People complained that allies were dogpiling their missions, interfering, griefing and causing them to receive less xp. To make people happy and to prevent pvp exploits the current system was implemented. People will never be happy it seems
Technically it was 4v7 and you had 2 connies, it was a far more even fight than you are attempting to portray here, but it was fun none the less. Hope to meet you in battle again in the near future
Are you thinking AI fleets are actually player controlled fleets? If it doesnt show a player name and rank when you click on it then it is an AI controlled fleet which are not subject to the same restrictions as players.
There is a difference between more accurate and 99% percent accurate from halfway across the map. I fully understand that with the current towers it is necessary to have any sort of risk when taking ports to have them work this way, but it is hardly realistic. It is still a matter of a round projectile firing out of a smooth-bore cannon. I just hope when they add real forts with more guns they behave more reasonably.
He clearly stated he was a pirate in his original post, if a British player joined the battle green to you and fired at you then he has broken the rules. I would advise you to post any proof you have so action can be taken.
Was said British boat you attacked Player or AI? If it was AI was it a contraband trader? Was the player that joined red or green to you in the instance? It is possible that he joined as a pirate in the side of the trader as I believe contraband traders show as pirates when pulled into battles.
I agree the missions spawn points in most cases seem to be purely related to distance in a straight line, it seems like it's totally failing to take into account any landmasses that might be in the way. Also why am i getting master and commander and higher missions spawning in shallow water?? Like how is that even possible?