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Fellvred

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Everything posted by Fellvred

  1. Getting the same issue myself now so I've sent a crash report. Haven't made any changes so it's a bit puzzing
  2. Port vulnerability Not really a fan of time slots as they might just stop pvp port battles from happening - I'm sure most ppl would rather have an intense battle over 2-3 days with the port being wrestled back every few hours, rather than a port being taken and the defeated force having to wait till the next weekend to get a force available for the allotted time. Maybe have a system where the port isn't fully taken over until 18/24hrs etc have passed - this will allow the defeated side to counter attack but also allow the devs to make losing a port the disaster it should be for the players with ships/goods in port. Method of attack - two options Would rather have a physical system to keep it somewhat realistic - maybe a nation can only attack a port within a certain distance of another national/allied port due to supplies? Announcements To keep strategy/cooperation etc important it'd be nice to keep any announcements as short as possible before the battle started - maybe the attacking force needs to blockade a port for 30mins/1 hour 'setup time' before the battle starts. A global msg would only go out when the battle started (or even a few mins before) but it would give an advantage to those nations scouting/communication and working together. Port battle invites Personally I don't think there should be any barriers to players joining a port battle if they are in the area and wanting to fight. The balancing act should probably be done on the world map as a whole - if a nation becomes too large future ports captured could cost extra to use/keep friendly. Maybe have a rebellion system where nations with a large number of ports could have them flipped back to a previous owner, or even have a nation have to pay an upkeep with each port captured being exponentially higher, if it wasn't paid there could be a %chance it could flip. Maybe add an option to raid a port for gold/xp bonuses if a force doesn't want to control the port
  3. Brilliant game - 700 hours played and counting
  4. Sounds good, as long as we can mute people in multiplayer Any rough ETA?
  5. Just copying this over from the steam forums I've started a little youtube channel with a few multiplayer battles at http://www.youtube.com/fellvred so please check out my frantic clickings and post any comments/ideas for future vids/insults I'm also planning to post a few tip/tutorial vids before too long. I try and ask permission before I post battles but feel free to send me a quick msg if you'd rather not have your games online. Ta! Also check out these other channel and post any more you can find for UGG!. http://www.youtube.com/AgrippaMaxentius http://www.youtube.com/ultimategeneraltv
  6. < Always looking for a few good MP battles
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