Jump to content
Game-Labs Forum

respond to seal clubbers


Recommended Posts

@admin I also posted this at the patch feedback section - hope that is not violating any rules on double posting.

 

It did not take long for seal clubbers with no other abilities open to them to figure out that they can form groups of sixth rates to avoid being targeted by the Trinco protection fleets.

Suggestions on how to deal with this:

1. Have the Trinco fleets attack any warships in their area of patrol irrespective rating, with the exception of basic cutters

or

2. Have separate fleets of smaller, fast moving vessels that carry out this function and focus on 6th and 7th rate warships, since in the above case seal clubbers will just run away when put into battle. This fleet drops loot appropriate to their level but also has a chance at privateer chest provided they are killed by a player with rank less than commander of 280 men.  This would prevent higher level players farming them for little risk.

Personally I like the second approach because it would also give new players a chance at some combined fleet actions if they decided to put an event together.

Instead of losing new players, as has happened to us this morning, it gives another reason for new players to stay (more content)

 

Il n'a pas fallu longtemps pour que les <<seal clubbers>> sans autres capacités  disponible à eux pour comprendre qu'ils peuvent former des groupes de sixième taux pour éviter d'être ciblés par les flottes de protection Trinco.

Suggestions sur la façon de gérer cela:

1. Faire en sorte que les flottes Trinco attaquent tous les navires de guerre dans leur zone de patrouille, quelle que soit leur cote, à l'exception des basic cutters

ou

2. Avoir des flottes distinctes de navires plus petits et se déplaçant rapidement qui remplissent cette fonction et se concentrent sur les navires de guerre de 6e et 7e taux, car dans le cas ci-dessus, les clubbers de phoques s'enfuiront juste lorsqu'ils seront mis au combat. Cette flotte lâche un butin approprié à son niveau mais a également une chance d'avoir un 'chest'  à condition qu'elle soit tuée par un joueur de rang inférieur au commandant de 280 hommes. Cela empêcherait les joueurs de niveau supérieur de les cultiver pour peu de risques.

Personnellement, j'aime la deuxième approche, car elle donnerait également aux nouveaux joueurs une chance de participer à des actions de flotte combinées s'ils décidaient d'organiser un événement.

Au lieu de perdre de nouveaux joueurs, comme cela nous est arrivé ce matin, cela donne une autre raison aux nouveaux joueurs de rester (plus de contenu)

Edited by Kubrat
add french translation
  • Like 3
Link to comment
Share on other sites

Corsair fleets in 6th rates are way easier to counter by a defence fleet than a fleet of Wasa / Bello / Trincos. Yes, possibly Requins and Snows might be a problem, they might kill some new players, espescially if these new players find no support in their nation.

A way to keep them in game is to help them, fight alongside with them, and support them so that they do not feel alone in their capital.

Have a look in the combat reports would help to know what to do.

 

But anyway, I personnaly like the idea of some smaller privateer fleets (6th rate ships, giving rewards only if attacked in 7th rates).

  • Like 1
Link to comment
Share on other sites

We seem to regularly go through this cycle where there is some attempt to stop the seal clubbing around the capitols.  The fact is, seal clubbing is nothing more than a low experience player getting killed by something better (solo hunter or group).  It can and does happen everywhere on the map and is simply the nature of the game.  We were all baby seals at some point and learned how to avoid it.  I have urged that the capitol zone size be increased to 3 times its current size in order to protect new players completely and I'll bet that if this were done, it would make very little difference.  New players will not listen to good advice and will inevitably sail into the arms of some hunters.  Hunters have a right to hunt on a PVP server and it's not like the noobs have an "L" on their licence plates. It's just not possible to completely protect new players and the simplest solution is to keep them away from the capitols......but that seems to be impossible, doesn't it?

  • Like 3
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...