Demerzel Posted February 7, 2015 Share Posted February 7, 2015 Is SLI/Crossfire support on the roadmap at all? Currently I'm getting no change in performance at all with SLI on or off with two GTX 970s, which makes it hard to run in Surround mode (5760x1200) without dropping to 20-25 fps. Link to comment Share on other sites More sharing options...
Noeme Posted February 7, 2015 Share Posted February 7, 2015 Oh.. poor you some of us struggle to maintain that fps in 1920x1080 That being said I probably would gain some if it used my other gtx580. So yes. SLI support would be nice Link to comment Share on other sites More sharing options...
Zehtuka Posted February 7, 2015 Share Posted February 7, 2015 This guy got it working for another Unity game: http://www.big-robot.com/forum/showthread.php?1890-Finally-Got-SLI-Working-But-running-into-some-minor-issues-with-V-Sync-Now Link to comment Share on other sites More sharing options...
Hussar Posted February 7, 2015 Share Posted February 7, 2015 i would like this also Link to comment Share on other sites More sharing options...
Pullie Posted February 9, 2015 Share Posted February 9, 2015 Yes please. Link to comment Share on other sites More sharing options...
AP514 Posted February 11, 2015 Share Posted February 11, 2015 +1.... Link to comment Share on other sites More sharing options...
Hussar Posted July 1, 2015 Share Posted July 1, 2015 any news on this? Link to comment Share on other sites More sharing options...
OlavDeng2 Posted July 1, 2015 Share Posted July 1, 2015 as far as i am aware you have to force crossfire/sli from an external program otherwise it is not possible to do crossfire/sli in unity engine games(and this is a unity engine game) Link to comment Share on other sites More sharing options...
Guenwhyvar Posted November 29, 2016 Share Posted November 29, 2016 @OlavDeng2 - This is actually not true. The people who make the Unity-engine say that their software can't see one way or the other whether SLI exists and there is no obstacle for a Unity Engine game to run perfectly well with SLI. However, there are a few caveats with the 3D rendering and especially the shaders that are caused by certain types of ways of rendering the image. If a render directly uses information of a preceding frame then there is a big chance of SLI not giving any performance increase. On the Unity forum there are multiple explanations for programmers to get around that problem and increase performance of systems running SLI. I do, however, understand that this is part of the optimization process that needs to be done in the final stages of programming...so we will all have to wait. Link to comment Share on other sites More sharing options...
Ink Posted November 30, 2016 Share Posted November 30, 2016 Captains, at the moment we do not know yet - there are more critical things to fix firstly. 1 Link to comment Share on other sites More sharing options...
Recommended Posts