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ironhammer500

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Everything posted by ironhammer500

  1. To make pve challenging just add difficulty levels to missions where easy spawns basic geared or quality ships and the top one say insane mode or expert spawns best quality ships with best gear that way players have a learning curve which to fight the AI on rather then just super hard...
  2. Quick question i have a char on pvp EU, but my main account is on PVE server, the problem is both have the same name, but different nations( i went pirate on pvp, now i want back!) So how will that work?
  3. Great idea....um PvE. Does this work on Npcs?
  4. Maybe make them craftable for testing and feedback purposes, no point selling paint people hate. I do like the idea of premium paints maybe be account bound not just 1 time use, that give perks. But i think as testers we should say yes X paint is good. Or no X paint looks bad.
  5. Maybe that is what pray is for? To not be smite by the devs?
  6. Well would make sense a Hurricane would be pretty cool in NA but idk how they could pull that off, im not expert on Sea temps or weather temps so would those listed indicate a Hurricane?
  7. If pray is related to Storms, will these Storms in these spots be the only ones pray works with? I did use pray during a Storm and found it did nothing. I making my way to the location ill be spamming pray to find out if it does do anything.
  8. Well they should know us captains will sail towards a place we have been told not to go near. But its going to take me 3-4 hours so ill miss the time
  9. Well this is not very fair on a lot of players on the other side of the map...maybe free tps if u got the letter...
  10. Considering it takes a while to sail to these places from other spots on the map is this related to the event, a simple yes or no is ok without spoiling it...Cause for some that is 3-4 hours trip
  11. Same issue with being kicked out of battles I reported ingame with that happens. Image from steam. http://images.akamai.steamusercontent.com/ugc/270600773565574676/E72912F9D27B4BC2E4077B244C40FFF0D6A960BB/
  12. Honestly i did not noticed the ping change in terms of battle performance. Server seems stable no wild ping spikes or anything so if it works and is cheaper in the long run then i say keep it. Now can we get more players to maybe test the server
  13. Yea could of been temp issue, kinda hard to get AMD to control the GPU fan now they seem to not like letting us tinker with settings.
  14. My Game crashed during a battle, seems to be a Graphics failure, the sound kept running in the back ground but the video was gone, I could still use other things on the comp like Web pages and videos. [2016-Aug-11 19:26:55.808687] [5:Debug] d3d11: failed to create vertex buffer of size 39120 [0x887A0005] [2016-Aug-11 19:26:55.809687] [5:Debug] d3d11: failed to create index buffer of size 1956 [0x887A0005] [2016-Aug-11 19:26:55.861690] [5:Debug] d3d11: failed to create index buffer of size 2754 [0x887A0005] [2016-Aug-11 19:26:55.882691] [5:Debug] d3d: VB or IB is null [2016-Aug-11 19:26:55.882691] [5:Debug] d3d: VB or IB is null [2016-Aug-11 19:26:55.882691] [5:Debug] d3d: VB or IB is null This was a bit of the log from the game error, due to having been in a battle at the time. First time I have had the game crash during a battle since the new update, never had it crash before, Drivers are update before anyone says its your GPU. Blitz PVE One. Edit: Phew lucky the game logs back into battles now seems i was out of battle range long enough to escape, didnt lose Dura.
  15. NvM ill just reap my lose due to errors, but i do however suggest a better UI layout for now ill avoid fleet.
  16. This also stops you repairing your ship to the icons disappear.
  17. I got to flag captain but the whole fleet thing is new to me, there was no warning about deleting a ship, just a confirmation, no bold red text or anything. And i did do the F11 thing but no way to tell if it even went through. Id like the ship back is possible due to what i think needs to be a major fix with the UI system, should not be allow to delete ships like that with no major anti idiot checks or warning. What it needs it is Dismiss - removes the ship from fleet and sends it to the ports its located in. Take - Take out with the fleet. Some little UI tooltips or hints or something that makes it easier to understand.
  18. So i tried to use the fleet feature when i found the ship i put in fleet my redeemed Bucentare did not come with me i tried to dismiss it thinking that it would remove it from the fleet, instead it deleted the ship, Is it possible to get the ship back again? It was redeemed the day before with nothing on it and no dura lose, the logs should show that. There was no warning on the UI that the ship will be deleted no tips or hints on the fleet screen, this is a major issue if it is not addressed with proper tool tips/warnings. Captain name is Blitz on PvE One, Incident happen at around 5 pm GMT 06/08/2016.
  19. It needs an overhaul but i feel that will come with a New UI and the production buildings/port overhauls. What we have is ok. But needs major work, if they want to do a player driven world.
  20. The Open world is empty, Lifeless and takes to much time to sail from one end to another. I understand making a realistic world but OW travel needs to be make viable to those with very little play time. Some of us wanna chill in Naval combat or trade a bit, not sail for an hour in the same boring open ocean scene. Hence why i said revert back to the PvP Arena mode till NPCs/wars/diplomacy has been finished.
  21. Its to early to put a "the game is dead tag" on it. At least i hope so, as a fan of naval combat i like this game much better then many of the other names out there, however i feel its unfinished nature is its undoing. Reading the reviews and opinions of forum member and the steam reviews will help make this game better. People will leave, but the question is why do they leave, please take this seriously. Find out what players do not stay with the game. Most of it seems to be Problems with AI, Lack of stuff to do and Open world issues like taking to long for most players to get anywhere.. Perhaps we could go back to the Arena style game before it came on steam? That game seems more interesting while the Open world is finished in the background.
  22. Lighthouses would be a great addition also i know this wont look "real" but maybe they can make the shallows sections glow a bit at night so you can see it.
  23. As long as Rank/XP and crafting xp/Blueprints are not wiped then im fine, i think wiping crafting xp will also be a big killer in the community i know i would really be less willing to even play after my time and gold invested in crafting.
  24. So what if it wanted to be a pirate, would i be better off doing the normal pirate thing and attacking. It would be better to allow to transfer crafted xp if no ships or gold is transferred then how will i gain gold if i only have high level missions. I think they need to include crafted xp before nation changing is allowed. Or increase crafting Xp What about my Clan to? I think the Nation swap needs more testing and thinking about.
  25. How will switching nation actually work? Like what will happen to my ships and other assets, Craft xp and outposts.
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