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Thonys

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Posts posted by Thonys

  1. 1 hour ago, Ink said:

    Bekijk het eens. Maar het feit dat vergunningen niet uit gouden en zilveren kisten vallen, druist niet in tegen de spelmechanica (misschien had je pech). Vergunningen vallen gegarandeerd alleen uit pvp-kisten

    Но здесь небезызвестные и игроки PVE подвергаются дискриминации
    если это идет вразрез с механизмами честной игры. ?
    Вы также можете сказать, что уклон создается против игроков, которые могут или не будут этого делать.

    особенно когда речь идет о мелких фракциях, которые не справляются с форс-мажорными обстоятельствами.
     (в отличие от того, откуда исходит жалоба,> более того.)

    несомненно, это разница во мнениях в моем опыте.
    да ладно, немного не повезло - это тупик.)

    На мой взгляд, это должно быть в принципе доступно каждому, от мала до велика.
    различие между pvp и pve на самом деле должно быть устранено, если вы посмотрите на это честно.

    это требует еще больших трудностей, что, безусловно, не приносит пользы начинающим игрокам, которые иногда даже не знают, что на корабле есть якорь.

    также тот факт, что это не ведется на английском языке, и многие на сервере не рассматривают это в первую очередь
    немного позора в эту погоду.

    Но здесь небезызвестные и игроки PVE подвергаются дискриминации
    если это идет вразрез с механизмами честной игры. ?
    Вы также можете сказать, что уклон создается против игроков, которые могут или не будут этого делать.

    особенно когда речь идет о мелких фракциях, которые не справляются с форс-мажорными обстоятельствами.
     (в отличие от того, откуда исходит жалоба,> более того.)

    несомненно, это разница во мнениях в моем опыте.
    да ладно, немного не повезло - это тупик.)

    На мой взгляд, это должно быть в принципе доступно каждому, от мала до велика.
    различие между pvp и pve на самом деле должно быть устранено, если вы посмотрите на это честно.

    это требует еще больших трудностей, что, безусловно, не приносит пользы начинающим игрокам, которые иногда даже не знают, что на корабле есть якорь.

    также тот факт, что это не ведется на английском языке, и многие на сервере не рассматривают это в первую очередь
    немного позора в эту погоду.

    разница между PvP и Pve не должна иметь значения

    но давайте не будем принимать это на свой счет, это мой взгляд на это.

     

    But here the nebies and the PVE players are discriminated against
    if it goes against game fair mechanisms. ?
    you can also say that a bias is created against players who can or will not do this.

    especially when it comes to smaller fractions that cannot cope with force majeure.
     (unlike where the complaint comes from,> more of that special.)

    it is certain that it is a difference of opinion in my experience.
    oh well, not being lucky a bit is a dead end.)

    in my opinion, this discussed should in principle be accessible to everyone from small to large.
    the difference between pvp and pve should actually be eliminated if you look at it fairly.

    it is asking for even more difficulties, which certainly does not benefit the starting players, who sometimes do not even know that there is an anchor on a ship.

    also the fact that this is not conducted in English and many on the server do not view this in the first instance
    a bit of a shame this .

    but let's not take it personal. it's just a view.

    there should not be a difference between pvp an pve.

  2. 4 hours ago, rediii said:

    I think Santi is fine as it is already but agree on victory.

    Same goes for:

    - normal 3rd rate (give it 24 pounders too but maybe less HP than bello etc)

    - Buccentaure. Once mighty, The christian is better in everything. It even has less BR

    i agree

    buffed and nerfed (ideology on players needs for victory  .. bah...) : what a historical bloody shame... i say.. да ... как грязно, не забудь Павла

  3. 2 hours ago, Hethwill said:

    that game is seamless, NA is not. ( I wish, but not with seamless time dilation as in the game you refer to... )

    Battle Groups obey same rules. Need BR to tag.

    So make sure your Battle Group has enough BR.

    Same rule, no br no tag.

    and here the story continues

    4 wasa attack  + - 8 oceans ,and the br fails

    8 oceans attack 4 wasa and it is granted

    i do know how it works by the way... the br originally was used for and invented to protect fleets >>tagged by BC...

     

    - in this scenario the big ocean number nation use this as a cheat: 

    but high ranked (single br count) numbers will be a issue for some nations you know (just saying )

    if the big nations also  came with 3 or 4 rates that br number would not become a issue (but who am i.... to tell the future.. )

    ((( in this scenario the big ocean number nation use this as a cheat ))) in favor of the biggest... in favor of the big groups.... in favor of the big bully....in favor of the biggest  ...(i can continue but you see the little problem here , or don t you see it, if you don't see it >>  well good luck in a other game because its a loss of time and effort with no gamy aspect (just do the silly walk) people are no interested anymore )

    solution:   as  it still not working correctly as it should work:  (if br it above 1500 br total fleet group >>   there is no limitation to deny a battle.

    the ocean needs a other br number not only 800br but also the number 400 br(SOL   thirt rate ) or something in that order

    it is up to the admin to look in the matter. and to come up with a thought about it. he can leave it as is . but also give a opinion about it for future implementation aspects  to come .(not finished game aspect) 

    this is just not perfect. the perfect game would be>>>> to get rid of limitations and restrictions as long as the game engine has no problem with it ..

    also the br is a product of the" old listening to player input "what was a huge but also sneaky silent mistake ...(no blame for anyone the intention was good)

     

    quote of the day: "creeners are screened out by a limitation and BR what is used as a cheat"

    2e  quote :" use 30 oceans to take a port by staging BR as a "do the funny walk" tactic"

    3e quote : ""  do the funny walk and take a port a day" 

    4e quote" NA  "NO tactics involved."

    5e quote "small nation? big loss on forehand? "

    6e quote:  let's stop quoting it makes you sick by the thought of it on the next version" (probably to deep for some)

  4. 22 hours ago, Hethwill said:

    ...right...

    Careful what you wish for... it may actually happen. 😣 ... and then the same folk will be asking for the opposite...

    Battle Groups work perfectly. BR difference for tag works good. I don't get the issue.

    Yeah sure, at marginal BR difference a group of 4 or 5 Snows can tag a lonely rank 1 SOL. Tough luck.

     

    just a small example:  where the choice is taken by the game .. 

    group attacks and single attacks

    if i attack a single player the whole group seems to be attacked in the circle 

    and that is the mechanism whats under fire here

    actually development need to go to the EVE system   where groups do not exist.      

    4ACA920FCD7274A0A3280310ED0837A0FBB7CA4D

  5. Upgrade:

     

    "The smoking whaler "

    ( Hiding crew >>  to fool the enemy )

    (From the theme movie command and conquer:   where a war ship looked like a whaler to fool the enemy and let them bait the fight  and  get trapped )

     

    manufactured at workshop.

     

    Effects:

    The enemy can not see your crew in battle 

    ( enemy can see your crew in the boarding window.  )

    Needs:

    provisions 200

    Fish  100 (  any type will do)

    oak 100

    hull repairs 50

     rig repairs 50

     

    Clan:  GWC

    upgrade Tip for use : people who sail under crewed are hidden in battle.

     

     

     

    • Like 1
  6. 1 hour ago, Lukas97Austria said:

    Let's play a mind game. You are in a ratt trinco or what ever and an requin tags you or you tag one. 

     

    What will happen? Exactly requin approaches, catches one boardside and sail away.   In that case if Privateer Vs ratt I am sure the Privateer will run. Or keep distance and shot sails to waste time until there friends are here to retag the ratt. Nah I think it's good that small ships can't tag big ones. On the other hand people cry for realism. Sorry a Privateer would never attack an rättvisan 😂🙏

    yes yes lets play a mind game .. i like that..

     

    you mean..... it is just like a..... victory attacked by a snow 

    the snow would run and sail away very hard ...?

    and yes i do understand the issues :)

     

     

    • Like 1
  7. 17 minutes ago, Aquillas said:

    This was added to prevent Port Battle fleets to be screened by small ships, which have no real intention to fight, only to tag and tag again the sails of big ships, to prevent them to get out of the fight during 90 minutes.

    It works as intended. The advantage of removing it would be small compared to the drawbacks.

    true:  and i agree ...

    but what about the one on one situations ... 

    its looks unnatural and weird .

    i do understand why it is this way.... but it seems not right.

    and yes you should take a bigger better ship. but the noobie would not understand.

  8. 24 minutes ago, William Death said:

    It is intentional.

    You need a certain amount of BR in order to tag. I believe the last numbers I read were that you can tag 5x greater BR when solo. Groups scale differently. Perhaps someone can confirm those multipliers, I'm not absolutely certain those numbers are correct anymore.

    Its done to prevent trolling people. Before that mechanism was implemented people would buy a cheap ship, or even just use a cutter and tag in entire fleets and kite them in battle to waste their time. 

    Realistically, you're not going to defeat someone with 5x your BR unless they're very, very, very bad, and you're very good. Or they're AFK.

    well... give him a chance to sink.......

    and if the rat is afk it should be possible to get him in battle(why not)

    it is a 1 vs 1 situation...

    here you see that br has his counterpart... what is a restriction on his own. a rativisan is allowed to sink a privateer, but the privateer is not allowed to sink a rat...that's  weird (we live on the pvp server ?

    i only see the benefits for the big fleets here  ...weird,.. but for a reason ...guess who's benefits it is.

    the tagging br should be balanced in benefit for the small ships (every one ship is a one ship)

    my solution: give every 7 and 6 rate  ship + 80 br points  for a start .(except the BC) 

     

    • Like 1
  9. Hello all
    feedback time

    I just want to have a small discussion and give some feedback about the access to hostility to ports from the Dutch perspective.
    and also to generate an answer about a topic where the admin spoke about how he looked at the RvR.

    For the moment when we look west and see the Swedish nation conquering ports, the Dutch don't want to be left behind. and we would like to deploy enemy activists at San Andres without overriding the sweden

    ,6C596B514B958A4419DABA082B5AB50C0777F15C

     

     

    and also at Nassau.

    BF7E24FF874CCD132356359E0D3FCC0F54BB7EB9

    - What's wrong with the Dutch.
    Since the Dutch are not represented in the north at fixed ports and can only operate from freeports ao shroud cay and great corn.
    the Dutch cannot apply for hostility for San Andres from the port great corn and nassau from shroud cay. this is therefore something that does not generate access for Dutch troops to gain access to those areas. So there is a restriction that does not really work for the Dutch.
    - ( The Dutch are therefore trapped in their own region where they have to deal with double ports north-south ports in the main area, and west-east ports in the gulf which, in the bargain, also swallow too many port slots .(scattered buildings everywhere) also (port point issues)  , and (The extra port requested in the past, which led to the removal of those port restrictions was never granted).


    -What also ensured that non-loyal clans who first sought refuge with the Dutch now no longer see salvation in their expansion and point to each other finger-pointing at laxity for waging hostility. and as a final conclusion after the end of this distress leave the nation (which you can see in the many quarrels we have had with; cabal, monks, lions and the rapid decline of active members who no longer see it at all) to deliver their share in RvR.

    with the conclusion that; The current hostility mechanism does not cooperate to lend a helping hand to this process. so this system does not work to make a leap for the dutch clans to the so-called north and to get away from the south. the Dutch are stuck.
    The same is for the shallow harbor in the north of shroud cay one can make hostility for nassau (which is now neutral) so here too it is so that we can do nothing (except attack ports in a crawling process which Dutch people do not want at all and cannot live up to anything because of heavily falling numbers.

    What I do see is that the Dutch have a shortage of gates to maintain an establishment. and always have to switch between gates (north-south own area, west-east own area) where the supervisory body loses its influence in areas that are not always under pressure, but which are attacked from time to time, whereby no access is made has more to respond on time. with the current numbers.

    On the other hand, other nations need not be afraid that the Dutch are still a threat to the other nations.
    (That does not mean that the Coast Guard is not there. You will lose your ship if you touch us.)

    the question remains also. is this the way and should this work as "working as intended" should the dutch be or become a programmed carebear state.


    - But how should we go on?
    I have no real idea in the current situation, and I hope the leadership can come up with something. for the dutch those restrictions do not work quite well.
     in EVE you also do not have the gate and port restrictions and that is for a purpose, especially if you have to travel.
    or have possessions or must defend or conquer territories.
    a vision of this could help me and many others. since this is a core event (RVR) at some point for players to keep playing at all.
    something does not work quite well for the dutch people in contrast to other nations that do not have this problem, at least that is how I see it. 

    if other nations have similar problems, i want to hear them gladly.

    ps.dit is not meant to offend people or pass judgment, but a sincere view. on port hostility access . also i am not asking for the old flag system. and sorry for the bad english and long reed.

  10. On 12/13/2019 at 5:14 AM, Loras said:

    Please make the protractor activated by default on the map.

    There is no real reason it cannot be. I hate having to click it on every time I leave a port and open my map. 

    It just adds a few clumsy clicks every time you set sail. 

    fully agree  it should be on the map by default

    or optional (way of live)

    also wind direction should be in the upper right corner. of the map . (or optional)

    windricht.jpg

     

    • Like 3
  11. 7 hours ago, U.S. Fact Checker said:

    I am surprised that the losses of Dutch ports to the U.S has not been mentioned as they have mentioned the Prussians many times during the latest Gazette release. This is truly biased journalism because he isn't telling the true state of affairs that the dutch are dealing with. They are losing to both the U.S which should be in the news as a nation coming back to being a major player in the world and Prussia which is also staking its claim in the world.

     remember that making a full color newspaper cost doubloons :)

    a free copy cost nothing (not the extended political version)

    information that goes deeper into things cost doubloonies

    I am already waiting for the next subscription ....lol

  12. 6dpq33kvl.jpg

    The Willemstad Gazette (W G) has been named the best designed newspaper in the Caribbean. The newspaper can call itself Caribbean Newspaper of the Year for a year. Last year De jaheil papers won the Caribbean Newspaper Award in the regional weekly  news category.
    The international jury calls the WC "an example model for Caribbean newspapers".

    The blue and white colored newspaper underwent a metamorphosis earlier this year. The W G now comes in a handy format with, among other things, a new design. The W G Persoonlijk weekend magazine has also been updated.

    Recognition:

    Editor in chief Gregory Rainborough is happy with the recognition. "We started this project in August 2019 with the ambition to make the best newspaper in the digital age," he said in a response. "Of course you are never done with such an exercise, but this prize is a good reason to reflect on the success of the new W. G."

    A total of 25 newspapers from 11 countries competed for the Caribbean Newspaper Award.

  13. Willemstad  Gazette 4 a good read and working alternative version as well.

    it was:  spot on.

    excellent .

    i certainly hope some other nations share their vision and journalist very soon to the news paper (if they possess any ....lol) 

    many have comments but no real content to share it seems .

  14. 51 minutes ago, Captain Biggus Dickus said:

    Is there a way where I can follow up the status of the in-game REPORT I sent against a toxic player? The player (not to be named here) really threw out racial slurs and stereotypes and I wanna check and make sure if the player is gonna get punished or no. Thanks! Have a good day.

     - the only way is to make a tribunal

     if it is really toxic and against game rules.

     - or right click in chat on the person and report (no feedback)

  15. look at penetration of the carro`s !

    if you shoot at a ship they go in any direction except the ship you target :)

    you better stick to your old set up ;) if you ask me.

    new ships /upgrades are coming in  ,they have to get a place in damage output 

    one of the reasons we had a update on the guns ...but dont listen to me i am a noob :)

    • Like 1
  16. 5 minutes ago, Cursed Monkey said:

    😂

    Ok in regards knowledge slots, then no comment, at least we  keeping this topic alive! 

    Mmm yes in regard to the (hard) language  >>its not about facts, but more a expression of feelings... what gives more a impression of feedback. i believe.

    remember>>  the feeling of the game>>  keeps you afloat.

    • Like 1
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