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Pullie

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Everything posted by Pullie

  1. Prater's convoy rating system sounds amazing, definitely worth implementing! I'll say no to any straight player statistic leaderboard, societies however could be ranked in some way I guess. For personal glory (although some awards could be for societies or the specific ship you sailed instead) we should instead have an award system with some typical medals, decorated swords, titles and whatsoever, historically accurate or not. The requirements for any of the awards should be kept hidden to everyone all the time, even after receiving them, so that noone can really grind for them on purpose, although some of them may have rather obvious requirements. Receiving the awards should be delayed until porting, until porting at a port of specific criteria, or until being in contact with the necessary authorities in any way, to ensure that figuring out the exact game statistical requirements of the award will be very hard or hopefully impossible for players to figure out. For an example, you "receive" an award at moment X but for whatever reason you don't happen to visit your nation's port for a week in real time and upon your next visit you are awarded for whatever you have done. The award descriptions should contain big words of praise, mentions of specific battles or events but no too accurate details about how you obtained it. There should be awards for almost all roles and activites in the game, but apart from a small number of basic ones the most of them should only be acquirable through very special events and grand successes in whatever is being done. So by making these awards rather difficult to obtain and keeping the requirements hidden from the players it would be ensured that they are something people obtain simply by playing and living in the open world rather than going through a meta grind. The greater awards should automaticly end up being awarded to the people who really deserve them because they really have been succesful enough to receive them. By making all the awards a meaningful proof of experience like this and with noble titles and stuff like that as the highest awards this system could give us the more truthfully accurate version of a leaderboard that lets your fellows know who really are the best, the most experienced and the most respected. an award for receiving a quick promotion after an outstanding battle, (you weren't promoted just because you've been in steady business for X amount of time) an award for the merchant(s) who achieved a grand economic victory for their nation, an award for that captain of the brig that just happened to be around at the right time to save something important from sinking an award for a grand discovery of a flightless bird and a giant tortoise etc. etc. I shouldn't be the one coming up with them and/or I shouldn't be the one allowed to come up with them so these are just a few simple examples. Everyone is allowed to further this idea more, or make a thread about it if I actually went too badly offtopic here (and hopefully I haven't missed an already existing thread about such awards). And back to the very topic, things that may or may not have been mentioned yet A "captain's log" (permanent player/character statistics) about - Assets destroyed / Assets lost - Profits / Expenses of your voyages - Average length of your voyages - Mission and voyage count Apart from those I don't think we need more player statistics, instead I want to have a ship's own "history log", which was suggested in some thread already (I don't remember what exactly it included and I don't want to find it and quote it). The ship's log, in addition to the complete service log of the ship would be the one that can contain statistics about the amount of kills, hit accuracy, crew survival rates and battles won/lost along with the stats listed in the "captain's log", telling the ship's own values regardless of who's using it. The ship's log should be stored and made available for public view for the faction that it belongs to in the end of the ship's career, should the last in command wish so. The ship logs with their statistics and mentions of possible awards gained by X, Y and/or Z person (if something like the award system I'm suggesting is implemented) would then create a Ship Hall of Fame which indirectly tells about how great the captain(s) of the ship may have been.
  2. I wouldn't think a governor should be sailing around in ships much so wouldn't such a position kind of mostly lock the player in place?
  3. -Any technological investments I might be interested in making, mainly to help myself become immortal. -The typical set of vehicles for fun and actual travel that a rich person should have, certainly including a custom built tall ship -An island or something that completely belongs to me so that I may raise myself to royalty with my own kingdom, just because. Depending on if it's just a joke or a place actually worth investing in I would build my own little country there. -Everything and anything I may want in games as I doubt I'd be able to quit playing even for a bit. Completely unique items, skills and privileges granted by higher status over others is what I wish for in my MMORPGs, money should provide this. -Everything my love may wish to spend our money on. -And a personal army to silence anyone who may laugh at my post.
  4. Ships are pretty in general so.. it's pretty!
  5. Yup yup, custom flags should become a thing, at least for pirates.
  6. Nice post Portsdown! If player customizeable symbols, flags, icons, figureheads or whatever do become a thing (I do hope it happens) I'll paint something cute and unique then, but so far I'll keep my mind clear of such things.
  7. Quickly telling where you intend to turn and asking specific ships not to turn in a specific way helps too.
  8. Yeah, even just the alpha combat test content is better than any other game made so far, if you're into the age of sails. But yeah, maybe their marketing is crap or unexistent, I'll give you that OP, but attempting to widely sell such a completely unfinished product isn't a good thing either. As mentioned by others, they are looking for support and "investments" from alpha testers capable of contributing to their work, not people who want to test what the game is like. You make valid points about their flaws but those flaws haven't mattered a single bit to the good bunch of people who are already actively testing (or maybe honestly just playing) how the game works and how the development goes. The price I paid for this unfinished product was more valuable than any similar amount I have ever spent on anything else, maybe apart from my preferred (cheap) headset type and the amount of Coca Cola I have to drink every single day.
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