Jump to content
Game-Labs Forum

What is up with accuracy?


Malakin

Recommended Posts

Bad luck mostly. 5% of 1100 is approximately 55 shells, which you're slightly below but otherwise fine.

One of the main problems you're having with the 5% accuracy is that each event is independent. Just because you miss one shot doesn't mean that the next one has a 10% to hit. It still has only 5%, kinda like having to flip a coin.

If you're into probability math, it's because you have to multiply for each event. Having to multiply by 0.05 for 10/15 times is going to sink your overall probability of achieving a particular a certain number of hits.

Link to comment
Share on other sites

30 minutes ago, AurumCorvus said:

Bad luck mostly. 5% of 1100 is approximately 55 shells, which you're slightly below but otherwise fine.

One of the main problems you're having with the 5% accuracy is that each event is independent. Just because you miss one shot doesn't mean that the next one has a 10% to hit. It still has only 5%, kinda like having to flip a coin.

If you're into probability math, it's because you have to multiply for each event. Having to multiply by 0.05 for 10/15 times is going to sink your overall probability of achieving a particular a certain number of hits.

True, if i stayed at 5%, (though 30 is still almost 50% less hits than expected) but i spent most of the fight between 15% and 25%

Edited by Malakin
Link to comment
Share on other sites

21 hours ago, Malakin said:

True, if i stayed at 5%, (though 30 is still almost 50% less hits than expected) but i spent most of the fight between 15% and 25%

The numbers are guesses, not exact. You can see each shell is modelled and the % chance doesn't take everything into account that can happen.

Still like ships listing heavily e.t.c. which can make them really hard to hit.
Also are you including ricochettes, which count as hits?

Link to comment
Share on other sites

On 9/20/2021 at 1:52 AM, Malakin said:

True, if i stayed at 5%, (though 30 is still almost 50% less hits than expected) but i spent most of the fight between 15% and 25%

Do not forget that immediate evasive action, such as dodging torpedoes or sudden change in direction can throw off the aim even if you have high percentage. Saw it happen quite often on youtube videos, where even with +50% chance the salvo would completely miss the target because of dodging or similar abrupt changes.

Link to comment
Share on other sites

There is an issue. Enemy ship can move steady in a straight line and have ZERO hits despite 20%+ accuracy, and your ships get pummeled starting from ~5% regarless of evasive actions.
Kind of magic number that is, 5%. When their estimate accuracy is below, they barely ever hit. When above, they start hitting reliably.

  • Like 1
Link to comment
Share on other sites

I had two ships firing ~30 9-gun salvos each at 7% accuracy. No maneuvering, parallel broadsides here. I think I got 3 hits total. There's a >50% chance to get a single hit on any given salvo. Once I'd seen them fire 10 salvos each without a single hit, and I think to myself, hmm, what's 0.5^20 (it's roughly one in a million) I start thinking maybe something's up.

Luckily, switching targets seems to fix it.

Edited by neph
Link to comment
Share on other sites

And let's not forget about the "guns per turret system" or "two turret system" that is currently in place as far as aiming goes. That's why wing turrets or USS Nevada/USS Pensacola style builds don't really work "effectively" in this game. It treats every turret with a different number of guns as it's own individual battery: in the case of a USS Nevada type build it treats it as one battery of 2x3 and another battery of 2x2...despite being the same gun size, thus leading to the triples and doubles having different accuracy information.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...