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Thonys

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Posts posted by Thonys

  1.  

    7 hours ago, erelkivtuadrater said:

    Im getting so mad that some dipshit guys are carebaring in Pirate nation, that they are blaming each other for not doing the "proper" thing in pirate "nation".

    Bring back the outlaw battles for the love of god, so we can deal with these pirates ourselves. I can imagine it would be just for the better of the pirate nation, the ones that dont care fore others and want to be shit towards other players within the same nations. For example green on green and loot stealing which we would be a ble to solve ourselves.

    @admin The reinforcement zones are removed, which were the case that you removed outlaw battles. Re implement it again and make the pirates more immersive.

    Thank you in advance!

     

    Parlea.

    are    you     yourself    a real Pirate  hummmm..

    make up your mind and vote for a king to become a force of terror

    https://youtu.be/nfKFHTaGzuU

     

     

     

     

  2. 17 hours ago, Atreides said:

    @admin

    Small clans hold a lot of these small satellite ports, and some of these small clans make NO income from taxes.  These small ports are now bang on the front line which means defense timers are vital.  I would strongly suggest reduction of the timer cost for a tiny port to at least not be so prohibitively expensive.  Some of the larger clans are making 10s of millions in taxes, this new mechanic puts a severe disadvantage to defending the front line.

     

    i agree  

    with the new hotfix port tax for hostility,  timers needs a overhaul.

    small clans possessed {{for a reason }} most of these ports ....

    \satellite ports are in need of a reduced tax amount for timer expensis..

    (to overcome the will to be able  to protect satellite ports, or just abandoning ports without nation (clan pb) fights and becoming neutral )

     

    otherwise it will be harder to maintain satellite ports for some small clans now. 

     

                        tax      (~50.000 reals ?   perhaps )

    ------------------------------------------------------------------------------------------------------------------

    (Some thoughts)

    also in conjunction with this tax phenomenon a second issue occurs

    *  since the pb BR  fix * 

    huge clans with more than 20 active players can easily posses 20k ports and maintain and hold those ports

    but small clans with around /5 -10 active players are now also in the possession of 20 k ports  and can not suddenly hold those ports on their own .

    we are in need of a dynamic mechanic where small clans automatically have some kind of reduction or extention  on their port BR number

    >> let's say for every active member (weekly ) 900 BR .

    what means that satellite ports in the possession of (mostly ) small clans  will automatically have a smaller  pb BR rating. (fair deal)

     

     

     

    • Like 4
  3. not sure this is correct threat , but  can we have a 

    Warehouse master ( DLC )

    How to be a better warehouse leader is a great goal to have. As you may have guessed, leadership skills are highly prized in the workplace. This is especially true for those charged with managing or supervising warehouse workers, which can be a challenge even for experienced leaders.

    adding :

    15* selling slot contracts

    15* buying slot contracts

    5 port slots

    3 ship slots (3 traderbrig in fleet for example)

     

    reason :

    .to make the most of the warehouse issues per port .

    .overcome alts buying, and login alts issues at the same time. (especially the older guys  boys / girls with no boxie app)

    .we have so much things to sell  to trade or to make a upgrade or building a ship  that game only give a fraction of those products

    .to have access to the buyer (because of slot shortage, no trade possible )

    .more trade fun.

    .keep the trade industry going. 

     

    * why 15 

    instead of another number,   that is simple..... a alt is 10, 

    it is cheaper to buy a warehouse master than  a alt

     

    ps.... i want to buy 2 of those......  :)

    it seems it is in the wrong section can iot be moved to the correct one  pls..

     

    • Like 2
  4. Upgrade : 7 Provinces   (Dutch ) Guns 

    all caliber 

    - % horizontal and vertical dispersion 

    + 7 % penetration

    + 7 damage

     

    cost

    100 gunpowder 

    100 Guacata Saltpeter

    700 peanut butter

    700 Dutch Cacao

     

    Clan GWC

    By the 1650s, the line of battle had developed as a tactic that could take advantage of the broadside armament. This method became the heart of naval warfare during the Age of Sail, with navies adapting their strategies and tactics in order to get the most broadside-on fire.[17] Cannon were mounted on multiple decks to maximise broadside effectiveness. Numbers and calibre differed somewhat with preferred tactics. France and Spain attempted to immobilize ships by destroying rigging with long-range, accurate fire from their swifter and more maneuverable ships, while England and the Dutch Republic favoured rapid fire at close range to shatter a ship's hull and disable its crew.

  5. upgrade : Dutch Logistic Officer  (not perks)

    purpose fleet making 

    used on main ship in fleet 

    > gives + 1 extra  ship in fleet  >  in  total fleet

      (not working when upgrade is put in/on a fleet ship in fleet)

     

    costs :

    500 rum

    300 ukraine grain 

    200 oak

    2 Additional brake pumps (upgrades)

    2 iron knees (upgrades)

    10 victory points

     

    negative:  -1% speed total fleet

     

    Clan GWC 

  6. upgrade  Jan van Speijk

    Your ship never surrender. If your moral reach 0 the ship simply blows up.

    in radius 0-200 meters  fire and blow up for  65% (total hp  Hull/Sail/CREW  enemies and own nation as well 

    from 200-300 meters fire and 35 % mast /  sail /  crew  damage to enemies and own nation

     

    The negative: 

    -5% ship turning (no captain on the poop deck giving orders)

    -5% on crew sailing 

    -5% on gunnery

     

    Cost:  40 victory points

    100 Guacata Saltpeter

    100 gunpowder

     

    clan GWC

     

    On 5 February 1831, the naval officer Jan van Speijk in the port of Antwerp sent his gunboat together with almost the entire crew. With this very rigorous act, Van Speijk managed to prevent his ship from falling into the hands of the Belgian insurgents. Up to the twentieth century, this self-sacrifice for the fatherland was sung with national reverence, celebrated and commemorated. Frits Rovers, history teacher at the Amsterdam Faculty of Education, tells the story of this freak heroic act and the equally freak hero worship that followed. He describes the Belgian Revolt of 1830 against the background of the difficult development of the United Kingdom from 1815. He pays extensive attention to the role of King William I, to the Ten-Day Campaign of 1831, to the eventual separation of Belgium in 1839 and to the imaging tradition around the national hero Van Speijk.

    Edit final proposal

    • Like 1
  7. upgrade : Captains Torch.

    reduction of blow up time at fire ships - 50 % on time

     

    + 35%  sails damage radius 0-350

    also set fire on affected ships in the vicinity radius 0-350

     

    the negative side effect:  other ships with Captains torch on vessel >  with fire >  will get get on fire chock. 

     

     made in shop .needs: 

    50 Hemp

    10 live oak

    5 cartagena tar

    50 Guacata Saltpeter

    250 rum

     

    Costs 25 victory points

     

    Clan GWC

     

  8. 18 minutes ago, Cetric de Cornusiac said:

    Fleet Signal Flags

    fabricated in workshop

    Effects:

    when installed on leader ship (and only there), you can issue additional orders to your fleet ships in battle. Those are:

    (1) "Try to board ship X" (you click on target)

    (2) ""Protect fleet ship Y" (you specify ship you want to see defended by the chosen one)

    (3) "Sail in a straight line to direction Z" (you point a distant place on your battle map which determines a direction for chosen ship to follow). After ship reaches that place it will not stop but just pursue same course. It will still use cannons if opportunity arises, different to existing "retreat" order.

    Blueprint needs:

    New book "Fleet operations for senior officers in his Majesty's service"

    10x Suriname Indigo

    10x Swedish Flax

    10x American Cotton

    100 Doubloons

    not everybody has a king :

    "Fleet operations for senior officers in his Majesty's service"

    "Fleet operations for senior officers in Navy Marine service"

    ++

    but it would be nice to Target a ship with a indicator given by fleet commander.

    the targeted ship could get a warning for being targeted.... 

     

  9. info:

    in a lot of navy s fire ships were used as a solitair unit to attack with a single purpose to set fire to the enemy ships.

    Notable fire ship attacks include:(also pictures and paintings on the explosion radius)

    • Like 1
  10. 7 minutes ago, Durin said:

    regarding the topic, when was the last time you saw a small pvp fight where the winner barely survived with about 10% hp? i dont think you will even notice the seasoned wood in small scale pvp until you loot the sunk ship and see it. usually one side is so dominant that some percent more or less hp wont make any difference. now when it comes to big fights, port battles and such, yeah i guess the seasoned wood might make more of a difference, but what has that to do with accessability for new players? nothing.

    if new players join good clans with access to the woods is see no problem.

    just.... give it some time.

  11. 12 minutes ago, van Veen said:

    Balance means that you have a sweet spot where all things have a meaning. Everything has its advantages and disadvantages, but everything is viable. It's difficult. But the principle should be clear. 

    Now what is the point of the unseasoned woods when there is a seasoned variant that is better in every aspect? There is no balance to it. 

    Do you have any reason to disagree? Any argument? No?

    hold on was not finished yet :)

  12. 14 minutes ago, van Veen said:

    It's not about accessibility.

    It's about the gear imbalance that is increased. More bonus on top means more imbalance. It's as simple as that. 

    i simply disagree.

     

    i even can give you more examples : what even can be put in the game..

    1 Carved woods.  less strength to the build (justy carved and bend )

    2.Selected woods. where knees are already in the shape of the tree... what give you a much stronger build..

     

    We can even use more depth than already is in the game 

    the shipbuilding industry is much ,much more than we already have .

    but what you want is just a simple  and  rigide build of ships (but thats fine to)

     

    but for the builders of ships this is just the beginning.

     

  13. The only problem with the seasoned stuff is >>  :  access to the feature for all. (the fear)

    for some it will probably be unreachable  and that's why everyone seems to be so negative  .(or positive)

    ( as far as i look  at it it has the same characteristics as officer upgrades in eve...)

     

    so there is nothing wrong with it...

    adapt .

     

     

    • Like 2
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