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National Fleets PROTECT against pirate infestation. So no pirate areas please.


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Naval Warfare not Pirate Grinding

 

I have not played these pirate games most speak fondly of and frankly am not here to chase pirates around

the oceans unless the time can be made manageable in the context of my other real life commitments. This would involve

me sending frigates out to trace the pirates general location, moving the fleet to that location and then once the frigates get word 

to me again sending the fleet in for the kill.

 

For me this game is about the naval warfare aspect. I want to carry out naval operations against other navies and fight battles against other navies.

I do not have thousands of hours to scour the seven seas or to sink into grinding for a nice cape for my captains outfit.

 

I simply want a realistic war game. Something that has not really been done in any reasonable manner since ancient art of war at sea. 

Age of Sail http://en.wikipedia.org/wiki/Age_of_Sail_II

However age of sail had no total war like campaign map to put all of this together.

Total War had no realistic combat and certainly did not have us commanding from the deck like this game does.

 

I want a naval war game that allows me to command a naval vessel (naval action)  in the first person. 

I want mechwarrior online style combat with realistic combat and scenarios tied together by a campaign map.

I want to be able to upgrade and customise my ship for different battle and fighting styles.

 

As for pirates. They can control the backwaters and every now and then a national fleet will go in and clean them out just like happened in real life.

I do not want to have to be a pirate to grind for gold. Instead my nation can pay me a wage to maintain my ship and deal with the dockyard quartermaster.

 

What is the point of this post you say?

To make the devs aware that I do not want an EVE style grind and do not have time to grind and play chicken with the many pirate captains 

that have 8hrs a day to wander around. I think there should be a purely naval campaign map with a no pirates option.... 

This campaign would be a war of supply and mane-over much like total war in real time zooming in for first person combat.

This is the way ancient art of war at sea did it and it worked really well.

 

Please do not make pirate grinding a pre-requisite for playing the fleet game. To me this will be boring and time consuming.

Please do not let pirate development stop the combat from being realistic. I want to see proper fleets rather than hodge podge fleets.

Perhaps I will be able to stick to pre-made scenarios?

 

I am very afraid this game will try to be too many things to too many people.

The last game I had this problem with was war of the roses... the game focussed heavily on realistic (as possible for its time) weapons and historical combat. 

It got dumbed down for the kiddies who did not comprehend how to beat plate armour and alienated both the action wargamers and the casual call of duty types.

I spent a lot of time on it but perhaps would not have if I knew the armour system was going to be dumbed down.

 

In this game ideally I would like it to teach me how to sail and captain a ship and teach me 18c naval combat. 

Complete with all the immersive adventure, story and action that can be thrown in from first person.

 

Not as much interested in how to be or catch a pirate. That stuff was mostly small time, short lived and self destructive imho. 

 

 

 

 

 

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Interesting thought. Here is a few of my own. I think what you wrote is primarily a wish list so I will comment with that in mind.

 

A purely historical age of sail game does not fit well in an open world mmo IMO. Instant communication with vent and ts and a revolving story line will lead to events that were extremely rare happening as common place. Rat fleets will appear, ports that were never conquered historically will be conquered, and small nations that never had a chance will beat the historical giants.

 

Pirate hunting was an aspect of historical realities. So why should it be excluded from the game? Since you never played the other games that are talked about, and I assume you are talking about Pirates of the Burning Sea, I inform you now that the game did not revolve around chasing pirates all day even if the name of the game implies that. The worst part about that game and pirates was that it treated them like another nation which just grates at me.

 

How significant pirates will be is yet to be known but the devs have told us that pirates will be controlled by true penalties if the pirate get caught. If they also take the communities suggestions to heart then they will provide some sort of crew and ship upkeep, and crew morale. This would make a pirate running around in a 4th rate nearly impossible because the reward for knocking off a couple of schooners wouldn't pay for the upkeep on the boat and crew.

 

All of us, I believe, would like to keep grinding out of the game if at all possible.

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From my understanding, Naval Action will have, or be released with various game modes, not necessarily overlapping each other.

 

A game mode with 2 or more fleets, or ships going up against each other, like a Deathmatch, wouldn't differentiate, nor favor either Naval Vessels or Pirate Vessels.

 

For an Open World mode however, Pirates should, and more than likely will be, a natural part of that world. Like Johny said; Pirates, and Pirate hunting were historical realities, and you shouldn't downplay their significance. The Golden Age of Piracy lasted between 60-80 years in total, and in that time Pirates managed to build safe ports, amass fleets, and even bring merchant trade to complete halts in certain areas.

 

So while It's safe to assume there will be Pirates, It's still far to early to tell what their significance will be.

 

 

This would involve

me sending frigates out to trace the pirates general location, moving the fleet to that location and then once the frigates get word 

to me again sending the fleet in for the kill.

 

Someone please correct me If I'm wrong, but I've never heard of Naval Action being a strategy game? As I understand it, It's an Age of Sailing ship combat game, focusing only on the player controlling a single ship at any given time.

So if you want to Pirate hunt, which would be optional and not required for anything, you'd have to outfit your ship, then take that single ship out to the open seas and actually hunt for them.

 

 

 

Please do not let pirate development stop the combat from being realistic. I want to see proper fleets rather than hodge podge fleets.

 

Of course adding Pirates wouldn't affect the combat; The players who want to become Pirates are still subject to the same gameplay elements as the rest.

And yeah, while most naval battles were fought with 2 fleets engaging each other, there were still smaller engagements between as few 1v1 battles, and they could be just as challenging.

Give this a read when you have 5 minutes: http://en.wikipedia.org/wiki/Tordenskjold#Court-martial

 

 

You seem to want a lot of specifics from this game, which Is fine, I'm sure we all have those little things that'd make a game perfect for us, but we should keep in mind that Naval Action, like any game, Isn't made for us specifically, It's made for lots of people, with different desires.

But I think you'll be pretty happy with the game. The developers are doing a great job at making sure there's something for everyone to enjoy, and that you won't be forced to play the game in a single fashion that you won't enjoy.

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I imagine he could have ambitions for leadership of a role playing society where he would deploy "his" fleet. Not wanting to waste resources fighting pirates was probably a very realistic feeling back in the day so his emotions coincide with the idea of realistic game play. If he is arguing for the elimination of pirates, and I'm not sure he is, from the game then he is taking it to far. If he is arguing for a realistic balance between fighting other nations and fighting pirates that is weighted heavily on national fighting while treating pirates as just an irritation that at times flares up enough to require specific intervention than I'm on board.

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