Jump to content
Game-Labs Forum

SLI/Crossfire Support?


Demerzel

Recommended Posts

  • 4 months later...
  • 1 year later...

@OlavDeng2 - This is actually not true. The people who make the Unity-engine say that their software can't see one way or the other whether SLI exists and there is no obstacle for a Unity Engine game to run perfectly well with SLI. However, there are a few caveats with the 3D rendering and especially the shaders that are caused by certain types of ways of rendering the image.

If a render directly uses information of a preceding frame then there is a big chance of SLI not giving any performance increase. On the Unity forum there are multiple explanations for programmers to get around that problem and increase performance of systems running SLI.

I do, however, understand that this is part of the optimization process that needs to be done in the final stages of programming...so we will all have to wait. :(

Link to comment
Share on other sites

×
×
  • Create New...