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Fellvred

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Everything posted by Fellvred

  1. Slight overreaction but yeah there needs to be easier access to battles, most players don't have 4-5 hours a day look for combat.
  2. After coming back to the game from a little break it's a bit disappointing to still see the same old allies, enemies and front lines. The alliance system was meant to add an extra layer of strategy and push players towards the conquest battles – but at the moment we (pvp1) seem to just have two sets of nations and players entrenched on each side. I can't see too many changes planned on the dev plan so thought I'd make a couple of suggestions, taking a few ideas from EU4 One way to deal with the inevitable stalemates would be to take away the alliance/wars choices from the players and give it to the admiralty (ai/devs). Each war would have a defined end goal for each side which would be voted on by the attacking nations players, and balanced to keep a similar number of players on each side. For instance if Britain found themselves at war with France the players would be able to vote on what kind of war this would be in the Caribbean. These could range from simply controlling an area of water, a trade war or a war of conquest. (few examples) War for resources – British have 7 days to successfully complete 4 raids on french ports, winner receives global 20% bonus to resource production for the next 7 days Trade War – British and French have 7 days to gain points by bringing trade goods to a certain free town, winner receives 20% bonus to trade good prices. (points received depends on size of nation/alliance etc) Sea control – British have 7 days to gain a certain number of points by sinking French ships in a french region – any British ships sank by the French reduces the points score, winner receives 10% pvp gold/xp bonus for the next 7 days. Conquest – British have 7 days to capture a region etc... Anyone taking part in these events receives bonuses or admiralty points as a secondary currency. Any ports taken in a resource/trade/control war would be handed back to the original owner at the end of the war. I know a lot of people wouldn't want RNG diplomacy but friendly wars can be just as fun as wars against bitter enemies (thinking back to TDA vs SLRN in the old days ^^)
  3. It is a tricky map on the confed side but you don't have to win every battle - you can simply tell all your units to retreat and save your army to fight again
  4. Will be interested to see how it goes but I can still see it devolving into ganks. If an average player turns up solo and most people are in groups of 3/4 there will be zero chance to kill anything so they will have to group up - exactly the same if the group of 3 finds groups of 8-10, and on and on... Perhaps ALL battles in the area can be left open so groups won't be quite so important and we can have some truly epic battles on a regular basis.
  5. Will there be anything put in place to stop gank groups of 25 appearing and killing everything? Maybe only give points if the BR is 'close'? I know a lot of ppl are against artificial limits on battles on the OW, but if we're aiming to give prizes to the most skilled players in each time zone something like this will probably be needed ^^
  6. You can drag a path by holding down the left mouse button or click with the right mouse button to set a position - holding down the right mouse button sets the facing direction. You can also set the formation of a whole line by selection the units and drawing out the line with the right mouse button
  7. I'm sure we'd all love multiplayer maps and co-op/vs campaigns but only a tiny percentage of players touched the Gettysburg multiplayer mode. If there was 'spare' dev time at the end of release I'd rather have a speculative mini campaign, or even some simple mods tools to allow players to design some battles on the existing maps
  8. Not sure how the system will look but one idea is to make it weight based - so when a player is building a ship it will have a starting weight and a max weight. One example would be a frigate with a starting weight of 500 tons and a maximum weight of 650 tons. The starting ship would be very similar to a regular grey ship we see today. The player would then increase stats in each 'slot' until the max weight is reached - these could be armour, reserved hold/supply space, rigging, armament and upgrade slots etc. This would allow the player to change the ship to be used how they want it. ex 1 - Surprise with 4800 side hp (+20%) but with reduced 'weight' put towards the hold + rigging. Meaning the ship would be better at fighting larger frigates in home waters but would not have enough supplies for extended fleet battles/enemy waters, while also having poorer sailing characteristics ex 2 - Surprise with 3200 side hp (-20%) but with increased 'weight' towards the armament meaning slightly better grade of guns (12 + 6pd instead of 9 + 6pd) Obviously this would veer wildly from historical ships and any ships created especially for a task would be more suited (lgv/renommee etc) but it would certainly allow players to create unique ships. Although I'm guessing this would be stupidly hard to keep balanced ^^
  9. Hi all, as the numbers have been massively down over the last two weeks and I won't have quite as much free time coming up, I'm going to be putting the challenge on hold for a couple of weeks. Spamming national, global and allied channels for 3 hours and only getting 14 turn up out of 500 online is pretty unsustainable - and this was with no real port battles going on. As we get closer to a possible ship wipe/get a few more people interested I'll be happy to restart it
  10. I think people need to stop worrying about what this will do to the player base in the next month and think about whether this is the game you want to be playing in 12 months Do you want all ships to be the same or do you want to change the characteristics of a ship to how YOU want it? With this system you can have unique ships rather than simply having 4 ships in port exactly the same and simply not caring if you lose one.
  11. Loving the ideas and the scope of useful/unique ships you can have rather than the cookie cutter builds we have atm. Heading into enemy territory? -- take a connie, Smaller guns, larger supply + number of repair kits, take some of the armour off for greater speed. Killing pirates? -- take an LGV to act as bait, get rid of most of the hold, larger guns, lots of marines Turning a renommee into a blockade runner or speedy ship to take out mortars in a port defense? If it's done right it has the potential to massively add to the open world experience even if it isn't entirely historical
  12. I had to miss today's battle but if anyone got screenshots/vid (if it happened) just let me know
  13. Week 7 results Top 10: [PODW] Jon Snow lets go Jeremiah Gunsmoke [RUBLI] Warinof [RDNN] Hammerhaj [RUBLI] Taras [VIE] balticsailor [PODW] Ram Dinark [RUBLI] Moscalb [RUBLI] Xemko [bIA] Caramon Mayer Top clans: RUBLI 11.3 PODW 10.5 VIE 7.2 BIA 7.2 RDNN 4.9
  14. Week 6 results top 10: [RUBLI] Moscalb [VIE] Loens [VIE] balticsailor Jeremiah Gunsmoke [RDNN] Koldthorn [PODW] Den Seven [RDNN] Anolytic Tartanta01 [VIE] Daniboy3000 [PODW] Ram Dinark [PODW] Jon Snow lets go Top clans: VIE PODW RDNN DKF HRE If you haven't had your prize money yet (top 33) just contact me in game and I'll trade it over at the nearest free port, any unclaimed prizes after next weds will get put into next week's pot. If you want to donate your prizes/anything else to the prize pool for next week just let me know Next week's prize pool will include a special Santa Cecilia for each of the top 5 players donated by our dev overlords
  15. Thanks! Clans with just 2 people in the list usually are counted I was just being a bit lazy tonight Should have a bit more time to do them all next week. The highest ranked new player category was agreed between the donating player and me so it'd help out a player who'd use the ship most, will try to set some targets/rules for future categories etc.
  16. Week 5 results - top 10: [PODW] Ram Dinark [VIE] DanneVirke [VIE] balticsailor [PODW] Jon Snow lets go [PODW] Den Seven [PODW] Karl Evertsen Tartanta01 [RDNN] Anolytic [VIE] Loens [XIX] Cornelis Evertsen de Oude Top Clans: PODW 19.3 VIE 17.4 XIX 11.1 HRE 9.9 ARSE 8.5 RUBLI 4.5 ER 4.2 TDM 3.9 EDR 3.8 TCC 3.6 If you haven't had your prize money yet just contact me in game and I'll trade it over at the nearest free port, any unclaimed prizes after next weds will get put into next week's pot https://docs.google....dit?usp=sharing If anyone wants to donate, or even have your clan sponsor the next week for a bumper prize pool just let me know
  17. Week 4 results top 10: [VIE] balticsailor - 10.5 [VIE] DanneVirke - 10.4 Jeremiah Gunsmoke - 9.4 [VIE] Loens - 8.8 [VIE] Daniboy3000 - 8.6 [CAZA] Potemkin - 8.4 [ARSE] Stalwart Fury - 8.3 [KIN] Liquicity - 7.3 Sacrebleu - 7.1 [18BEK] Derzkly - 6.5 Top clans: VIE - 29.7 ARSE - 16.1 KIN - 14.9 CAZA - 11.9 OCEAN - 10.7 https://docs.google....dit?usp=sharing If you haven't had your prize money yet (top 30) just contact me in game and I'll trade it over at the nearest free port, any unclaimed prizes after next weds will get put into next week's pot
  18. The only problem with having all ship class in small battles (while we're still having 14-18 ppl on some days) is the matchmaker can be messed up by groups of ppl with larger ships. If we're having 30+ ppl everyday this week we can certainly have a look at it - if that's what most ppl want. I like the idea re different points for classes etc, I'm trying to do something similar this week with joining bonuses for 5/6/7 rates (0.3 for 5th. 0.6 6th, 0.9 7th. Could also try a system where players could have a % of their points increased/decreased depending on their ship rate (or BR). Unfortunately at the moment I need to be on for a couple hours of spamming in global just to get the numbers we have so any help advertising it in your national/clan channels would be massively appreciated, and then we can have another look at all classes for next week
  19. As you might know the two things I enjoy at the moment are skill based pvp and badly designed spreadsheets. As such next week I'm going to be trying a few changes to hopefully make the small battles feel a little less based on luck. Instead of having loads of points for a win points will be dished out for each kill and assist as well as a small amount of points for joining and winning the battle. This should start pushing the better players towards the top end of the table. It's also been hard for anyone who isn't joining 4-5 battles a week to have a chance of winning prize money so from next week the best 3 days for each captain will be added together to get their weekly total. This'll also allow us to add battles for Saturday/Sunday in the future without forcing ppl to join every day This will hurt the chances of captains in smaller ships but I'm planning to increase the daily gold bonuses for lower ranked ppl so in the end they don't lose out. Points: Joining - 0.5 WIn - 1 Kill - 0.3 Assist - 0.2 I've added a 'testinput' tab on the sheet so you'll be able to see your daily scores and a 'test' tab to see your total points and prize money etc. Special thanks to Rautakoukku for most of the ideas and poking me in the right direction. Any feedback and other ideas more than welcome Hoping to run a battle on Saturday to test it out. https://docs.google.com/spreadsheets/d/1rjA62Hn1Atk4FgE0frxNuQbvS6QS1LdxeyCk9C07zB8/edit#gid=1306743362
  20. As there was a bit of confusion over the time last night I've added the points from the 18:00 battle as well - thanks to Sumtingwong for the screenshot. Hopefully as we'll get closer to the patch we should get more and more people joining, as such any small battles in the future not at 17:00 can be included in the points. The only rules for a small battle to count are: There must be at least 12 captains present Only the first battle each day will be counted for a captain --- e.g. if you do 3 battles in a day only the points from the first will be added to your score. If I'm not there two screenshots need to be taken of the tab screen in battle: one at the start of the battle (to show ships being sailed) and one at the end of the battle (showing kills/assist and which team won). Links to these can be sent to me either in a pm on the forum or a msg in game --- it might also be worth putting a post in here so I don't miss it
  21. Week 3 - 5th rates and smaller Time changed to 17:00 server time Clan competition added alongside solo New prize pool If you haven't tried it before head into any port and at 16:55 select the 'Missions' tab and 'small battles' average number of captains per battles is 18-20 at the moment.
  22. Could always try a 3rd rate battle at 15:00 as well edit - can't make 15:00 today
  23. Extra 5th rate battle today (Saturday) at 17:00 to see how many people we can get -- no points this time but gold bonuses for lower ranked players.
  24. Rules updated for frigate week 5th rates and smaller -- Trincomalee and Rattlesnake Heavy are unable to receive a kill/assist bonus point (due to their greater firepower than others in the same class). Gold bonuses for lower ranked players.
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