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Jaime619

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About Jaime619

  • Birthday December 2

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  1. Do not forget that immediate evasive action, such as dodging torpedoes or sudden change in direction can throw off the aim even if you have high percentage. Saw it happen quite often on youtube videos, where even with +50% chance the salvo would completely miss the target because of dodging or similar abrupt changes.
  2. Fair enough, though I would wait until there's more campaign content before passing further judgement.
  3. If I'm not mistaken I first got in contact with this game around alpha 4 or 5, but only started serious lurking around 6 and 7. I did see what was happening before this patch got announced. The best part is that this game will let me get into contact with people that know a lot about ships of this time period, helping me get more knowlegdeable about this topic. At the same time I'll be able to try out some weird designs once I get the game. So all in all, a lot of fun to be had Oh I didn't know that, sounds good! For context, I barely know ship stuff from all eras and I'm hoping this game will help me understand a bit more about this, be it either through the game itself or the community.
  4. While I agree that these could be somewhat more logical, I think we are still missing some parts of the game to see the full picture. I can see them adding special tech that targets these debuffs specifically, making otherwise impossible designs a reality. This could be somewhat realistic as it's representing what over/under developing stuff does, it creates waste of space most of the time alongside some downsides. This sums it up, a simplification of more complex calculations. An example would be for turrets, imagine that they add a slider for barrel length, they would have to create a matrix with all the turret traverse and elevation power draw for each combination possible if it were to follow Drenzul's suggestion. That could get confusing really fast as some turrets would be faster than others just because of their shape, and thus lower/higher weight. Imagine you're in that transition era where turrets change shape, and a 17in triple is faster than a 16in dual because of a different turret shape.
  5. I've been lurking on this forum for more than a year now and since the release on Steam is closing in I decided to create this post to give my thoughts about it. For the developers: I've been following your work for some time and I must say that I like how far you have come since then. With that aside, I think you need to understand that Steam Early Access is a ruthless place where the community has extremely high expectations, that is also tied with the price of the game on launch. As such I think it's important to understand a few things about what the average Steam EA player will look for in this game: They will focus a lot on performance and stability; Most of them won't care about this forum; They will expect decent levels of communication (about 1 dev post/month or more) out of you in the Steam platform; They will expect at maximum 3 months between major updates (exceptions occur, but on average this is what I found to happen); They are extremely impatient, dependant on guidance; They will compare your work rate and content with other games to the point of decontextualizing some actions or decisions. With that in mind, I think you should be aware that for Steam EA the current pricing is high, this will mean that expectations will be incredibly high at launch. The average EA player will expect a stable Beta with few major bugs and some minor ones. To avoid the bane of EA titles that end up in the mixed and below reviews categories I think you will need to plan out to launch a bit later than autumn, give yourselves around 2-3 extra months to fix the performance bugs that might come with the added campaign features. Could also consider lowering the price a bit at launch. Since the players there won't care at all for this forum and it's content, prepare yourselves to launch content every 2 months at least for the first year in EA. Hopefully you guys will avoid the easy to slip, hard to spot EA death spiral of reviews that will have a very negative influence on this game. Look how long it took NMS to get out of it and how hard the devs must have worked for it. I look forward to getting this game on Steam, and I really want you guys to succeed! For the community: For you guys, I hope you understand that you need to avoid being excessively agressive to the new players who show lack of knowledge. As I stated previously, they are impatient and will lash out sometimes but overall try and make this a welcoming community. Since this is a niche game and has a separate forum it's really easy to "withdraw" from the steam forums, turning them into a toxic place. Keep this in mind, otherwise the new players might think you lot are all diehard fanboys and leave. Another sensitive topic is about filtering, censoring and such. I know this will be hard on the moderators but please don't censor too much, I've seen devs and mods that censor every little negative thing (even constructive feedback), it ends up killing the community as only the fanboys are left and that won't help the game grow. Overall I think you guys can do it, I've seen some cool ideas pop up and you all seem civilized. Also look forward to seeing you guys on steam! Final bits: I hope I wasn't too boring or intrusive, but this has been brewing since alpha 7,8. Also what do you think? I would like to see opinions on this, if what I'm saying is reasonable or not.
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