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cainn

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Landsmen

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  1. With a little more fleshing out I think this, would be the way to go. The power of politics and land ownership should be put in the hands of clans and not individual players. This encourages like minded people with the same goals to consolidate and organize. Would give the opportunity to add a lot more into clan mechanics as well, which seems to be sorely lacking at present. Overall any political system is better than no political system and I look forward to testing whatever system may come.
  2. Sadly that doesn't work as well as you'd think, been there done that got the t-shirt. I would have been better off putting out the fire and fighting the old fashioned way.
  3. I may be incorrect but I am fairly certain that none of the third rates we brought to that port battle or any others in recent history were under crewed. If someone has proof otherwise I'd like to see it.
  4. No one is accusing anyone of exploiting, what Mr.Howe was referring to was the port assault on St. Johns. The window was set for 00-02 according to the in game clock. The flag was not actually purchased until around 0250 according to the in game clock. Whether or not you knew this to be possible and planned for it or not isn't really the point. The point is the in game UI led us to believe the window had expired and thus over half of us waiting in the port to defend had either logged out for the night or decided to use our teleports to go elsewhere. As far as setting port times you need to realize that we can not even see the times on our own ports or who is lord protector unless we actually sail to every single one. Also half of our port timers cannot be changed due to the people that set them are no longer playing the game. That is what I personally am frustrated about, i don't care that we lost ports I care that we couldn't even put up a fight due to a poorly designed "placeholder UI" that should have been the first thing in this game to get finished, but instead people voted just to add more crap to the temporary UI that honestly doesn't seem to be adding much.
  5. Oh well, was worth a try. I'm sure we will be back someday regardless in this map or the next
  6. Hmm looks like french ships to me, well done frogs.
  7. Eve online is not a single server, Eve online is hundreds of servers that are interconnected. Every time you jump a gate you are being handed off to a different server. That model simply doesn't work for this game unless everyone is okay with loading screens on the open sea.
  8. You act like just because we are British we have never fought a battle with significantly less BR than the opponent. We have and we have won them on more than one occasion. The first defense of Little Inagua we started the battle down 1.7-1 in BR and ended up sinking all but 6 of the attacking force. It is possible you just have to know your objectives.
  9. Finally a post i can agree with, at least for the most part. Here is my counter-suggestion. Make the BR difference needed to win stay the same that it is now at 2-1 however, the BR difference has no effect on the battle until the timer has expired. Upon the timer running out if the attacker has killed all towers and holds a 2-1 advantage they win the port. In addition to this make the "circle of death" start closing in earlier in the battle, say somewhere around the 45 minute mark and have it end up at its smallest around the 1 hour mark. This gives the attacker basically 45 minutes to take control of the center of the map and take down the towers. If they fail to do this then they have to make a decision to withdraw or close in and brawl with the defenders with the towers still up. On the other hand if the defenders get forced out of the center and lose the towers in the first 20-30 minutes the battle doesn't just end, but the defenders have to make the decision to come in and brawl with the attackers or abandon the port. The only drawbacks to this system that stand out to me is that this will make it nearly impossible for any attacking fleet of equal BR to the defending fleet to have any chance of victory assuming both sides have captains of equal skill and it opens up the possibility for a few ships to draw out the battle and waste the time of the attackers. As for Bach, I can understand your frustration however, you have already stated earlier that you did not even make it into the port battle so you literally have no idea what happened in there. If the French wanted a bloodbath they had the opportunity. They did nothing to prevent the attacking force from having free reign on the towers. If they had managed to hold us off for another 30 seconds we would have lost the 2-1 BR advantage we needed to end the battle.
  10. How many times do I have to say this... A port battle is different than an open sea battle, if you don't defend the port you should lose. If you place a higher value on the fleet of ships defending the port than the port itself then that is your choice. The BR difference mechanic is there for a reason and I think it should stay there, at least until they introduce land and the new forts after that we will have to see. As it stands now without that mechanic you either have to shrink the size of the instance to the point that it won't be enjoyable for either side or there is nothing to stop people sailing around the edge of the map for an hour and a half to "defend" a port. Having said all that I don't believe this discussion even belongs in a thread about server health. Port battle mechanics is not what is losing players from the game. If anything it's the lack of content outside of RvR. As it currently stands there is nothing to keep anyone playing this game besides grinding and RvR.
  11. Your right it isn't, it's about a bunch of people that want to force others to play the game their way. Your entitled to your play style and I'm entitled to mine. Get off your high horse and quit trying to make villains out of anyone that disagrees with you.
  12. Okay at the risk of sounding like a broken record, let me state again what happened at Fredericksted. That entire attack came about in response to the French parading a victory and 2 pavels around outside of Vieques. This fleet was spotted moving into Fredericksted. Word was sent out and the British fleet was amassed to draw the French into battle. We had no way of knowing the victory would not be there or the other multiple third rates that were seen at sea would also not be there. I personally expected to be facing a fleet of 7-10k BR. At the start of the battle we split our forces in two and charged the towers to get them out of the equation as fast as possible. (42lb sniper cannons are not fun to be on the receiving end of) While this was happening the French forces retreated away from the towers instead of defending them and thus the port was lost. Keep in mind once they put land in these battles sailing away will no longer be an option. If this was an open sea battle I could 100% see your point and would agree with you, but it isn't. The objectives in a port attack/defense are different. If your fleet abandons your port defenses then they have effectively given up the port. Maybe they should change the BR mechanic to only register the BR of the ships that are within a certain range of the towers?
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