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Suggestion to Bring Back Player Triggered PvP Events:


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Back before the big patch that changed port battles forever, all PvP events (which were port battles) were triggered by players buying a flag and sailing to a port and planting it.

My suggestion is to bring back player triggered PvP events, where someone buys a flag and sails to a port and plants the flag.  If the nation (and its allies) that own the port does not show up to defend it, then a large amount of hostility is generated possibly triggering a port battle the way hostility generation triggers one now. 

2 different types of flags can be purchased, a blockade flag and a raiding flag.  Raiding will include taking the resources from the port but generate less hostility, a blockade will generate more hostility but no recourse from the port will be acquired, but simply stop the port from producing/generating resources for a duration of time if the attacking team wins the battle.  Any port in the game can have a flag purchased to do a raid or blockade. 

Buying a flag and sailing to a port and planting the flag creates a blockade (or a raid) at the specific port and hostility is generated over time until the nation that owns the port shows up to beat back the warships blockading the port.  If the attacking team wins the battle, they generate 30% hostility for a blockade and the port stops producing resources for 24 hours, if a raid is won, 20% hostility is generated, and players will be rewarded with resources that the port generates in battle screen.  If no one shows up to defend the port being blockaded or raided, then a maximum of 50% hostility is generated for a blockade and 40% for a raid.  War supplies can then be used on top of that to generate a port battle. These numbers are subject to change based on what players feel is best and/or what the developers of the game feel is reasonable. 

People like huge pvp events and it is what brought most people into this game in the beginning, so my suggestion/solution is to make a multilayered approach to generating port battles. 

 

TLDR:  Bring back flag buying for ports, except flag purchases are for raiding and/or Blockading ports and will generate hostility that can possibly trigger a port battle.  Any Port in the game can have a flag purchased to do a raid or a blockade. 

Edited by Yar Matey
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Aye i couldn't agree more.

I want the hardcore RvR fighters back who left.

Out of 17 clans which made up the Swedish Council right before the big patch, 4 are still active on a day-to-day basis.
I want to be able to read entertaining political posts in National News again, i miss the dynamic "story" developing in the game.


 

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I'm liking the direction this is trying to go but it's shy of details.  I'm piecing together some questions and assumptions below to try to flesh it out.

  • purchasing a flag against port 'X' warns the target nation that an attack from port 'Y' is underway?
  • the flag bearer ship departs national port 'Y' and is accompanied by national/allied ships all the way to enemy port 'X'
  • defenders have the duration of that voyage to intercept the attack fleet, get a defensive port fleet mustered.
  • based on complaints about the old flag system, could we not impose a limit of 2 flags per nation per maintenance day?

How is the flag 'planted'? By PB? Or by literal blockade - keeping the flag bearer ship inside the port 'Y' green protected zone or some larger area?

Port Battle

  • A raid needs a victory condition and raises the question of who gets the raid loot? A PB makes both easier to handle for the devs.
  • May perpetuate the pattern of always the same captains doing the majority of the PB's.
  • Need to define PB types for non-capital deep ports... always 5th rate?

Blockade

  • Somewhat unlimited participation - gets away from the 'elitist' image that PB's are getting.
  • More of a free-for-all brawl that may be altogether more enjoyable and hopefully less prone to shenanigans.
  • Regional hostility could build incrementally for as long as the blockade holds - what would be a reasonable period of time to go from 0 to 100%?
  • What is the trigger condition to declare a raid a success? Holding the blockade for how long? Who gets the loot?

As already suggested for PB's - is a limitation on defenders Outpost teleporting into the defending port for the duration of the PB or Blockade desirable?

 

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2 hours ago, Wraith said:

I'm on board, port raiding should be coming, hopefully with the new land in port battle mechanics!

I do like the new system, but a raid system for pots not the whole region would be nice.  Specially if we are to ever have Pirates not be nationals and to let them have a nice raid system either so that way Nationals can do there thing of regional conquest and Pirates can be a porn in the side.

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16 minutes ago, Hodo said:

Hmm.. your phones auto correct is saying something about your search habits. 

lol the sad thing is I'm at home on the laptop.....I'll just blame it on my Cats search habits. I know she looks at midget porn when I'm not home.

 

Hell I can't spell for crap any way or type. I'm always going back and editing my post cause of that.  I'm an offshore oil rig hand not an English major dang-it....lol

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they did talk about raiding at some point. You don't win the port but you win the supplies... It indeed would be fun to try. 

 

On 10/24/2016 at 7:44 PM, Daguse said:

Pray, please what does it really do.... in game... ?

What, if any, other planned updates / changes to crafting and econ are coming?

What are raids, how do they work, details please?

 

Raids are a great idea on paper but might turn into a farce if under designed. On paper it looks like that. You enter the port instance, sail by or destroy defenses, get to the town and rob it. If no-one comes to defend it you will steal some goods from the port. In reality it all turns into sail by the defenses and stand near a pier for 5-10 mins. Thus we are not yet 100% sure about raids. 

Edited by Daguse
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3 hours ago, Angus McGregor said:

I'm liking the direction this is trying to go but it's shy of details.  I'm piecing together some questions and assumptions below to try to flesh it out.

  • purchasing a flag against port 'X' warns the target nation that an attack from port 'Y' is underway?
  • the flag bearer ship departs national port 'Y' and is accompanied by national/allied ships all the way to enemy port 'X'
  • defenders have the duration of that voyage to intercept the attack fleet, get a defensive port fleet mustered.
  • based on complaints about the old flag system, could we not impose a limit of 2 flags per nation per maintenance day?

How is the flag 'planted'? By PB? Or by literal blockade - keeping the flag bearer ship inside the port 'Y' green protected zone or some larger area?

Port Battle

  • A raid needs a victory condition and raises the question of who gets the raid loot? A PB makes both easier to handle for the devs.
  • May perpetuate the pattern of always the same captains doing the majority of the PB's.
  • Need to define PB types for non-capital deep ports... always 5th rate?

Blockade

  • Somewhat unlimited participation - gets away from the 'elitist' image that PB's are getting.
  • More of a free-for-all brawl that may be altogether more enjoyable and hopefully less prone to shenanigans.
  • Regional hostility could build incrementally for as long as the blockade holds - what would be a reasonable period of time to go from 0 to 100%?
  • What is the trigger condition to declare a raid a success? Holding the blockade for how long? Who gets the loot?

As already suggested for PB's - is a limitation on defenders Outpost teleporting into the defending port for the duration of the PB or Blockade desirable?

 

I am glad you asked.  Also, I kept it simple and void of specific details because most people will look at a wall of text and simply not read my post, as I fear has happened with many of my posts in the past. 

Basically, to answer your first question, yes.  You buy a flag from port y and plant it at port x just like the old system.  Flags can be bought at any time to form a raid or a blockade on any port, or if people feel like this is simply too good, we could go back to the old system with port timers, although I really want to avoid port timers. 

When you plant the flag, you join a instanced battle just like you normally would for a regular port battle.  If its a blockade, then I envision the ships would form a line, or 2 lines just out of range of the land defenses and the battle would stay open for 30 minutes.  Blockades were designed to keep ships from coming in and out of the port so sitting outside of the ports defenses makes sense in this aspect.  If no ships show up on the opposing team and join the battle in 30 minutes, the attacking team generates 50% hostility and the battle is won by the attackers.  If someone does show up, even if its 1 ship vs a big group of attacking blockaders, the most the attackers can gain is 30% hostility.  Basically all you need to do is get 1 ship in to defend the port and you will stop the 50% hostility gain.  If a defending fleet shows up and wins then the attackers gain no hostility for the battle.  In order for the attacking team to win, they have to stay within a specified area around the port, if they leave that area, then they are no longer part of the blockade and their BR no longer counts towards winning the battle.  The defending team must destroy or make the attacking team leave the region by 50% or more of the ships based on BR, so if the starting attacking BR is 5000, then the defending team needs to reduce the BR to 2500.  Attacking team has to maintain 50% of the original Battle Ratting for 1 hour 30 minutes or destroy all defending ships to win.

I would like to mention again that the 50% and 30% hostility numbers are just arbitrary numbers, and if they are too high, can be adjusted by what is determined reasonable by the developers and player community.

Please excuse my crude windows paint modified image, but this is how I envision a blockade pvp event would look like in the instance.  If the attacking ships go beyond the white area, then their BR is no longer counted towards winning the battle. 

As for raiding a port?  I haven't really thought about victory conditions for both sides or how it would work.  If you have any ideas, please share them. 

 

Blockade1.png

Edited by Yar Matey
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1 minute ago, Sir Texas Sir said:

The only problem I have with blockade causing or reducing hostility is it kills the little guys for sure.   It's all ready bad enough with the current system to try to stop a larger nation form running up agro

The little guy (or nation in this case) will always lose to the larger guy (or nation) anyway whats your point?  I am sure people will be up to the challenge and join weaker nations to even things out. 

This topic is about bringing back player initiated/triggered PvP, which, the lack thereof, is absolutely killing this game right now.  This game should be about conquest first and foremost.  Blockades and raids were a big part of naval warfare at this time and is sorely lacking from this game. 

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2 hours ago, Sir Texas Sir said:

The only problem I have with blockade causing or reducing hostility is it kills the little guys for sure.   It's all ready bad enough with the current system to try to stop a larger nation form running up agro

I understand your concern, but that's what alliances are about.

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1 hour ago, Angus McGregor said:

I understand your concern, but that's what alliances are about.

And yes I know we are suppose to be hard mode, but Pirates don't get alliances and well some of the small nations don't get that either.  Right no on PvP2  we have the three largest nations allianged with each other.  Even they are trying to figure who they can fight since the Pirates aren't putting up a fight any more cause folks don't want to fight a 25 vs 5 fight (well more like 10).   That what happens when there is no balance and checks for the system and power alliances can be made.  They didn't put in capture the capital  so right now nations like Spain, Swede or Franch with like 10 players (yes we know spain has less than that).  They could be easly crushed to one port and keeped that way.  With no map reset or total conquest you can have two a very stail map that no one fights and only the tow power nations have every thing.  Than you get folks leaving and switching nations and than you get even more problem than we have about poplation and game play.   I all ready watched some of the small nations try to have alliances with one of the biggers, but they can't cause one of there alliances buddies is at war with that smaller nation so it auto fails.  There seems to be no end game or resets so the game is going to grind to even more of a boring hault where no one does anything any more.  We are just seeing it sooner on PvP2 than PvP1 cause of our smaller population.

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I really like the concept presented by OP. I imagine a blockade consisting of a battle instance with an undefined duration, that ship's  entry or exit to the port would pass through. rewards could be given for successful blockade running in the form of inflated prices for goods delivered or something similar. Maintaining a blockade could lead to hostility increases or PB for the port in question (i'm personally not very fond of entire regions changing hands from one PB) I imagine the blockade could last as long as the blockading nation players were willing or able to maintain the blockade with  warships, or the defending nation is able to defeat disperse the blockading fleet, or some other goal for each side is met

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5 hours ago, Yar Matey said:

When you plant the flag, you join a instanced battle just like you normally would for a regular port battle.  If its a blockade, then I envision the ships would form a line, or 2 lines just out of range of the land defenses and the battle would stay open for 30 minutes.  Blockades were designed to keep ships from coming in and out of the port so sitting outside of the ports defenses makes sense in this aspect.  If no ships show up on the opposing team and join the battle in 30 minutes, the attacking team generates 50% hostility and the battle is won by the attackers.  If someone does show up, even if its 1 ship vs a big group of attacking blockaders, the most the attackers can gain is 30% hostility.  Basically all you need to do is get 1 ship in to defend the port and you will stop the 50% hostility gain.  If a defending fleet shows up and wins then the attackers gain no hostility for the battle.  In order for the attacking team to win, they have to stay within a specified area around the port, if they leave that area, then they are no longer part of the blockade and their BR no longer counts towards winning the battle.  The defending team must destroy or make the attacking team leave the region by 50% or more of the ships based on BR, so if the starting attacking BR is 5000, then the defending team needs to reduce the BR to 2500.  Attacking team has to maintain 50% of the original Battle Ratting for 1 hour 30 minutes or destroy all defending ships to win.

Silly me, I didn't picture the blockade just being a modified PB instance. I'd be tempted to go for longer than 30 minutes, give the defense a chance to get organized - because we know that Sun Tsu will advise launching the attack at a low server population time. ;)

I thought your artwork was actually pretty good! :)

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