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Sea rover types strength was adaptability. Easy to understand that one.

A pyrate captain wouldn't risk a BIG crew. He couldn't possible hope to "afford" it if they wouldn't get enough prizes.

Meaning the ship would be good for naught.

( there's a few notable examples of bad cruises with nothing to show and crews simply walking away and quite sizeable good ships being abandoned after the event. )

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15 minutes ago, The Red Duke said:

Sea rover types strength was adaptability. Easy to understand that one.

A pyrate captain wouldn't risk a BIG crew. He couldn't possible hope to "afford" it if they wouldn't get enough prizes.

Meaning the ship would be good for naught.

( there's a few notable examples of bad cruises with nothing to show and crews simply walking away and quite sizeable good ships being abandoned after the event. )

You need to divide between game play and realism here. The pirate should be able to have a lot of crew, POSSIBLY make crew more expensive. The difficult part for pirates should be getting the big ships 

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20 minutes ago, Lz3 said:

You need to divide between game play and realism here. The pirate should be able to have a lot of crew, POSSIBLY make crew more expensive. The difficult part for pirates should be getting the big ships 

They tried having expensive crews... that was about as popular as the "fine woods" patch. 

Crew used to be I believe 500 per man.  Which mean if you got sunk in a Santi you pretty much were out a half mil easy in just crew.

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1 hour ago, Lz3 said:

You didn't understand my post - A pirate COULD give himself away as a trader and say that he needed a large ship. They never did that. It's incredibly impractical and requires large trained crews. But, in theory, they COULD do that. That's why I suggest it as a game mechanic since all our crew is full and few times better than Britains top seamen back then.

Again - no they could not. There's a huge structural difference between building trading ships (aka - buying a ship on the market) and a real warship. This difference were pronounced even after converting a tradeship to a "warship". Real warships were produced by demand of nations and only nations could make those orders. The different semi-national companies like VOC, The british east-india company etc were basically allowed to order warships because of the heavy state investments in them. 

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1 hour ago, Bearwall said:

Again - no they could not. There's a huge structural difference between building trading ships (aka - buying a ship on the market) and a real warship. This difference were pronounced even after converting a tradeship to a "warship". Real warships were produced by demand of nations and only nations could make those orders. The different semi-national companies like VOC, The british east-india company etc were basically allowed to order warships because of the heavy state investments in them. 

A big traders ship is being sold. they could buy/capture the ship and refit it nicely to be a pirate ship (although not a perfect SOL by all means). They never did this with large vessels but if they really really wanted to - they could. In game however they would have to have the ability to buy perfect big ships or there would be a huge shitstorm and pirate pvers crying. 

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8 minutes ago, Lz3 said:

A big traders ship is being sold. they could buy/capture the ship and refit it nicely to be a pirate ship (although not a perfect SOL by all means). They never did this with large vessels but if they really really wanted to - they could. In game however they would have to have the ability to buy perfect big ships or there would be a huge shitstorm and pirate pvers crying. 

Again - no they could not. Ffs - the recoil from a 32 pds cannon (which they couldn't get anyway since it required an extremely limited skill set to make cannons) would simply tear the structure of the hull appart. A warship could not, and should not ever be compared with a converted tradeship. As to the "shitstorm" - either pirates are a distinct mechanic catering for the hardcore players or they are just another nation. If it's the later - then by all means count them in the same lot as the three other cartoon nations included in the carribean..

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3 hours ago, Lz3 said:

pirate should be able to have a lot of crew

Sea rovers captains did attract a LOT of crew, way more than navies in the area, but only if the share at the end of the cruise was worth. If not the crew numbers would just vanish.

That would be a hell of a unique thing for pirates. All PvP loot shared amongst the crew amount. If amounts to a certain number ( 500 ? per hand as per start of cruise; 60 men privateer would be 30k ) upon reaching port, crew either disperses or more crew will want to join for the next cruise.

Second, we tend to overlook the amount of ships that simply were dismissed by many "rovers" due to - being too big to handle with the crew numbers, subpar for the chase, no ammunition for the guns, amongst a lot of other reasons not excluding actually being damaged and "rotting bottoms". It is not on the surface stories but they are known and recorded. Most famous being actually from three infamous pyrate captains.

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