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Thundershield

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Everything posted by Thundershield

  1. I'm actually quite sure the Octavius is fictional. There's no names or registers connected to the story available online that I could find.
  2. But it is from 1753. The Dano-Norwegian navy, like many other monarchies decorated their ships very ornately. I believe the devs have stated the time limit is 1650-1810, give or take a few years. I for one couldn't get behind the devs focusing on a 16 year period of ships as opposed to the entire age of sail. The current line up of ships is already very varied, timeline wise, but I wouldn't say It's a WoT world.
  3. This has actually been brought up lots of times. Last I heard about it, the devs stated that more smoke would take a heavy toll on performance. Too much, and the game could be more or less, unplayable.
  4. That depends on whether the ships design, or the name is under copyright. Regardless, Game-Labs can ask permission from Disney to use either. It's movie qualities might not be, but the ship was constructed to be seaworthy. Basically, they just rebuilt a propeller driven ship to look like a pirate ship. So the ship can sail. In game all you have to do was apply the games physics to the model. In game, It wouldn't be remarkable in any way. I'm not sure how complicated it would be to model the ship from scratch though, as you say, to be completely realistic. Correct, and just like the developer said earlier, they wouldn't make the BP in 2015 unless they had plenty of profit to hire more modelers.
  5. Sure. It's not an overpowered ship, It's within the time frame, doesn't have any glaring advantages or disadvantages. All in all, It's a pretty mediocre ship, she just looks fancy.
  6. Just for the record; I support adding fictional vessels eventually, once there's a solid selection of historic vessels.
  7. But you're open to adding fictional vessels as well?
  8. I'm re-reading this to get a better understanding of your proposed system, and figuring out the map you made. But I'd like to point out, that a system that can be completely undone by the use Teamspeak, has vital flaws since you cannot, nor should you, forbid people from using it.
  9. I support this. As far as design goes, I'd like the developers to be given somewhat free reign over this particular ship. Since there's no definite plans for her, It gives them some room to be creative, which I think would be great for them, and us since It's an entirely new and original ship. Of course It should stay true to known facts and such, but It's a chance for a real unique ship. The criteria for acquiring it, should It ever be in game, would be an interesting discussion too, but I don't think that just because real life Pirates rarely used ships of her size, that this should affect in game pirates. NA Isn't a still image of a very specific period in the Age of Sail. As I understand it, many ships, many decades, or even a century apart will be sailing side by side in game. There's no reason why Pirates shouldn't have access to whatever ship they can acquire in game, simply because "History". Nassau was, in effect, a Pirate Republic for a few good years. If the game allows It, I'd bet groups of players would aim to establish their own Pirate ports as well.
  10. Neither were Admirals however. They were heroes in my opinion though. I think It's important for us two nations not to get caught up in "who was who" with these matters though. For the entire period in which this game is set, Denmark and Norway were essentially one Kingdom (Denmark-Norway is the correct name when referring to the union). I've mentioned a few times before, and will continue to remind the developers that the in game representation of Denmark in NA, which is confirmed to be included, should be named Denmark-Norway to reflect the fact that for over 400 years, our two Kingdoms were basically one. To the best of my knowledge, concerning how many Norwegians were Officers, who were sailors etc. The majority of sailors during the union were in fact Norwegian. But the majority of the Officers were Danish. I've actually heard that modern Norwegian more closely resembles Old Danish, linguistically. While Icelandic more closely resembles Old Norwegian. Food for thought. I'm sorry, but there's simply no part of word Viking that refers specifically to the Viken. You're right in that vik means bay, however the etymology of the word Viking is disputed, and most theories offer different definitions than that the word refers specifically to a part of Norway. That's great, and the Royal Danish Navy have had several ships named after him as well. He's considered a shared legacy between our two countries these days. At the Danish Naval Musuem, they're currently running an exhibition about the Dano-Norwegian Navy, Tordenskjold is of course in focus.
  11. I'd like to clarify my stance on this suggestion; I would love to see marine fauna in game, but not necessarily as AI encounters, but purely cosmetic things. To me, It's a lot of unnecessary extra work for the developers to start coding krakens and fishes. But simply animations of animals while out at sea would really help immersion. A "kraken" (I think we just need clarification on the terminology), or colossal squid would just be a rare sighting among these, I'd find that quite thrilling.
  12. No, that's the popular assertion. Which provided the following description of the "Kraken": "because the times he has shown before men, he has appeared more like land than like a fish." "It is said to be the nature of these fish that when one shall desire to eat, then it stretches up its neck with a great belching, and following this belching comes forth much food, so that all kinds of fish that are near to hand will come to present location" "but this great fish lets its mouth stand open the while, and the gap is no less wide than that of a great sound or fjord" Not exactly scientific observations, and the description here does not give any indication that the Kraken was a cephalopod. These early descriptions of the Kraken, back then called a Hafgufa, bear much more resemblance to a whale than squid or octopus. Furthermore, the author of Konungs skuggsj made no reference that he had actually made any of these observations himself. This estimate would put your Kraken at between 10-18 meters in length, correct? Which coincides with the more liberal theories on cephalopod size, as I explained earlier. To summarize; The Kraken as described in the Norse Sagas, and other early sources has no evidence to support It's existence. There simply put, has never been any squid or octopus observed, or documented properly, with the size to attack any sailing ship. But scientific theories suggest that some Colossal Squid could attain sizes between 10-20 meters in length. The Kraken could be real in the sense that sure, there's a chance there exist some big ass squid out there, but even at 20 meters, they wouldn't pose a large threat to most ships.
  13. In my earlier post I actually said I was for this suggestion. But the Kraken as depicted in popular culture, is not real. There is no scientific basis for it, at all. You will never find a ships log detailing an attack by one, a carcass washed ashore or indeed any evidence that a cephalopod of the reported legendary sizes ever having existed. If some variation of the Kraken existed, It could be a Colossal Squid, but even then, even the most extreme scientists put their size estimates far below what could attack, or sink ships.
  14. I doubt that the community would approve of a fictional monster being in game.
  15. 20 meters total length, tentacles and mantle included. Just to clarify further, when was Madoc also saying the largest specimen caught was close to 13 meters, this Is also total length, as are any theoretical estimates.
  16. I'll say what I said in this threads other version, and hopefully bring perspective to the people who hate the idea. There's 2 versions of Krakens, the real version, and the legendary version. The legendary Kraken; The legend was born of the Norse Sagas, and was described as being so large, It was mistaken for islands. From the Viking Age, to the Age Of Sail, the legend persisted, but morphed somehow into the modern depiction we have of large squid or octopi attacking sailing ships. There's no scientific basis of any cephalopod reaching the size where It could attack, much less sink ships. And, the real Kraken; Colossal Squids are estimated, conservatively, to reach a maximum length of 14-15 meters. Though some scientists claim that this species, separate from the Giant Squid, can reach lengths meeting, or exceeding 20 meters. For comparison, the Victory is 70 meters long. I actually support either in game, for no other reason than It'd be fun to see one. Making it realistic, and merely as a chance sighting wouldn't detract anything from the game, or ruin immersion.
  17. I see your point, but in my opinion; there's only a 2 cannon difference (Sophia had 108, specifically commissioned by the King to surpass the HMS Sovereign of the Seas in guns), and I think she's a much prettier ship to look at. I'll stand behind any Danish ship suggestions, but my personal preference is the Sophia.
  18. Looks about right. Naval Action Is still being developed, and what you have access to now is the Sea Trials, I.E. early access alpha testing, and as such many features are yet to be included, proper UI being one of them.
  19. As far as I know, all you need to run the game is a DirectX 11 capable graphics card, so you're good to go on that end. If you purchase the game now, you own it, forever. You can read the details, and pre order here: http://www.navalaction.com/preorder/
  20. If religion/faith/superstition were to be included in game, I think they should affect gameplay somewhat. I like what many others have suggested about buffs to the crew, but I understand peoples reservation about those benefits. My suggestion would be to limit any potential benefits of religion to non PvP related activities, like traveling, trading and exploring. That way religion plays a part in the game, as Is probably historically accurate, but the players won't suffer from any benefits It gives. Otherwise, I don't think religion should be added If no benefits were to come with it, but as others suggested, simply add appropriate churches to the cityscapes in each nation.
  21. It looks like, and is quite likely that these pictures are from the Danish Naval History museum. I don't live that far away from it, and museum entry is free in Denmark, so If you guys want more shots of these docks, and whatever else like It they have, I'd be happy to head over there and snap some reference pictures.
  22. I honestly don't know what It was called during the period, but I'm sure some distinction was made between Danes and Norwegians. Either way, I firmly support using the Dano-Norwegian term in game for anything pertaining to either nation.
  23. Nice and to the point summary Jey. One thing I want to point out though, and hopefully the devs also take note of it and represent it accordingly in game; From 1510 until 1814, the Danish Navy was both Danish and Norwegian since the two Kingdoms were essentially one during this period. I think It's more historically accurate to portray the name of this navy as The Royal Dano-Norwegian Navy in game.
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