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Capt Aerobane

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About Capt Aerobane

  • Rank
    Junior Lieutenant
  • Birthday 10/23/1999

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    Sailing for France, by the name of StaleMemes

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  1. Capt Aerobane

    DLC ships

    People will pay real money to wear hotdog hats and put Christmas lights on weapons, they will pay for a ship that's only unique with no big advantage.
  2. Capt Aerobane

    Dismasting / Destruction

    I'd like to see this, and also have demasting based not only on damage, but also force exerted on the masts (from sails and ramming). That would be more realistic and encourage people to sail in battle sails, or at least make there be some depth to sail setting choice. Full sails would be fast, but a single lucky broadside could take down one or all masts, while battle sails makes demasting nearly impossible except at close range and under heavy, sustained fire. Battle sails would once again be a must for large lineship battles. It would also make "T-Bone" ramming to force boarding more costly. You ram into their side head on at speed, your ship suffers a more violent jerk, and could lose one or all your masts crippling your ship and allowing them to open up range and pick you apart. They may have a bigger hole in their hull, but ships rarely sink from ramming in Naval action so its better than losing one or all masts.
  3. Capt Aerobane

    Grief Fleets

    The day the developers officially endorse holding someone in a non-combat battle till they have to surrender out of time constraints or annoyance as a legitimate tactic is the day I put down this game for good.
  4. Capt Aerobane

    DLC ships

    I laugh a little I cry a little 😂😭
  5. Capt Aerobane

    Enable Full Pay to Win

    Cosmetic items in tf2 give 0 advantage whatsoever and still are a massive source of income that has supported the game for years. Obv not the same genre of game but the principle is the same.
  6. Capt Aerobane

    Stop using mm/dd/yyyy

    US month/date system is based on a paper calendar, you first flip to the month then find the day within that month (iirc) it's honestly not even a huge deal, it would be best to just let people choose the layout they want.
  7. Capt Aerobane


    My 300 dollar plastic shitbox is still going strong 6 years later, screen is now leaned up against the wall tho
  8. Capt Aerobane

    Caribbean Invasion News

    we are told every day on forums "skill>books" "mods don't matter" "you don't need the skill books to be competitive" And yet we are told that the US farming, weeks and weeks of work, is all to get these books so a clan can effectively go on the offensive? "irrelevant" books. I dont know who, but somebody is lying. when people put their own gain ahead of objectively assessing a situation, it never bodes well for a game.
  9. Capt Aerobane

    Name 5 things you would like to see in NA

    I'd like to see more interesting PVE and missions, like attacking settlements, besieging small towns, supporting ground operations, intercepting/escorting convoys, whatever module/wood type nerf, so ships stay closer to their base stats and knowing your ship matters again more control over ports for clans piracy improvements (pirates, possibly with permadeath and infamy for a totally different play style. Also privateers, targeted towards solo players/small groups. (Mercenaries clans can hire to generate hostility on enemy ports, see below) Ditch "pirate nation" as it doesn't add anything new and there are so many other nations dividing up player base switch from pve mission based hostility/port battles to AI merchant raiding/protection based hostility/profitability for ports. Sink lots of enemy ships and you get better window for PB, protect your own shipping to get better income from port and more resource production. Remove random open world AI, except right around capitals for protection. Instead have ships generated by ports, each setting sail with specific tasks.
  10. Capt Aerobane

    Le Requin Testing and Feedback

    The Requin highlights how silly these mods are and now would be an ideal time to just dump the spanish and pirate rig refit series entirely in my opinion. They offer too much of an advantage for some ships, and destroy the importance of ship knowledge and experience. (Knowing your best point of sail relative to that of your enemy is pointless if the enemy can just slap an upgrade on and completely change the most fundamental characteristics of their ship)
  11. Capt Aerobane

    Experience Points (XPs)

    +1, only because I'm not allowed to like a post more than once
  12. Capt Aerobane

    Ninja Santi and One Shot Kills

    Could someone please explain exactly how leak mechanics work? When a ship is "leak sniped" does that mean the cannonball penned one side, travelled through the hull, and then punched a hole in the other side (underwater)? Because I know bullets and cannonballs decelerate really quickly when they hit water so the idea of shooting through several feet of water and then the hull to cause a leak below the water line seems implausible to me. And if it's just hitting the lower hull that's exposed above the waterline by heel, then shouldn't just holding course and handling yards to increase heel to the opposite side cause these punctures to stay above water? clarification would be appreciated, this mechanic wasn't really a thing when I was more active in PVP
  13. Capt Aerobane

    Le Requin Testing and Feedback

    Hey Admin can you tell us roughly how much will it cost?
  14. Capt Aerobane

    Le Requin Testing and Feedback

    *meant to say raking fire
  15. Capt Aerobane

    Le Requin Testing and Feedback

    Looking at the point blank pen on the 2 pounder I imagine taking fire from them will be quite devastating, easy when pursuing