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Ingame grouping other than by clan or battle groups needed


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Players are organised in nations. Nations are organised in clans, and some independent free-lancers aside. For temporary purposes, we can join in ship groups and battle groups.

What is missing here?

The possibility to team up across clans for various purposes.

220px-Board_Room_of_Admiralty_Microcosm_

Examples for such groups:

I am thinking of a sort of "round table" where all clan leaders/representatives of one nation assemble for discussing the interests of their nation. It is rather difficult to do this without forming a group, you have to address each one personally, or you evade into means outside the game, like teamspeak or a Steam group. Would be easier to have a message board ingame for any group you create.

Other purposes could be trader or interceptor groups who are planning to form convois or squadrons, without regard to which particular clan one is belonging. Or a shipwright and his customers, beyond clan borders. The founder of that group can also dissolve it again, while invited members can leave when they want. Pretty much how battle groups are functioning now. This 'special interest grouping' should stay intact after logging off, being as permanent as a clan.

Clan forming is no solution for this what I am suggesting here, because you can only be member of one clan and that's it. There are more reasons for communicating, though, than inside chat of your clan. The national chat is no good idea because there are spies.

Don't see why we should be limited to just one membership. Make it multiple.

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Clan leader meetings?  Just use TS since we aren't going to type every thing in game, I mean it's what most nations all ready do any way.

You do know you don't have to be in the same clan to do a 12 man group or the 25 man battle group right, hell you don't even have to be in a clan.  Though you won't get in a port battle unless your on the list group or not.

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You suggesting this as a mechanic ? Like... something similar to WW2Online HQ ? Or what exactly ?

If this is the case...

Please write more details on the possible mechanic design as you envision it, with some of the most probable pros and cons.

Thank you.

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15 minutes ago, Sir Texas Sir said:

You do know you don't have to be in the same clan to do a 12 man group or the 25 man battle group right, hell you don't even have to be in a clan.

I know. Trouble is the current group forming is temporary and vanishes with every restart of the game or your disconnecting.

Actually my suggestion can be melted down to a concept of "multiple clan membership options", while the clan still stays a clan and your second, third, and so forth memberships serve other purposes than your clan's. Like I said: you are also a trader, a member of coast guard, a customer for things being manufactured, and what else...

And those special purpose groups have a bulletin board which is not wiped with every restart of the game. Deleting things there is done by group founder or elected chairman.

Most prominent use is this what I talked of as 'round table' for the clan leaders of one nation for meeting conveniently in the game. For discussing strategy for all clans combined.

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24 minutes ago, Hethwill said:

WW2Online HQ

Have no idea what this is.

You ask for more details on the mechanical design. Sorry, I am no programmer. I perceive things from view of an average player. But I am confident commentators in this thread may enlighten us with further design ideas how this could be implemented.

I'd be happy for means of more versatile communication tools. Clans are fine, but they have particular interests which sometimes are even in conflict with those of the nation. Like for example what we have seen recently among the Dutch who were either pro Sweden cooperation or against, determing their relations with France. I am hoping for communication tools which are not bound to clan membership and are also not open to everyone, as there is some secrecy necessary for some planning.

Say, there is a group of traders (from various clans) who serve on an established trade route. Again and again they are looking for other traders to team up for convoi. Now if they all would be in a 'special group' for that trade route, they could easily negotiate the next convoi to start, without giving in national chat the hint to spy as where to strike for their alt account in a hostile nation. (and about spies I will soon make another suggestion)

Edited by Cetric de Cornusiac
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(1) One person founds a 'special permanent group', if I may use this expression as we have no other.

(2) He informs others of the purposes of that group and invites them. They join. The purpose of that group is not compatible with that of a standard clan, it is for a task, basically for communication beyond clan borders.

(3) Members elect a moderator for that group if it isn't automatically the founder.

(4) Maybe a pull down menu for all groups of that sort in one nation. You chose the one you want to make messages in. Maybe only the ones you are member of are visible, for everything else you would have to be invited first.

(5) Group stays permanent in that pull down menu until all members left or the moderator cancelled the group.

(6) Bulletin board of that 'special permanent group' presents content which stays there as basic info, does not vanish like chat messages after restart. Edited by moderator.

--

Hope this helps.

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9 minutes ago, Cetric de Cornusiac said:

You ask for more details on the mechanical design. Sorry, I am no programmer.

No need to be a programmer. Ever read game rulebook explaining a mechanic ? Same thing, just less detailed of course :).

Also thanks for the follow up post, it makes everything more clear.

 

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2 hours ago, Slim McSauce said:

Clan alliances or non-specific group lobbies for general purposes that can be used as a safe meeting arrangement for clan leaders?

Which can be used for anything. Your fantasy is the limit.

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I just hope I will not be made responsible after an implementation when they swap porn in such group. "Naughty 18th century wenches illustrated for the lonely seafarer" and such...

Edited by Cetric de Cornusiac
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