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Technology leakage


goduranus

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In a lot of these research and build ship games like PTO, Pacific Storm, Master of Orion etc the player could easily gain an unrealistic technology lead by end game, which trivializes the challenge.

I hope technological edge would be subject to more erosion in game, like in real life, where once somebody develops some new technology, it quickly spreads around. Like the turbines, some British guy develops it, sells it to the British navy, but then go to France and try to sell it to France, pretty soon everybody was building their own dreadnoughts.

Maybe have it so that in the campaign layer, research cost decreases by 50% for every other great power that has already developed the technology or sth.

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Probs have special mini events in the game were toineh naitons ask you for tech or sell tech to you, random discoveries by chance and luck and also faster discoveries via better allocation of money, higher priority, more experience designers and scientists (or relevant professions) random perks. Plus don't forget spying and maybe even threats or blackmail!

And treaties too could play role in what can or can't be developed plus who gets what and how quickly tech spreads and evolves (real treaties and/or in-game ones). Maybe those treaties can come from certain battles or after major war between you and other nation or something with enhancements or restrictions on all/most/some/few techs.

Think dat would be gud.

 

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There's many ways to come at this: 

Maybe have a finances slider dedicated to reverse-engineering and industrial espionage?  Have a chance after a win and/or a fighting/sighting a new ship to more easily research the tech?  Still allows in campaign events on the water to drive the events, but allow for the very thing being discussed?

Another way to keep that genie in the bottle is to not let the techs run too far afield. If we stay in the pre-Boxer rebellion to post Washington Treaty era ish then techs don't get so far apart that economics can't help keep a bit less disparity in game... also discounting older techs even when another nation finds a new tech could also help (let pure economics level the playing field a bit)

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Counter espionage would have to be important as well, Maybe double agents that increases the rate of knowledge when it comes to finding out about foreign tech but also increasing the chances of them finding out too (but you get gud bonuses so you either take the risk or dont with double agents). Maybe other risks like the agent siding perma with one side or becoming a triple agent (surprise!).

lots of things you can do with this which is great. obviously whatever the devs can implement reasonably.

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