GRIND hurts the game, it hurts player population etc. The devs said loud and clear to use missions to get your stuff and get out there more with recent patches. So its kind of hard for players to abuse missions for gold and combat marks when its clearly what devs want players to do, is get more so they stay and go pvp. Currently missions are flat out broken in what they spawn and the ship rating limits further strangle players ability to use missions as they see fit. A player who takes a higher teir mission will get a greater reward so the only reason a player will take an EASIER lower tier mission is to maybe test out their boat. currently with missions limitation players do not have as much freedom to use missions for testing out boats or just having flexibility they want. I also want to point out that the recent change where players earn much more for missions been a huge win for devs and players, it along with other changes has made server populations double in days! keep winning devs!
  14. Is there any discussion among the Devs to bring back ship paint in some form? Really would make players happy and not break the game at all. You could even make a paint for ship wrecks so players can make their ships look old and weathered. There are so many possibilities to paint that will make players happy.
  15. So I like to craft even if the crafting is bad sometimes, i built a oak/oak bellona to try one out. I put long cannons on it and thought i should test it in a mission or two. So the game currently forces me to take a mission for a 3 rd rate ship. Key word here, FORCED. I do not have the option to choose a easier mission for this ship to just try it out. So i get into this mission and i am facing a st pavel 2nd rate. I think to myself..im hello kittyed! There was no way this flimsy ass bellona stood a chance against even an AI pavel. So i left the mission. So this is not the first time this problem has occurred since the wipe months ago. Gone are the days last year when we could bring any ship we wanted into any mission we wanted, THAT was player freedom of choice and it didnt break the game. So i think the reason the devs put ship rating limits on missions is to do what they try to best.. they are trying to FORCE players to do things the developers way instead of how the player wants to do them. BIG MISTAKE! The devs want players to be CHALLENGED! They want players in pvp servers to NOT DO PVE missions instead FORCE PLAYERS to get out and PVP. Again BIG MISTAKE. Devs need to stop putting limitations on players to try and force them to play a certain way because that just frustrates a certain amount of players, they leave and the server suffers for it, fewer people who EVENTUALLY get out there and pvp. My advice . Remove the limitations on missions. Let players choose whatever mission they want for any ship they have. If a player wants to do an ensign mission in his santisima then that is his business let him have his fun. More player freedom without breaking the game equal more customers to your game which leads to more players sailing around for pvp eventually. give it some thought devs!
  16. bad idea to increase OW speed because in another years time there will be people saying "increase ow speed more" and so on and so on. OW speed makes the map BIG and it also immerses the player more in the vastness of the ocean. Part of keeping the map BIG or speeds slower is to allow all players that option to enjoy its limitations and make choices regarding time and distance. As you make the map smaller or in this case increase speeds over the map, you create a domino affect where the game slowly erodes from being an open world sailing mmo to instead being a fast paced arcade game. The devs nailed the map size and ow sailing speed perfectly in my opinion, they have much bigger fish to fry and should leave well enough alone.
  17. i dont like these ideas, please do not make long sails more of a chore, thank you. these ideas do not sound fun, if you have to deal with them over...and over...and over and over and over and over again and again and again......get the point
  18. Dev's, why would you give your loyal players such short notice for such a patch that requires them to move so much out of ports that will change? Why cant you give your customers more time to prepare for this? The patch sounds promising however the execution is like a slap in the face to players of your game. And just because something is on test bed does not mean players know where and when to move all there stuff from ports, they have no idea what will happen so how can you expect them to prepare before an official announcement is made?
  19. definately a step in the right direction lots of great changes
  20. Yes great idea. the more options the devs give to players that are not game breaking will net them more long term players and happier players
  21. some nice ideas but this game is dead or has no future until they implement mechanics that allow for one map with a pve and pvp areas so players have options to go back and forth as needed depending on their time, their needs etc. this forced pvp box and npc nations is a disaster the devs are banging their heads against the wall trying to figure out. so it doesnt matter how much fluff or new features you add, until players can retreat to pve or charge ahead into pvp areas at their whim not forced into one or the other, this game will be stuck with 50 hard core players in no time.
  22. Perfect, this is exactly what i had in mind!! thanks for posting that. So that great map of europe would be the PVE, new player start areas with some limited piracy in the Mediterranean sea areas.
  23. Hmm, if it is a cost issue, maybe they can just extend the current map east a bit and just plop europe right on the same map. that way you wouldnt need trade wind zones and could sail the distance between the areas.
  24. Updated Map showing the NPC ports. Note in the Europe map players cannot take ports they do that on the Caribbean map. Various NPC nation ports would have different taxes and different bonuses for crafters etc. Note the trade wind spots on the edge of the map , these are teleport zones to allow for travel between the maps. The new Caribbean map would have similar spots on the edge of its map where you start from. Note also Gibraltar that is a spot that will have heavy NPC warship traffic so it is very likely going to stop the pirates from the Mediterranean from getting to the safe areas of the north. If you do piracy it is just the price you must pay.
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