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I think we should use low level notes at all levels of crafting.  At high levels of crafting, all notes should be used.

 

low level ships require low grade

 

mid level ships require mid grade and low grade

 

high level ships require high grade mid grade and low grade

 

for example,

 

upgrade could use 1 high note, 2 mid notes, and 3 low notes.

 

a santisima could use 4 high notes, 3 mid notes, and 2 low notes.

 

I think it would be a great way to give new players a meaningful way to earn money and contribute to the economy in a meaningful way.  This could help a lot of people get over the initial economic hump, help them break into crafting, and encourage player retention.

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I love the premium on the notes, it gives non crafters a solid source of income.  I would like to expand that into the low level non crafters as well. At the end of the day, if notes get too expensive, ship builders can simply craft their own.  I think the economics on it are working as intended.

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Well everybody is making notes?

 

but

i i want to buy some tar and  there is none

if you want to buy cable and howsers ..there is none

if you want to buy iron fittings there are none

 

 

so i dont think the current system is working

 

the notes are to expensive 

and that this system does not work properly 

 

even the buy labor hours in the chat does not work 

and are heavenly abused by some players

 

so overhaul please..

 

OT: the notes are to costly 

should be reduced to 50 LH for the high

40 for mids

30 for low

notes are not that.. important..

Edited by Thonys
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Spend your way out of the problems Thonys and make your own economy inflate even faster than the total ingame one. It will be tough the first few weeks, but when you get accustomed to it, everything looks cheap, even the European trader system.

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