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How to kill meta


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The last change on speed really killed actual pvp situation.

Why?

7% speed lost.

On most of ship , this lost mean 1kn speed lost. You will say its equal for all ship so its the same.

Not really , 1kn speed change a lot of think for manoeuvring , windows beetwenn fire ect ect..


New meta is what? , full tanky build^+ relaod  / floating battery build

Why? , before chance for a fast ship to kill this kind of ship was hard but can be do cause of speed and manoeuvring.

Now you don't have chance  chance to kill them, they turn like you , they shoot you 2 time before you get out of line of fire  + new meta on heavy rig make most of time impossibleto demast tha kind of shi... more for floating battery one who got ruder bonus and turn better than you even slow as fk.

+ lower speed mod ( floating battery ect ect) give less malus now for ship cause of speed change. (everyone is slower , so 15% speed malus is less a penalty)

 

Hunt is most of time take a small ship or a fast one for take some kill and run out of ganking action ( most of time happen).

Now hunt is go take fast ship , can't kill tanky ship cause you can't out manoeuvring him , and die in ganking action.

I hope you will fix it, cause action is PZ with full tank and shoot like tard only

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5 hours ago, Lt Sekiro said:

The last change on speed really killed actual pvp situation.

Why?

7% speed lost.

On most of ship , this lost mean 1kn speed lost. You will say its equal for all ship so its the same.

Not really , 1kn speed change a lot of think for manoeuvring , windows beetwenn fire ect ect..


New meta is what? , full tanky build^+ relaod  / floating battery build

Why? , before chance for a fast ship to kill this kind of ship was hard but can be do cause of speed and manoeuvring.

Now you don't have chance  chance to kill them, they turn like you , they shoot you 2 time before you get out of line of fire  + new meta on heavy rig make most of time impossibleto demast tha kind of shi... more for floating battery one who got ruder bonus and turn better than you even slow as fk.

+ lower speed mod ( floating battery ect ect) give less malus now for ship cause of speed change. (everyone is slower , so 15% speed malus is less a penalty)

 

Hunt is most of time take a small ship or a fast one for take some kill and run out of ganking action ( most of time happen).

Now hunt is go take fast ship , can't kill tanky ship cause you can't out manoeuvring him , and die in ganking action.

I hope you will fix it, cause action is PZ with full tank and shoot like tard only

This is a good point. Quick, agile ships show their advantage not primarily in straight line speed but in the ability to dart in and out of the enemy’s targeting window while still getting in their own broadsides. Even tho the speed difference remains the same, it is going to be harder for agile ships to use their one advantage to get out of the way of that heavier broadside. It’s going to take longer but reload rate of that heavier ship is still the same. 

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2 hours ago, Lieste said:


Nope. Shot is an issue, but heavy shot is a feature of carronades, reputed to be rapid in pointing and firing.... so that cannot be a substantial limitation.

Ordnance is crewed uniformly (as much as possible with integer numbers of people) at 1000lb of ordnance per piece giving 2 gun crew per pair. This means that the ability to run out the piece is also *nearly as possible* uniform, and aided by 2:1 gun tackle. A 'half crew' is able to work a single gun, but at the cost of fatigue over a long action - allowing either the working of both sides, or the despatch of gun crew to sail handling, pumping, fire fighting, boarding or counter-boarding actions.

Long ordnance might take longer to worm and swab than a shorter piece... but a 6lb gun of 8.5ft is not any shorter than an 18lb of 8ft... but is lighter (23cwt vs 37.5cwt). So that is no reason to give the lighter piece a higher rate of firing.

The only place a significant difference is reasonable, is in the working space around the gun (large guns are large, with larger crews), and the relative spacing and room available... plus the harder work needed to lever the carriage guns to point in train as the gun gets larger (and the relative ease of a rigidly mounted carronade carriage on it's pivoting mount, with a separately recoiling slide mounted to it).

Heating is the fundamental limit to rapidity of fire, and is approximately described as discharging the ready supply of 10 rounds in half an hour, and slowing to take 80 minutes to discharge a total of 20 rounds, continuing at 12 rounds per hour thereafter, with reduced charges in hot guns.

Many thanks for the explanation, very interesting 

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On 7/25/2020 at 10:15 AM, Lt Sekiro said:

uptade...

Carta win 2% thikness , navy structure same , + mast protection... navy planing 10 thikness

Floating battery win 10% hp bonus :DDDD

Welcome to slow meta GJ

Maybe they were looking at the 900 fast gank Redoubtables everyone has that turn on a dime and make the game not fun for people who are out grinding? I'm actually glad for these changes. To hell with your meta, my LO/WO should be able to curb stomp your Teak/Teak speed build. Oh boo hoo you can't just stern rake me and spin around and around before I can anymore. 

🎻🎻 World's smallest violin QQ

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  • 2 weeks later...

A 7% reduction in speed across the board won't stop the Frankenship problems we dealt with...

Now... they just build them out of rare tier three woods and put premium upgrades. So they hit 15.8Kn now but they're still way faster than everyone else and still have insane armor and pen.

It's all just 7% slower now. Nothing really changed except we all ended up with some useless ships we spent hours grinding for.

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